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gza036

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Everything posted by gza036

  1. Oh! well that's a relief, thought I was the only one. This is a fantastic mod... the rubber command is just some amazing scripting and so useful. Never thought it could be so easy to set up defenses like that. This has to be one of the most functional and useful mods ever made for this game.
  2. For a very long time I've noticed this issue with my game..... whenever accessing "inventory" during the briefing, a bar along the entire top of the screen flashes white and black rapidly, trying to induce epileptic seizure. I'm using steam version, up to date, no mods/addons. Very annoying. What's going on?
  3. This mod is incredible. Unfortunately, the gear feature seems to be broken for me. I think that clicking the gear icon is supposed to open a custom dialog that allows gear to be moved between units. For me it opens the normal gear selection screen while still halfway stuck inside GTI. This happens, no matter which unit is selected, also if no unit is selected: if I hit Escape, it becomes this: Escape again takes me back to 1st person. if instead of escape, I hit the GTI key, I get this error: [bIS_fnc_removeStackedEventHandler] ID (BR_TACV_oefID) not found in event (onEachFrame) stack, unable to remove ***Also sometimes that error displays as soon as the GTI gear button is clicked. I should be running the latest versions of Arma, CBA, and GTI. Just a squad placed in the editor. Any ideas?
  4. gza036

    Why i love Arma 2, but Arma 3 makes me meh

    Here's an interesting site to check out... http://www.imfdb.org/wiki/Arma_3 Click through the weapons. Lots of the "futuristic" weapons are exact replicas of a real world counterpart.
  5. gza036

    ArmA 3 : RESIST

    Just played it, the "assets" are very near the castle tower, just have to look a little closer. You didn't check behind every wall ;) @kydoimos Man... I was blown away by the quality of these missions. Absolutely awesome. The excellent use of terrain and the little details make this truly great. I also experienced the bug in "Options None" with the last enemy tank not attacking... I wandered around wondering what was going on for a while then noticed him in the distance sitting there, with a couple soldiers nearby. Just took him out long range with a titan and the mission ended. The IED's were incredible and worked perfectly. I wish there was a way to selectively detonate which explosives I place. Not as effective to have to set off all 14 or so at once. Would be really cool if there was a scripting way around this. "Touch off explosives NE road", "Touch off explosives North field" or something. I just concentrated it all on/around the North east road, since that seemed like the best bet, and ended up using 14 explosives on one tank. lol. I'd love to put claymores in the field and trigger those separately Anyways, will definitely be playing this some more. These are just plain fun
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