t.a.6
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Everything posted by t.a.6
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Tiltrotor aircraft i meant. Please make server's name saving after changing (or some presets (maybe: menu)) (if always recreating server after some changes, every time paste|write same name is very sad).
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
t.a.6 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You can set whatever zone you want prior to mission start - a zone is just a marker and you can name it whatever you like. Again a zone is just a marker. Then put this init on the group leader group this setVariable ['GAIA_ZONE_INTEND',["zoneMarkerName","MOVE"], true]; Where "zoneMarkerName" is the name of the zone and "MOVE" is the behavior. The behavior can be any of the bellow: "MOVE" - AI will patrol the zone and pursuit known enemies outside the zone. "NOFOLLOW" - AI will patrol the zone but will not pursuit known enemies outside the zone "FORTIFY" - AI will look for empty building and static weapons and dig inside -
Firewill Standalone Series Release Thread
t.a.6 replied to firewill's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Noticed the mods after the FIR AWS with F-14 and F-15 was out, but now want to write its really very cool, + the works with Arma 3 's vehicles are great ,(Lower new vehicles, lower mods, better performance, so) we are really thankful for your work, thanks ) . -
Copy and paste on original position i guies do not working.
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Ai do not want to execute action .
t.a.6 replied to t.a.6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How to recognise is ai under reemote control or not `(to execute the " block") ? -
If it's weight enough according to caliber.
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sa (script action (Dragging bodies, micromanaging ai), killing enemies by hands).
t.a.6 replied to t.a.6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, there was some mistake, today will download next version with additional improvements. -
Why did you wrote it in |logistic system|'s topic?
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Creating the file, executing the command anywhere, it will work.
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Ai do not want to execute action .
t.a.6 replied to t.a.6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Script letting players drag something, when starting draging and leaving control of the unit it stays dragging it. -
Example of presets from our mission: [|u (unit)|,|str ("0"|"r")|]execvm"se.sqf"; se.sqf switch (_this select 1) do { case "0": { removeAllWeapons (_this select 0); removeAllItems (_this select 0); removeAllAssignedItems (_this select 0); removeUniform (_this select 0); removeVest (_this select 0); removeBackpack (_this select 0); removeHeadgear (_this select 0); removeGoggles (_this select 0); _this select 0 forceAddUniform "U_B_CombatUniform_mcam"; _this select 0 addItemToUniform "FirstAidKit"; _this select 0 linkItem "ItemMap"; _this select 0 linkItem "ItemCompass"; _this select 0 linkItem "ItemWatch"; _this select 0 linkItem "ItemRadio"; _this select 0 linkItem "ItemcTab"; }; case "r": { removeAllWeapons (_this select 0); removeAllItems (_this select 0); removeAllAssignedItems (_this select 0); removeUniform (_this select 0); removeVest (_this select 0); removeBackpack (_this select 0); removeHeadgear (_this select 0); removeGoggles (_this select 0); _this select 0 forceAddUniform "U_B_CombatUniform_mcam"; _this select 0 addItemToUniform "30Rnd_65x39_caseless_mag"; _this select 0 addWeapon "arifle_MX_F"; _this select 0 addPrimaryWeaponItem "acc_pointer_IR"; _this select 0 addPrimaryWeaponItem "optic_Arco"; _this select 0 addItemToUniform "16Rnd_9x21_Mag"; _this select 0 addWeapon "hgun_P07_F"; for "_i" from 1 to 2 do {_this select 0 addItemToUniform "FirstAidKit";}; _this select 0 addVest "V_PlateCarrier1_rgr"; _this select 0 addItemToVest "ItemcTabHCam"; _this select 0 addItemToVest "SmokeShell"; for "_i" from 1 to 2 do {_this select 0 addItemToVest "Chemlight_green";}; _this select 0 addItemToVest "SmokeShellGreen"; _this select 0 addItemToVest "MiniGrenade"; for "_i" from 1 to 4 do {_this select 0 addItemToVest "30Rnd_65x39_caseless_mag";}; _this select 0 addItemToVest "16Rnd_9x21_Mag"; _this select 0 addItemToVest "HandGrenade"; _this select 0 addItemToVest "SmokeShellRed"; for "_i" from 1 to 2 do {_this select 0 addItemToVest "30Rnd_65x39_caseless_mag_Tracer";}; _this select 0 addItemToVest "Chemlight_red"; _this select 0 addHeadgear "H_HelmetB"; _this select 0 addGoggles "G_Sport_Blackred"; _this select 0 linkItem "ItemCompass"; _this select 0 linkItem "ItemWatch"; _this select 0 linkItem "ItemRadio"; _this select 0 linkItem "NVGoggles_INDEP"; }; };
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Ai do not want to execute action .
t.a.6 replied to t.a.6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can't execute custom created action like that? The reason i didn't took it as right before because someone somewhen told Ilias what it's possible, he don't remember how and couldn't find it, just easier: How to force AI execute custom created action? -
Adding weapon to crate with specific attachments
t.a.6 replied to chronicsilence's topic in ARMA 3 - MISSION EDITING & SCRIPTING
https://community.bistudio.com/wiki/addPrimaryWeaponItem -
[CODE SNIPPET] Throw magazines to your teammates
t.a.6 replied to dreadedentity's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Writed fast, so not perfect. Number of bullets in throwed magazines are right. Press | h |. Check action menu. (maybe hold for a second, maybe press once more) Another press will remove the actions. Working with stones's problem. Think will add items too. Execute locally on clients. //action on units throw to for r.c. u.; //note 35 == "H" key //required so the "throw" can reload, otherwise the first press won't work player addMagazine "HandGrenade_stone"; aath=[false]; stath=true; nath=0; //_n=0; findDisplay 46 displayAddEventHandler ["KeyUp",{ if((_this select 1) == 35)then{stath=true;}; }]; findDisplay 46 displayAddEventHandler ["KeyDown",{ if((stath)and((vehicle player)==player))then{ stath=false; if((_this select 1) == 35)then{ if(aath select 0)then{{player removeAction _x;}forEach(aath select 1);aath=[false];}else{ //str aath=[true]; _a=[]; _la=[]; { if(!(_x select 0 in _la)and(if(_x select 3!=0)then{!(_x select 2)}else{true}))then{ //w w; //_n=_n+1; _li=(player addAction ["Throw "+(_x select 0),{ laath=[_this select 3 select 0,_this select 3 select 1]; player addMagazine "HandGrenade_stone"; laath=laath+[(player addEventHandler ["Fired",{if(((_this select 1) == "Throw")and((_this select 5)=="HandGrenade_stone"))then{ {player removeAction _x;}forEach(aath select 1); player removeEventHandler ["Fired",laath select 2]; aath=[false]; _ci=laath select 0; _ln=laath select 1; _m=_this select 6; _ve = velocity _m; systemchat str _ve; _lo = createVehicle ["WeaponHolderSimulated", getPosATL _m, [], 0, "CAN_COLLIDE"]; _lo addMagazineAmmoCargo [_ci,1,_ln]; player removeItem _ci; _lo setVelocity _ve; deleteVehicle _m; _lst=true; nath=nath+1; ["ath"+str nath, "onEachFrame",{ _lo=_this select 0; _la = (nearestObjects [_lo,["MAN"],3]) - [player]; if(count _la > 0)then{ ["ath"+str (_this select 3), "onEachFrame"] call BIS_fnc_removeStackedEventHandler; deleteVehicle _lo; _la select 0 addMagazine [_this select 1,_this select 2]; }; if (speed _lo == 0) then{ ["ath"+str (_this select 3), "onEachFrame"] call BIS_fnc_removeStackedEventHandler; }; },[_lo,_ci,_ln,nath]] call BIS_fnc_addStackedEventHandler; };}])]; player forceWeaponFire ["HandGrenade_Stone","HandGrenade_Stone"]; },_x,0]); //[,_n] _la=_la+[_x select 0]; _a=_a+[_li]; }; }forEach magazinesAmmoFull player; aath=aath+[_a]; }; }; }; }]; -
[CODE SNIPPET] Throw magazines to your teammates
t.a.6 replied to dreadedentity's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is really, really cool, so thank you, can't convey how much thanks. https://community.bistudio.com/wiki/magazinesAmmoFull Is it possible to make it working with units under remote control? -
Script the Task State as current/assigned
t.a.6 replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Assign it after creation of another. -
Ai do not want to execute action .
t.a.6 replied to t.a.6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's not he, what is your problem, what i'm doing wrong? -
Question is how actions in the scroll menu are operating, how `'(where) are existing and how handeling it's activation '`(filling the menu with they self), what if add 10 actions to 500 units?
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Zeus Multiplayer Virtual Entities Die on Start
t.a.6 replied to smashballs's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Place units with: this enablesimulation false; this allowdamage false; hideObject this; and forced interface. (Just newer used virtual entities). -
I changed all of it, but HMMWV wil not be replaced by M-ATL in near future for sure, and even in enough further future HMMWVs will stay in service.
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Arma 3 assets: More capacity M. R. A. P. https://en.wikipedia.org/wiki/Oshkosh_M-ATV#/media/File:Oshkosh_Defense_(6x6)_M-ATV_at_AUSA_2015.JPG !!! `( MRAP cannot be exploded by 1 C4 brick `'its the point of MRAP's creation). (would be happy to see suitability of vehicle damage|?|destroying system to conformity modern, future-even more, requirements to armed vehicles by keeping crew and troops alive), https://en.wikipedia.org/wiki/MRAP#/media/File:Cougar_Hit_By_IED.jpg ! 5 6.5 bullets to destroy M-ATV's wheel .?.. ! |+ |AMW-7 which is SuperAV. |Not rarely have with Infantry ACV with MG/GL RWS and CIS SGL better, so i would like to ask Bohemia |interactive to add Terrex to game. |(Not without reason US always keeping both the AAV types), (lack of it (at least for us), using marid for blufor too). \/ ! ACV's wheels shouldn't be possible to destroy with 15 basic 6.5 bullets (am i mistaking?). ~+ LVTP-7, maybe should present tracked amphibious vehicle, + ! LCAC or kind of, more then have to. (LCAC and Zubr that would be so cool ) and right, for missions, for campaigns, for multiplayer game modes, even just for fill the empty space). + !! M2, will still present in the game's time, anyway is a choice, please, need an IFV and sorry but Namer is absolutely useless, it need to be right armed, armored too (just for do not forget). + ! M1 unless Bohemia Interactive can get right information about for include M1A3 in game, M1A2 will present by the game's time definaly, - 7.62, top: 7.62, .50 cal. RWS .50cal., better amor, and faster then Merkava Mk.4 `(and merkava stays with capability to transport infantry), ! A-164 main weapon suppression (possibly: , |'power'|) effect is not enough. + ! Five generation planes: F-22 F-35B | C , PAK FA. + MV-22, (if " Tanoa " is how i guies * 1.2 | > " Altis " size and even if not ) ). Battleships, carriers (it's just, what if yes ) ).
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Hope not so stupid question, but what is best way (performance (more worrying about system bissing than executing speed)) to create unlimited loop? (Often used while{true}.. but found what it is limited to 10000 executions, about "call" and "spawn" - worrying about performance). (Making constant "cursortarget" checking).
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Looping block , loop , loops .
t.a.6 replied to t.a.6's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, 10000 in some time -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
t.a.6 replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Let them get the update out. -
Disassemble extended fatigue mod.