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ArteyFlow

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Everything posted by ArteyFlow

  1. ArteyFlow

    Ravage

    That skin looks sexy as hell... definitely gets a 10/10 in my book
  2. ArteyFlow

    Ravage

    @haleks I just wanted to say thanks for adding the option to add your own items to the Gear Pool. I've added scopes and suppressors to my missions, which are some of the things I was craving most in Ravage. I can confirm the issue that @RZNUNKWN was experiencing though, only finding vanilla weapons and magazines and whatnot. I have also noticed since the latest update that the "[this] call rvg_fnc_equip;" script doesn't seem to work properly, as well. All the AI that use the script end up completely unarmed and with vanilla uniforms. Other than that though, I'm loving the new changes to the Gear Pool. Thank you.
  3. ArteyFlow

    Ravage

    If MP persistency is turned off, then when other players disconnect and reconnect, they don't "pick up from where they left off" (they don't spawn where they last disconnected), only I do (makes sense since I'm the host).
  4. ArteyFlow

    Ravage

    To be honest, I think for now I'll just leave the Multiplayer Persistence setting turned off, at least the mod is still playable with it turned off, so that's always good. I might even take a break from Ravage for a while, so it really doesn't bother me too much. 👍
  5. ArteyFlow

    Ravage

    Actually, I have tried using the description.ext method instead of the editor mp settings, and the problem still persisted...
  6. ArteyFlow

    Ravage

    No problem, I just want to help in getting this bug eradicated LUL
  7. ArteyFlow

    Ravage

    Okay, so now the respawn bug is happening even with "Select respawn position" turned OFF, which means that I now have to completely disable the multiplayer persistency setting in ALL of my missions. It truly is a game breaking bug. Here are the steps to reproduce the bug: 1. Launch ArmA 3 with only CBA and Ravage loaded. 2. On the main menu, click Multiplayer, then server browser, then host server. 3. Click Altis, then "New - 3d Editor". 4. Place down a Blufor unit, then place down Ravage mod's "Save System" module. 5. Double click the "Save System" module and enable "MP Persistency" 6. Place a marker and put in the "Variable Name": "respawn_west". Copy and paste a few of these markers around the map. 7. Click attributes, then multiplayer. 8. Set respawn type to "Respawn on Custom Position". Enable the respawn button. 9. Click test mission. 10. Keep hitting "ESC" and clicking "Respawn" until the bug gradually starts to take form. By the 10th respawn, you should be getting teleported and killed immediately upon respawning. Edit: The same thing happens if you decide to use the "Description.ext" method instead of the Editor Attributes method, here are some alternate steps if you would like to use this method instead: 1. Launch ArmA 3 with only CBA and Ravage loaded. 2. On the main menu, click Multiplayer, then server browser, then host server. 3. Click Altis, then "New - 3d Editor". 4. Place down a Blufor unit, then place down Ravage mod's "Save System" module. 5. Double click the "Save System" module and enable "MP Persistency" 6. Place a marker and put in the "Variable Name": "respawn_west". Copy and paste a few of these markers around the map. 7. Save the mission and name it. Alt-tab out of the game, then go to "My Documents/Arma 3/mpmissions/themissionyoujustsaved.altis" 8. Right-click and click "New", then "Text Document". Name it "description". Open the "description" file, and paste these lines: respawn = "BASE"; respawnButton = 1; respawnDelay = 10; 9. Click File, then Save As. In the "Save as Type" drop-down menu, select "All Files", and rename it to "description.ext". 10. Go back into ArmA 3 and test the mission as usual. 11. Keep hitting "ESC" and clicking "Respawn" until the bug gradually starts to take form. By the 10th respawn, you should be getting teleported and killed immediately upon respawning.
  8. ArteyFlow

    Ravage

    That's awesome, you could pretend that when that happened, it was during the early days of the apocalypse when the military was still trying to cordon off the infected or something. Honestly, I'm gonna take a look at that "TPW mod" because I want to get in on this action too LUL
  9. ArteyFlow

    Ravage

    Thanks my dude, I'll take a look and see if I can get something working!
  10. ArteyFlow

    Ravage

    I'm glad that you're able to get back on your feet again 👌
  11. ArteyFlow

    Ravage

    Anyone have experience with ambient music scripts? I'm asking because I'm trying to add custom songs to my Ravage missions, but only the initial track plays, after that it's silence. Any help is 100% appreciated. Here's what's in my "init.sqf" file: _randomFirstTrack = _musicPool call BIS_fnc_selectRandom; // select the initial track playMusic _randomFirstTrack;//play the initial track, required for the eventHandler to work addEventHandler ["MusicStop" //add an eventHandler which starts a new track when the music stops { _randomTrack = _musicPool call BIS_fnc_selectRandom; 0 fadeMusic 0; //set volume to 0 to smoothly fade in afterwards playMusic _randomTrack; //play a random selected track 10 fadeMusic 1; //Turn up the music volume smoothly }];
  12. ArteyFlow

    Ravage

    Just put some duct tape on it, it'll be ight.
  13. ArteyFlow

    Ravage

    I'm happy for you that you finally get to take your *very hard earned* break now, and I'm in the same boat as everyone else, if you need me to donate to help you out I'd be willing to. Rest up, my friend. 👍
  14. ArteyFlow

    Ravage

    A fear simulation system for the AI would certainly make the AI more realistic... however would there be a chance for that to be a toggable option? I'm asking because I prefer the way the AI are now, with their literal balls of steel whilst firing at the undead and all 👍
  15. ArteyFlow

    Ravage

    I think in one of the updates, Haleks changed the firing mode of the AI so the Blufor survivor problem you were experiencing should be history by now... but I do agree on your points. The problem could just be me, I'm not entirely sure yet.
  16. ArteyFlow

    Ravage

    I've noticed some strange behavior in Ravage lately, mostly regarding the AI and zombies. I am encountering an over-abundance of Renegades almost, just earlier I was playing and found like 3 Renegades all within very close proximity of each other (they weren't part of the same group). Blufor Survivors seem to be extremely rare, I almost never find them nowadays, as opposed to back in 2016 when I could find them every other playthrough. It's almost like Renegades have higher spawn priority than the other AI or something. I also almost never find Car Patrols anymore, especially the Independent Truck Patrols that I used to commonly find/see, they're nowhere to be found. Also, zombies seem to only spawn in cities and towns now, I only find one, two, maybe three, tops, out in the wilderness. I have my AI population multiplier set to 2, and the spawn distances are 400 and 1000. My Zombie count is set to 30 per player, safe distance is 75 meters and the other one is 250 meters. Is anyone else noticing this strange behavior or is it just me? On a different note, thanks again for the update, Haleks! The new and improved gear pool module is one of the things the mod needed the most, and I can't thank you enough for revamping it.
  17. ArteyFlow

    Ravage

    Thanks, I'll go ahead and add the delay to my missions 👍
  18. ArteyFlow

    Ravage

    If you set the "ArmA 3" setting in the Gear Pool module to Equipment Only and have a player or AI have "0 = [this] call rvg_fnc_equip; " in their init field, the game will CTD. I just got it to occur multiple times under the same circumstances.
  19. ArteyFlow

    Ravage

    You're the man, Haleks!
  20. ArteyFlow

    Ravage

    The first pic kind of looks like something from "The Thing" LUL
  21. ArteyFlow

    Ravage

    That all sounds amazing, I'm now extremely hyped to see those gearpool changes 👍
  22. ArteyFlow

    Ravage

    I just discovered a new distance related bug, much like the "Repair/Scavenge Vehicles" one I found a while back. It's related to traders this time around:
  23. ArteyFlow

    Ravage

    The end result of downloading and converting the Ravage Mod Header that @kodabar linked me to:
  24. ArteyFlow

    Ravage

    I'm gonna take a look too myself into adding custom vehicles... I think life is going to get very interesting indeed...
  25. ArteyFlow

    Ravage

    Thank you very much, I'll take a look!
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