t.a.6
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Posts posted by t.a.6
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HI, not sure how "random patrol" is working.
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It wont. Same goes for triggers.
Anyway, if you wan't to be on the safe side, just test it. :D
)
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tested, in one place something ununderstanded happening - objects and units -
!isnull o1
+ units have probability `, objects - 100%`, units creating, objects don't.
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usually don't need that anyway.
Needed few times `|, like now - need to get trigger executing before the condition fields|`, or few times needed script executing before the init fields (better than name units and write scripts for them).
(floor random 3)==0
No need to wrap an "if" around that btw.
) yep
Simple.:
- Place your first unit
- set its probability to 0.25
- give it a name "mysoldier"
- Place the other units
- set their condition of presence: "alive mysoldier"Yeap. just thought it possible to synchronize them some how.
(oh and what if unit with condition will 'be executed' before ) )
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Thanks but when 'init fields' executing related to each other
Also, condition of presence is only checked at the beginning, so you cant use it as a substitite for a spawn-script.
Point is what they are checked before scripts executing so wanted to make trigger with condition for creating units.
Like:
if(floor random 3==0)then{true}else{false};
(trigger's condition field)
and still:
"Acceptable by editor way to set "presents probability" for 'few' entities for if they'll be created then all."
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I afraid "drongos artillery" do not working anymore.
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Few questions:
When game executing content of entities's init fields?
Acceptable by editor way to set "presents probability" for 'few' entities for if they'll be created then all.
Is it possible to write trigger's name in "condition of presents" field?
Appreciate any help.
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`'``
Stopping game with moving it to eden (getting in the editor game stopped at the moment).
Mean objects, their positions and '"attributes"', cargo, .. porting to eden, but the mission itself reseting.
(for: dynamical |, global campings, special gamemodes)
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Zeus uses Display 312 if I remember it right. So add your eventhandler there.
Thank you, will try.
Working, thanks.
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findDisplay 46 displayAddEventHandler ["KeyDown",{ _st=true; if((_this select 1) == 35)then{ //ot=curatorSelected select 0 select 0; systemchat "t"; //_st=false; }; }];
Doesn't working in zeus, but
if(!isnull finddisplay 46)then{true} == true;
So, if someone could help i would appreciate.
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Would like to offer help with work for improving, expanding the mod, contact me if you are interesting.
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Somewhere already is, but +1:Big deficiency of "arsenal" is unability to see | add all items in | to "containers", hope it will be fixed.
Hope after "Apex" B.I. will look in ai commanding.
Basically whats missing:
1|'never fire',
1|'fly height',
1|'"loiter" (flying)',
1|land,
'unit|s to new | other group',
'unit | group to your group',
|1 for groups too|,
Waypoint's types.
Commanding system (Example (kind of): GAIA).
Stopping game with moving it to eden (getting in the editor game stopped at the moment).
Improve UAVs's cameras stabilizing, remove shaking, moving with UAV's movements.
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Yeah, interaction, sorry,
`do not use "fries" modules
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Get |"Ghosthawk" with ai pilot| hovered above ground be in cargo and look in action menu. ``nothing more ```modules.
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Suggestions:
"Mount" command isn't perfect, if would be some additional menu to choise vehicle in some enough radius or current radius would be 3 | 4.5 times bigger and group would get in closest vehicle would be much more useful (and i couldn't order blufor group enter empty |'scat's' sochor|).
Would be nice to have ability to create new group with selected units in squad's interface.
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Some parked cars are locked when setting in module are opposite.
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I removed "smalarms" and "realisticnames" pbos, but in game: names still changed same as "small arms" characteristics.
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Didn't understood at start what you mean, but yeah, that would be useful.
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Items - Map , whiteboard with map of current island (Displaying current map what ever "island" it is) (its definitely possible).
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What is it ARP2? you can add items to MCC yourself that is the idea behind MCC.
Mod with objects like M.R.E. s, watter, .. .
) , would like, not patient to learning modding and object''s creation.
The point about adding vehoicle's "black box" item for rolleplaying.
shay_gman, on 04 Mar 2016 - 10:55, said:
What artillery vehicle are you using?
Standard "2S9 Sochor".
But i rechecked, don't looks like it happening anymore, possible it was civilian's waypoints, and who are liked and repeated the post i guies have problem with that what artillery doesn't providing support (didn't tryed with mortars, but at my system that one does).
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How to use rangefinder to find range?
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ACE 3 have alot nice additions, sad what |alot of them|) isn't ai compatible, by the reason disabling explosive system now.
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It have sentry waypoint, but next .. ``'(|not only `the waypoint|).
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Difficulty settings per mission and "game settings" at mission's screen is good ideas, but would be nice to have ability to create multiple custom presets.
Editor (randomization, triggers, inits).
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted