Travis Butts
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Posts posted by Travis Butts
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Tutorial on P Drive if you need it:
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Please don't post links like that on these forums, ripping or porting ripped content from other games is a serious offence.
I'm sorry, I'm just trying to show the community how to make cars in-game. Didn't mean to make any intentions on how to rip from other games. Anyway if I can't talk about that hear sorry once again.
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I have started a channel will be going over everything might be worth checking out :)
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you need to go to UV at top and there's a icon that looks like somethings being flipped
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Re-Find components that's most likely the issue. As again like x3kj said no way you have one component on that big of a model
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that is the real one... its a reference photo i think
This is awesome... If I wasn't in the BI forums I'd think that was the real one at first glance :)
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It is look at the link lol 'gta5-mods'.
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I would say contact mikero himself or reinstall the tools
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@ninja970y nice man hope you guys finish this can see this being used in so many different mods keep up the good work.
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@Ninja970y Looks Nice Man. Cant wait to see this project released is there a team behind it or just you?
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Just search this "A3PL Bowling Script"
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Working on port now.
Not a port, It simply putting a model in arma 3... But good job anyway.
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You guys are absolute legends :)
press F5 to recalculate normals
Just to add to Pufu's advice.
The toolbox doesn't recalculate the normals. So that's still a required step in O2PE/Object builder. Run through all your res and view lods lods and hit F5. Anything that would be visible to the player needs the normals corrected. This doesn't include geometry, memory, land contact etc.
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Hello,
I tend to run into this issue when using Arma Toolbox in blender and exporting into a p3d. When I bring it in to object builder opens fine but when I view in bulldozer it darkens the model with like a shadow affect which makes it hard to texture as you can barley see them. Doesn't look like this in-game as I have done models in the past dealing with this darkness but wanted to just solve it. Everybody that models in blender that I've talked to runs into same issue. Any help would be much appreciated.
Picture:
Thanks,
Travis Butts
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Un-Binarizing models doesn't give you back everything aka selections will be there but the will not actually be defined that's most likely the issue your having I'd suggest redefining the selections.
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This should work, also no need for armor, ect just make sure to have geometry and roadways set up as it is a bridge shouldn't be able to be blown up:
class CfgPatches { class Andy_Bridge { units[] = {"Andy_Bridge"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Structures_F_Items"}; }; }; class CfgVehicles { class ruins; class HouseBase; class House: HouseBase { class DestructionEffects; class AnimationSources; }; class Andy_Bridge: House { scope = 2; model = \andy_bridge\bridge_redo.p3d; displayName = "Andy's Bridge"; icon = "iconStaticObject"; }; };
Buldozer Error
in ARMA 3 - MODELLING - (O2)
Posted
Hello,
I usually like to figure things out myself but this one I just recently got and can not figure out whats causing it. I usually open bulldozer fine but out of no-where this started showing up every time and its quite annoying. This is the error https://gyazo.com/3782fdf97be467a9a6ee4be7a33aa338.
Thanks,
Travis Butts
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