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ArteyFlow

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Everything posted by ArteyFlow

  1. ArteyFlow

    Ravage

    Well, what if the loot spawn system was just like in Dayz mod, where loot only spawns when players get near a building, then when players go away from the building, say 250 meters, the loot either despawns or is cached....
  2. ArteyFlow

    Ravage

    Also, not sure if anyone has this problem as well, but I keep finding Sting 9mm sub machine guns in residential buildings, like houses and barns. I have ArmA 3 Content set to "Limited" in the Equipment Pool module, but I'm still finding so many Sting 9mm sub machine guns that I could have an entire tent full of Stings in under a hour. It's not just Stings either, I keep finding PDW2000 sub machine guns too (the vanilla MP7 look-a-like). I'm confused because I have those guns listed in my "Military" weapons section in the Equipment Pool module, but they just keep popping up everywhere.
  3. ArteyFlow

    Ravage

    Better yet, what if guns and items spawned directly on the ground, just like in DayZ mod? That would be a dream come true, for me. I've tried loot mods that spawn items at the start of missions, but they reduce performance far too much; it would be sick if an alternate system was used where things spawned directly on the ground, but only if players were near, then when players got far enough, the objects were stored in cached memory or despawned.
  4. ArteyFlow

    Ravage

    Alright, I just tested a boat load of weapons (haven't tested any vehicles yet), and here's the list of weapons that threw up errors for me: [B Alpha 1-1:1 (ArteyFlow),"CUP_SVD","CUP_SVD","Single","CUP_B_762x54_Ball_White_Tracer","CUP_10Rnd_762x54_SVD_M",180: tracer_white.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_SVD_des_EP1","CUP_SVD_des_EP1","Single","CUP_B_762x54_Ball_White_Tracer","CUP_10Rnd_762x54_SVD_M",202: tracer_white.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_Igla","CUP_Igla","CUP_Igla","CUP_M_9K38_Igla_AA","CUP_Igla_M",223: cup_9k38_igla_fly.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_RPG18","CUP_RPG18","CUP_RPG18","CUP_R_RPG18_AT","CUP_RPG18_M",226: cup_pg7vm_fly.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_launch_9K32Strela","CUP_launch_9K32Strela","CUP_launch_9K32Strela","CUP_M_9K32_Strela_2_AA","CUP_Strela_2_M",230: cup_9k38_igla_fly.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_MetisLauncher","CUP_MetisLauncher","CUP_MetisLauncher","CUP_M_9K115_2_AT13_Saxhorn_2_AT","CUP_AT13_M",234: cup_9m113_at5.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_M136","CUP_M136","CUP_M136","CUP_R_M136_AT","CUP_M136_M",239: cup_at4_rocket.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_Javelin","CUP_Javelin","CUP_Javelin","CUP_M_Javelin_AT","CUP_Javelin_M",244: cup_javelin_rocket.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_Stinger","CUP_Stinger","CUP_Stinger","CUP_M_Stinger_AA","CUP_Stinger_M",247: cup_stinger_rocket.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_SMAW","CUP_SMAW","CUP_SMAW","CUP_R_SMAW_HEAA_N","CUP_SMAW_HEAA_M",251: cup_smaw_rocket_inflight.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_M47Launcher_EP1","CUP_M47Launcher_EP1","CUP_M47Launcher_EP1","CUP_M_47_AT_EP1","CUP_Dragon_EP1_M",139: cup_tow.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"CUP_BAF_NLAW_Launcher","CUP_BAF_NLAW_Launcher","CUP_BAF_NLAW_Launcher","CUP_M_NLAW_AT","CUP_NLAW_M",369: nlaw_rocket.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"rhs_weap_rpg26","rhs_weap_rpg26","rhs_weap_rpg26","rhs_rpg26_rocket","rhs_rpg26_mag",258: rpg26_projectile.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"rhs_weap_rshg2","rhs_weap_rshg2","rhs_weap_rshg2","rhs_rshg2_rocket","rhs_rshg2_mag",262: rshg2_projectile.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"Put","Rhs_Mine_Muzzle","Rhs_Mine_Muzzle","rhs_mine_pmn2_ammo","rhs_mine_pmn2_mag",272: rhs_pmn2.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"Put","Rhs_Mine_Muzzle","Rhs_Mine_Muzzle","rhs_mine_msk40p_white_ammo","rhs_mine_msk40p_white_mag",275: rhs_msk40p_white_e.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"Put","Rhs_Mine_Muzzle","Rhs_Mine_Muzzle","rhs_mine_sm320_white_ammo","rhs_mine_sm320_white_mag",276: rhs_sm320_e.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"Put","Rhs_Mine_Muzzle","Rhs_Mine_Muzzle","rhs_mine_tm62m_ammo","rhs_mine_tm62m_mag",297: rhs_tm62m.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"rhs_weap_m72a7","rhs_weap_m72a7","rhs_weap_m72a7","rhs_ammo_m72a7_rocket","rhs_m72a7_mag",302: at4_rocket.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"rhs_weap_M136","rhs_weap_M136","rhs_weap_M136","rhs_ammo_M136_rocket","rhs_m136_mag",306: at4_rocket.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"Put","Rhsusf_MineMuzzle","Rhsusf_MineMuzzle","rhsusf_mine_m19_ammo","rhs_mine_M19_mag",327: rhsusf_m19_e.p3d,B Alpha 1-1:1 (ArteyFlow)] [B Alpha 1-1:1 (ArteyFlow),"Put","Rhsusf_MineMuzzle","Rhsusf_MineMuzzle","rhsusf_mine_m14_ammo","rhsusf_mine_m14_mag",331: rhsusf_m14_e.p3d,B Alpha 1-1:1 (ArteyFlow)] I want to mention one thing not related to the weapon errors, but rather than the weapons, however; I saw that most of the CUP weapons (assault rifles, primarily) barely drew any of the zombies's attention, the number that showed on the top right was "15" for a good chunk of the CUP weapons I tested (primarily guns like the M4's, M16's, Ak's, Rpk, Pkm, etc), which I'm guessing is 15 meters? Which means that the CUP weapons are basically easy mode, at this point in time. Even a few of the RHS weapons I tested showed "15", like the "Ak-107" I believe. Other than that, and the error list that's above, I didn't notice any other issues.
  5. ArteyFlow

    Ravage

    "Try as many weapons and vehicles as you can". Challenge accepted! https://steamcommunity.com/sharedfiles/filedetails/?id=1727086244
  6. ArteyFlow

    Ravage

    I've just encountered this error text box whilst playing Ravage: https://steamcommunity.com/sharedfiles/filedetails/?id=1726772630. Looks like it has to do with the zombie's new hearing system. I saw on Ravage's Steam workshop page that someone else had the same problem. I'm using weapons from vanilla ArmA 3, CUP, RHS and NiArms. Not sure which mod specifically is conflicting with the zombie's hearing system though, unfortunately.
  7. ArteyFlow

    Ravage

    The thing is, the inventory was empty on objects that I hadn't even looted yet. In fact, the barn I mentioned in my previous post was several hundred meters away from where I initially spawned. What @RZNUNKWN said about every object of the same type being considered looted made perfect sense, it seems strange that once you loot let's say a cabinet, all other cabinets you find on the terrain will be empty, because the mod thinks that you already looted that cabinet, even though it's not the same one you're looting every time.
  8. ArteyFlow

    Ravage

    I had the feeling that was the case, looks like my suspicions have been confirmed. Just curious, is that something that could be potentially fixed, or is it somehow hardwired into how the loot system works?
  9. ArteyFlow

    Ravage

    Awesome update, Haleks; I'm really digging the new Audio and Visual zombie coefficients, I feel they make the zombies more believable and dynamic. However, ever since the update, I keep getting the "blank inventory" bug when I am looting things (picture example: https://steamcommunity.com/sharedfiles/filedetails/?id=1726498495). I just finished looting a barn (the one with all the boxes stacked high), and every other box came up blank. Also, I don't even hear the sound effect anymore while looting, I saw this in the changelog: "Fixed a sound issue when searching objects", so I think that might be why I'm not hearing the looting sound effect anymore.
  10. ArteyFlow

    Ravage

    Well, the reason I have the option enabled is so that I can spawn together with my friends. That's the only reason I actually have the option enabled. I actually have two versions of Ravage missions, one that utilizes Respawn Selection and one that doesn't (for when I want the true Ravage experience, of course). I'm almost 100% sure that the Multiplayer Persistence system is to blame for the bug, though, since the bug doesn't occur if I disable it.
  11. ArteyFlow

    Ravage

    It's looking amazing as always, Vandeanson 👍
  12. ArteyFlow

    Ravage

    I can confirm this issue. A few days ago I did a little test: I put myself down right in the middle of Kavala, with just the Ravage Loot and Equipment modules. I tried a variety of Loot chance combinations, for one in particular, I put down 50 and 50 for both weapons and magazines, but 0 for everything else. I ended up finding like a million guns, but not a single magazine. Very strange indeed.
  13. ArteyFlow

    Ravage

    @haleks I have an update for you regarding the Respawn bug I've mentioned a few times on the forum (the one where you die immediately upon respawning). I've just now discovered the secret behind the bug, which is that it only occurs if you have "Select Respawn Position" enabled in the mission's Multiplayer attributes. The bug doesn't seem to occur if you leave "Select Respawn Position" disabled. The bug seems to be directly connected to the "Multiplayer Persistence System" in the "Save System" module. I have video proof of the bug located down below, that shows literally everything, including my enabled mods and what not (which are only "CBA_A3" and "Ravage" in the video I linked, so the bug is 100% due to Ravage and not one of my mods). Take a look and let me know if you would be able to fix it. Thanks, my man. Video: Ravage Respawn Selection Bug There's two parts to the video; the first part is me showing a Ravage mission with "Select Respawn Position" enabled, from the beginning of the video to about 8 minutes in. The second part is me showing a Ravage mission with "Select Respawn Position" disabled, which starts at about 8 minutes in and lasts through to the end of the video. You can actually see my game freeze when I click respawn around 5 minutes in the video, it's almost like the game is struggling to even function at that point.
  14. ArteyFlow

    Ravage

    True, I guess he could pretend that all the Bandits and Renegades got to the backpacks before he could, that's why there's no bags for him to find LUL
  15. ArteyFlow

    Ravage

    Lol, it looks like you prefer to carry all your gear in your hands instead of putting anything in a bag, since judging by those spawn chances, your mission doesn't even have bags. LUL
  16. ArteyFlow

    Ravage

    I've had the same problem, my advice would be to not have any two things be the same chance: for some reason it just unbalances the loot spawns (or so I've seen). Look at my post above if you want my loot spawn chances as an example. You could try using those chances and then tweak it from there until you find the perfect balance.
  17. ArteyFlow

    Ravage

    Civilian Loot spawn chances: 50,40,35,25,20 Military Loot spawn chances: 20,50,45,35,30 Industrial Loot spawn chances: 10,30,25,20,15 I've been tweaking the spawn chances so damn hard to find the perfect balance, and so far, this feels best to me. Survival items aren't too scarce, and I can decently find weapons and ammo. It's just the damn binos man, I'm telling you. They're reproducing, and we need to put an end to them before they overpopulate the goddamn planet.
  18. ArteyFlow

    Ravage

    Ravage seems to have an abundance of binoculars nowadays, look at how many I found in this one room: https://steamcommunity.com/sharedfiles/filedetails/?id=1721682556. It's basically a binocular orgy at this point 😂. Funny thing is, I actually found 2 more pairs of binos in that same room after I took that pic.
  19. ArteyFlow

    Ravage

    Nope, I even double-checked all my classnames. I only added weapons and no magazines.
  20. ArteyFlow

    Ravage

    Yep, traders are enabled my friend. I think I have the trader's presence at 10%.
  21. ArteyFlow

    Ravage

    Am I the only one experiencing this error: https://steamcommunity.com/sharedfiles/filedetails/?id=1720568856? I've been getting this error nonstop at the start of my missions, and I think it's related to the "Equipment Pool" module. Thing is, I'm almost 100% sure that I typed all the weapon class-names correctly, etc. Very weird.
  22. ArteyFlow

    Ravage

    I also get the empty inventory bug sometimes too. It seems to not happen until I've searched a handful of loot objects, though. I also occasionally experience the bug where after you've held space to search an object, the inventory opens but then immediately closes...
  23. ArteyFlow

    Ravage

    Oh, for some reason I was under the impression that they were global settings that affected everything, I'm most definitely wrong but that's just what I thought. Im gonna go ahead and set mine to "No" too, though.
  24. ArteyFlow

    Ravage

    Oh, that makes sense then. I have Cup and Rhs set to "Yes" atm. I'm guessing I should set them to "Equipment Only" then, right? If i set them to equipment only, rhs and cup vehicles will still spawn, right?
  25. ArteyFlow

    Ravage

    Yeah, that would be amazing actually.
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