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Travis Butts

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Posts posted by Travis Butts


  1. Hello,

     

    I usually like to figure things out myself but this one I just recently got and can not figure out whats causing it. I usually open bulldozer fine but out of no-where this started showing up every time and its quite annoying. This is the error https://gyazo.com/3782fdf97be467a9a6ee4be7a33aa338.

     

    Thanks, 

    Travis Butts

     

    RPT Log:

    =====================================================================
    == P:\buldozer.exe
    == P:\buldozer.exe -buldozer -name=Buldozer -window -noLand -exThreads=0 -noLogs -noAsserts -cfg=buldozer.cfg 
    
    Original output filename: Arma3Retail_DX11
    Exe timestamp: 2016/07/11 10:11:04
    Current time:  2016/09/17 19:44:28
    
    Type: Public
    Build: Stable
    Version: 1.62.137494
    
    Allocator: Windows
    =====================================================================
    
    19:44:28 SteamAPI initialization failed. Steam features wont's be accessible!
    

  2.  

    Please don't post links like that on these forums, ripping or porting ripped content from other games is a serious offence. 

     

    I'm sorry, I'm just trying to show the community how to make cars in-game. Didn't mean to make any intentions on how to rip from other games. Anyway if I can't talk about that hear sorry once again.


  3. You guys are absolute legends :)

     

     

    press F5 to recalculate normals

     

    Just to add to Pufu's advice.

     

    The toolbox doesn't recalculate the normals. So that's still a required step in O2PE/Object builder. Run through all your res and view lods lods and hit F5. Anything that would be visible to the player needs the normals corrected. This doesn't include geometry, memory, land contact etc.


  4. Hello, 

     

    I tend to run into this issue when using Arma Toolbox in blender and exporting into a p3d. When I bring it in to object builder opens fine but when I view in bulldozer it darkens the model with like a shadow affect which makes it hard to texture as you can barley see them. Doesn't look like this in-game as I have done models in the past dealing with this darkness but wanted to just solve it. Everybody that models in blender that I've talked to runs into same issue. Any help would be much appreciated. 

     

    Picture:

    a201c5de3fa7ef43f3030b78cb5495b8.png

     

     

    Thanks,

    Travis Butts


  5. This should work, also no need for armor, ect just make sure to have geometry and roadways set up as it is a bridge shouldn't be able to be blown up:

     

    class CfgPatches
    {
        class Andy_Bridge
        {
            units[] = {"Andy_Bridge"};
            weapons[] = {};
            requiredVersion = 0.1;
            requiredAddons[] = {"A3_Structures_F_Items"};
        };
    };
    
    class CfgVehicles
    {
        class ruins;
        class HouseBase;
        class House: HouseBase
        {
                class DestructionEffects;
                class AnimationSources;
        };
    
        class Andy_Bridge: House
        {
            scope = 2; 
            model = \andy_bridge\bridge_redo.p3d;
            displayName = "Andy's Bridge";
            icon = "iconStaticObject";
        };         
    };
    
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