Victor_Cross
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Everything posted by Victor_Cross
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Hey Jezuro, Is there a way to set the spawned ai relations. Say for example the INDE garrisoned. e.g INDEPENDENT setFriend [civilian,0]. Cheers!
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How to disable street lights?
Victor_Cross replied to roguetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey Guys, I'm trying to make a mission were the power is off over the entire altis map. Looking at the above sample by fight9 I wanted to use the town markers to switch it off. And have it come back on when power generators in the nearby plants are captured. It is a multiplayer mission also. I got the sript working with this. Make a marker named "lightsmarker" and make a trigger with 0 = [] execVM "lights.sqf"; in the On Act. Simple as that. Will cut all lights 1000m around "lightsmarker". Use 0 = [0] execVM "lights.sqf"; to turn lights back on. But I'm a bit lost in using this: 0 = [0.95, 1000, getMarkerPos "townMarker"] execVM "lights.sqf"; - cut lights 1000m around marker named "townmarker" -
Has anyone used this with wastelands or any other mission system? It seems to override current mission events or prevents them from executing.
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Civilian Occupation System (COS)
Victor_Cross replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey guys, I Have a problem were I need the civilian units array in cos to include a boss element. E.g the spawner will spawn half a dozed standard civilians and one boss from a boss array in one group? Could somebody put me on the right path I'm just learning to use arrays and would appreciate some advice. Also what setting do I change to make the civilians spawn further away from the roads and not directly in middle of roads? -
simpleCachev2 for AISSP (AI Spawn Script Pack)
Victor_Cross replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
23:25:42 Error in expression <nul = [[[1, [<parameter for 1>]], [2, [<parameter for> 23:25:42 Error position: <<parameter for 1>]], [2, [<parameter for> 23:25:42 Error Invalid number in expression Keep getting this Error Guys I have the this in the server ini LV_fnc_simpleCachev2 = compileFinal preProcessFileLineNumbers "addons\LV\LV_functions\LV_fnc_simpleCachev2.sqf"; [[[1, [<parameter for 1>]], [2, [<parameter for 2>]]], 500, true] spawn LV_fnc_simpleCachev2; -
simpleCachev2 for AISSP (AI Spawn Script Pack)
Victor_Cross replied to na_palm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Guys, I would like to use the Ai sript pack and this script to add random ai spawns to my wasteland server. I would appreciate it if somebody would point my in the right direction. Thanks;) -
Civilian Occupation System (COS)
Victor_Cross replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guys is there something I can do to prevent the nps spawning on the runways of altis and aswell I need to make them spawn on the sides of road not in the middle so a bit more random. Any ideas? -
Civilian Occupation System (COS)
Victor_Cross replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi guys! Great script:) Im using this on our server to spawn zombies by placing the zombie class names in the civilian array in the cosinit file. This is working great but I would like to add one boss zombie only that spawns in each town also.Any help onthe problem would be much appreciated. :) -
AI Spawn Script Pack
Victor_Cross replied to spunfin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I want to add say a ai fireteam to a players group during a mission from a menu trigger. Any advice guys?- 586 replies
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- ai spawn script pack
- aissp
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(and 1 more)
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iniDBI2 - Save and Load data to the server or your local computer without databases!
Victor_Cross replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys, Hey has anyone got this working with a arma 3 epoch server and if so how? I currently have a wasteland server running iniDBI but was thinking of giving a epoch server ago running this if it is possible. -
iniDBI - Save and Load data to the server or your local computer without databases!
Victor_Cross replied to code34's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi guys has anyone made a arma 3 epoch server using this databse system? And if so could I get some advice on how to do it?