Jump to content

jharvey

Pre Member
  • Content Count

    1
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About jharvey

  • Rank
    Newbie
  1. Hi Brian200 and everyone else. I have a question maybe someone can help me with relating to this script. I have added it and it's working as expected, but BattleEye doesn't seem to like it so much. When trying to disarm an IED, BattleEye kicks player with a BattleEye restriction code #0. When a player manually blows up an IED with explosives or other capable high artillery rounds, BattleEye kicks player with a BattleEye restriction code #0 Tried adding these to filterExecAttempt.sqf "ied_screen_effects_" "DisarmFunctions" "ExplosivesHandler" "ExplosivesEffects" "remove_disarm_action" "ied_smoke_medium" Still the same issue. However, BattleEye doesn't kick you if the IED blows up by walking, running or driving by it. It only seems to kick when you are actually making an interaction with the object such as diffusing or blowing it up with a tank or a charge. Great script, just wish I could use it properly without BattleEye kicking players. remoteexec.txt 19.01.2016 00:12:53: PlayerName (PlayerIP:2316) egg95434060523fg63f53s424b943fgg56 - #0 "ied_screen_effects [[3609.72,6762.03,1.29037]]" 19.01.2016 00:24:18: PlayerName (PlayerIP:2316) egg95434060523fg63f53s424b943fgg56 - #0 "ied_smoke_medium [[3609.72,6762.03,0.609066]]" 19.01.2016 00:54:07: PlayerName (PlayerIP:2316) egg95434060523fg63f53s424b943fgg56 - #0 "ied_smoke_medium [[5318.53,5765.48,0.176867]]" 19.01.2016 00:51:19: PlayerName (PlayerIP:2316) egg95434060523fg63f53s424b943fgg56 - #0 "remove_disarm_action 2da41600# 166694: portable_generator_f.p3d"
×