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ArteyFlow

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Everything posted by ArteyFlow

  1. ArteyFlow

    Ravage

    Oh, for some reason I was under the impression that they were global settings that affected everything, I'm most definitely wrong but that's just what I thought. Im gonna go ahead and set mine to "No" too, though.
  2. ArteyFlow

    Ravage

    Oh, that makes sense then. I have Cup and Rhs set to "Yes" atm. I'm guessing I should set them to "Equipment Only" then, right? If i set them to equipment only, rhs and cup vehicles will still spawn, right?
  3. ArteyFlow

    Ravage

    Yeah, that would be amazing actually.
  4. ArteyFlow

    Ravage

    The Equipment Pool module is confusing the hell out of me. I added my own custom weapon lists to the "Common", "Military" and "Rare" weapon categories, but weapons that aren't in my weapon lists are still spawning (for example, one of the CUP Makarov pistols are still spawning, even though I didn't add the classname of the gun to my weapon list). I'm not sure what I could be doing wrong at this point.
  5. ArteyFlow

    Ravage

    Ravage Changelog ADDED: - Telekinesis vehicle repairing and scavenging. Use your zombie brain power to repair vehicles from up to 25 meters away! 😂
  6. ArteyFlow

    Ravage

    The distance you have to be from cars to repair and scavenge them seems to be a bit bugged, here's a picture example of what I'm talking about: https://steamcommunity.com/sharedfiles/filedetails/?id=1710702534
  7. ArteyFlow

    Ravage

    How do you add individual scopes and suppressors to the loot pool? I already know how to add your own weapons to the Equipment Pool module, but I'm not sure how to add scopes and suppressors.
  8. ArteyFlow

    Ravage

    Honestly those look pretty sick.
  9. ArteyFlow

    Ravage

    Yeah I've noticed that the vests definitely help a bit.
  10. ArteyFlow

    Ravage

    Hmm, well I have mine set to 15 as well, and I still go down way too fast. Also, do you know what the cause of the zombies being unable to kill me during incapacitation might be? It feels so strange seeing me be downed by a couple hits from a zombie, but then I can watch myself get mauled by the same zombie nonstop for minutes but never die lmao
  11. ArteyFlow

    Ravage

    Has anyone else had any problems pertaining to the damage inflicted by zombies? I'm asking because I've noticed a few things related to zombies and how fast they can kill you: you can have like 99 hp but you can still go down in like 10 zombie hits, it just seems inconsistent to me. Another thing I've noticed is that zombies can't kill you if you're incapacitated (I use Arma 3's default revive system whereas you can be incapacitated but not killed if you're not wounded by a lethal shot). I actually just recently had to completely disable runners since they kill you way too quickly, and when I had them enabled the only thing (if I didn't have a gun) I could do to defend myself from dying extremely quickly was to find a rock and climb on it until the zombies lost interest.
  12. ArteyFlow

    GF Auto Loot Script - Mod

    I meant that I'll try out your cleanup script and see if I run into any problems and what not; If I don't then I'll just use yours instead. Thank you by the way.
  13. ArteyFlow

    GF Auto Loot Script - Mod

    Thanks for responding my man, however if I turn off the Ravage cleaner, doesn't that mean that corpses and dropped items won't be deleted, therefore causing a cumulative performance drop? I'll take a look at your cleanup script, though. I might even replace Ravage's cleanup system with yours, LOL
  14. ArteyFlow

    GF Auto Loot Script - Mod

    Hello - The spawned items from your mod are getting deleted by Ravage mod's clean up system (I'm pretty sure). I'm unable to find any weapons, other than in the buildings right next to where I spawn. How do I go about fixing this?
  15. Lmao yeah, I originally commented on Youtube but I figured you wouldn't see it, so I deleted it. About the infection script, I feel that it simply is just too overpowered; the chance of getting infected seems to be a bit too high, I also think the damage ticks are too frequent (you die way too fast). Also, for some reason, the injectors dont seem to cure the infection at all. I tried the "pick up injector" option in the mouse wheel menu, but it didn't do anything.
  16. How do you make it so every player playing on a multiplayer mission are spawned with random loadouts? For some reason, I'm the only player that spawns with a random loadout upon spawn/respawn. Also, how do you disable the infection system?
  17. ArteyFlow

    Ravage

    Good job on your Dynamic Spawn Scripts, I've been playing my Ravage missions with them and they work nicely. I do have a question regarding them, though: how do you disable playable units from spawning with OP gear (weapons, vests, etc) whenever you spawn/respawn? Also, it seems to not be compatible with the "MP persistency" Ravage setting, because everytime I continue from a mp save, it resets all my player's gear. Do you know how to fix these things?
  18. ArteyFlow

    Ravage

    I haven't really had any other performance issues in ArmA so far though, just this performance problem when running a Ravage scenario for a long period of time. Also, I've already trimmed my mods list as low as it would go lmao.
  19. ArteyFlow

    Ravage

    Well, I have been having some stutter problems in some games (mainly games like Insurgency: Sandstorm and Battlefield 1), so maybe the problem is my pc, I'm not entirely sure. I guess I'll just stick to clicking "restart mission" every once in a while for now, because I haven't had any other problems related to the mods I have been using.
  20. ArteyFlow

    Ravage

    Nah, nothing like that. Also, I have ArmA installed on a hdd.
  21. ArteyFlow

    Ravage

    Yeah, I have the cleanup system activated on all of my ravage missions. Also, the performance problem happens on most maps that I play on (including vanilla Chernarus), but again it doesn't really occur until I play the scenario for 2 or more hours. I have about 25 mods enabled and that's it.
  22. ArteyFlow

    Ravage

    Is there a way to have tents, vehicles, etc incorporated into the MP persistency system? I'm asking because I still get performance problems when I play on my Ravage mission for over 2 hours or so (this is probably the point where all the dead bodies start to pile up and bog down the mission's performance). The only fix for the problem is to click "restart mission" on the mission select screen, however, as you would expect, after I do this it resets all the vehicles, tents, etc in the mission. Also, I have encountered a behavioral bug related to the zombie's path-finding: if you step into a body of water while being chased by zombies, the zombies just stand still on the edge of the water, allowing you to safely shoot them in the head. I have found myself actually utilizing this bug to my advantage (especially if I have a trail of zombies following me). Last but not least, how do I prevent player bodies from despawning after they die? On a few different occasions, I died and made my way back to where my body was supposed to be, only to find out that it had despawned already, and my loot was therefore gone from existence.
  23. ArteyFlow

    Ravage

    @haleks Okay, I've tested Ravage whilst only having CBA and Ravage enabled and the bug was nowhere to be found. I understand now that the problem is on my end, and not on Ravage. I have also skimmed my Ravage mod preset down quite a bit (it's now close to 25 mods). In the future I will play with the least amount of mods as possible when playing Ravage so the bug doesn't happen again.
  24. ArteyFlow

    Ravage

    Okay, I'm still just unable to see how any of the map mods I have enabled could be causing problems, but I could be wrong. It was not my intention to start an argument on this forum, I just wanted to find out the source of my issue. Yes, maybe I should have tried Ravage with no mods first, as that would have been the smart thing to do, but I made an assumption based on my previous experiences that it was Ravage's fault. That's what led me back here. If the problem lies on my end, and not on Ravage, then I apologize. I am testing out Ravage right now with a minimal mod set, I will tell you how it goes.
  25. ArteyFlow

    Ravage

    You failed to mention anywhere in your post that like 20 of the mods I have enabled are just maps. I'm not surprised, but still. Also, just for the record, if you looked through the mod list I have again, most of those (or at least a good handful) are supported by Ravage, so that's one of the reasons I am playing Ravage while having them enabled. I'm not going to lie however, there's definitely still mods that I should remove from my Ravage mod preset (which I'm still skimming down, btw).
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