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iWazaru

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Everything posted by iWazaru

  1. Yeah, im ok for the key, this is what i want. I also think the problem could come from arma 3 files, cause i've test a lot of thing. I've delete all my personal stuff and trying to use the "integrated" update system provided by the Renter of my server, who's a steamcmd for check new update, but nothing change. They gonna make some search on this, this night or tomorrow. But for us it's weird too, cause it seems im alone in this case... I thank you for your help Savage! I publish somes news here, as soon as i have...
  2. Hi everybody. I've rented a Linux server with arma 3 installed, ready to work. I've upload some stuff on and, at the launch of the server, i can choose and play a mission, use mods, with no trouble. If i try to ending a mission, by win/defeat, or by admin command #missions, i get back to the mission selection. I can choose and launch another one, choose a slot, but when i launch, after the download of the files, mission get back to lobby one second, and get back to mission selection. Inifnite. I've made some search and found some people that report this too : "Warning Message: class 'bin\config.bin/CfgMovesMaleSdr/Actions/CivilKneelActions/' is not defined" or this : "2:21:13 Client: Nonnetwork object a2439ce0. 2:21:13 Client: Nonnetwork object 98043a80. Ref to nonnetwork object B Alpha 1-2:1 2:21:13 Creation of object B Alpha 1-2:1 (BIS_SUPP_HQ_WEST) failed, state LOGGED IN 2:21:13 Client: Nonnetwork object 9a823780" It seems to be the begining of the problem. I've made search but no way to find a Fix... After a reboot of the serv, i can play a mission of any type without trouble, but if i change, the problem get back. I am now a professional of server rebooting... This is my log (Forum ask to cut the post a little, so, i've cut the lines who's highly spammed. I can upload this on dropbox if needed. In any case, the trouble seems to begin at 2:20:45 lines, when i try to load "All out Warfare") I hope someone can help, that's my first step on server manipulation... ^_^ EDIT : Partially? SOLVED I have add the -config=server.cfg to the launch line, (i haven't do before cause the server was launching without trouble. Since i have add this, the #init admin command works, and i can launch a new mission). So end a mission, type #init in tchat (need to be connect as admin ) and choose another. My Bad, trouble get back....
  3. iWazaru

    [COOP] All Out Warfare

    I think you can't move cause a part of the script is missing, about allowing the base placement.The script that freeze the player, is the "initplayerlocal.sqf" at line 27. "player enableSimulation false;" (in the normal use, this waiting some lines, and back to "player enablesimulation true"), if you want, trying to change the first enablesimulation for "True", but dont forget to change for false before export as multiplayer mission. Or, a more easy way is to push Y for launch zeus, open the map, push Lshift+central mouse button on the destination you will, place a new unit with zeus, and make a take control on him) :)
  4. I've uploaded about 20 missions on the serv, in addition to the Bohemiah official who's present at the launch. If i play Bohemiah mission, i can change one time to another, maybe 2 time, but finally, the trouble get back, for bohemiah missions too. I've just vanilla mission. The most i wanted to play is Antistasi, and All out warfare. They accept Mods, but require nothing. I've try to switch Usermade to Bohemiah mission, Bohemiah to UserMade, Bohe to Bohe, Usermade to UserMade... and at least, story get the same end... Rebooting of the serv necessary... I've try all Vanilla, Server&client side, and this is the same.. ( I've just deleted the mod of the launch parameter lines, is that okay? is the modfolder and key present on the serv, able to create trouble, if they are not launched at boot of the serv? ) Edit: Im on the way to delete all my added stuff, missions and mods, for test and see, cause I spot error from mission that i doesn't launch in my logs. The renters seems to be out of the situation. I can use stratis bohemia missions without trouble it seems, but if i go on altis part, any mission i choose seems will have trouble.
  5. Hi there! At first, Thanks for your work! i love this mod. So immersiv! I just have some trouble server side (Linux) with your great addon. I have some other mod that running without trouble, so, the way i do that seems to be ok, but when i connect, the hint pop and say always that l_mount is not running on the server. ( I've try whitout other mods, and is the same ) I can have all animation without trouble, so, is this really a problem? One other thing, when i put a weapon with laser or optic mounted, in a backpack, i have the song of "dismounting" playing same time, and an other optic alone appear in the backpack (the original stay mounted on the weapon). Is this a known issue?
  6. The armaholic link works : http://www.armaholic.com/page.php?id=19503
  7. iWazaru

    Enhanced Movement

    I am on the stable branch. The issue is Solved. I've downloaded a new pair of eyes on Dummie.com I dunno why, but it seems that was just my bind that have disapear... When i watching, i was looking settings param, but not the key binding... I've rebind the key, and now, the script error doesn't pop anymore.... Sorry for Disturb... Thanks for all, guys... !
  8. iWazaru

    Enhanced Movement

    2 or 3 hours maybe. I've trying uninstall reinstall, from steam, i've trying uninstall from steam and install from playWith6, i've launched without other mod... Nothing to do. Showscripterrors give me always this. I've the setting option in escape menu, but nothing working in game.. ! Steam make me an update of cba today, but i haven't see when.
  9. iWazaru

    Enhanced Movement

    Seems Broken... :/ Maybe the last CBA update
  10. iWazaru

    SHK_Fastrope

    Hi! Thank's for this script :) I know that your version is oriented player but in the original version, there was a small very practical thing when using Ai, and maybe you could manage to insert back into your. In the version of Zlt, when we rappelling down... ...the pilot did not follow us... ^_^ even if it was part of the group. The discovery of this change was a big moment.
  11. Yeah, perfectly!! I've try this, as in the source. I do not know what I did wrong ... O_o Whatever! Thank you for your help !!
  12. Im trying to get the exact position (ASL) of the player, with a hint, and directly copy to clipboard. All of this in a addaction on my unit. (Call by init on every unit, or just with the addaction added manually on one unit in editor, no matter) I Need this just working in editor preview. Im walking somewhere, scroll, click addaction, and, PAF exact Aslpos in clipboard. Yay, French Tourism ! I've try to launch this by the init.sqf and the addaction in my "playerpos.sqf", i've try with the addaction only in the init of the unit i would use, i've try this old post(Arma2) in the .sqf : (Source: https://forums.bistudio.com/topic/99364-player-position-to-clipboard/?hl=getpos+player#entry2968087) And with some other syntax too... I've many other solution. i've try many many many many.... things.... But... Nothing happens. -showscripterrors doesn't give anything. Anyone can help with that...? I do not understand my mistake..
  13. iWazaru

    MKY Sandstorm script

    Yeah, cause, More params there is, More morons we are. :rolleyes: I think it could be cool one day to make a clear Documentation file, that fully explain all of this, and give some tweak's intel, as in the first comment section of the "MKY_Sand_Client", where a lot of people probably never think to go searching :D I can't have this V2 working... Description.ext seems ok. Folders in place. Am i doing somethings wrong in the init ? ( i have other script running beside, maybe conflict, i will edit the entire init if you think this part is okay...) EDIT : SOLVED. The problem was coming from manually adding Altis in the varSandWorlds Array, in the MKY_fnc_getInfoWorld file. I wrote " Altis " but needed "altis". No majuscule or the script can't be run on the manually added map. ---------------------------------------------------------------------------------------------------------- // Disable save/load that breaks scripts enableSaving [false, false]; if (someVariable != 4) then { // define the global sand and snow parameter arrays MKY_arSandEFX = [0,"",true,false,true,true,true,1]; MKY_arSnowEFX = [[0.23,0.047,15],0.8,true]; // init the EFX scripts nul = [] execVM "MKY\MKY_Sand_Snow_Init.sqf"; }; if (isNil "arInfoWorld_MKY") then { nul = [] execVM "MKY\fnc\MKY_fnc_getInfoWorld.sqf"; waitUntil {sleep 0.1; !(isNil "arInfoWorld_MKY")}; }; if (!isServer && isNull player) then { waitUntil {sleep 1;!(isNull player)}; JIP_varSnowData = [player]; publicVariableServer "JIP_varSnowData"; JIP_varSandData = [player]; publicVariableServer "JIP_varSandData"; }; if (isServer) then { if ((arInfoWorld_MKY select 0) == "sand") exitWith {nul = [] execVM "MKY\sand\MKY_Sand_Server.sqf";}; }; if (hasInterface) then { 0 = [] spawn { if ((arInfoWorld_MKY select 0) == "sand") exitWith { waitUntil {sleep 5;!(isNil "varEnableSand")}; if (isNil "MKY_arSandEFX") exitWith {true;}; 0 = MKY_arSandEFX execVM "MKY\sand\MKY_Sand_Client.sqf"; }; }; }; ----------------------------------------------------------------------------------------------------------
  14. iWazaru

    MKY Sandstorm script

    Hi ! Is this line's not needed anymore in the init.sqf ? // define which worlds may use sand EFX // *** Altis added for testing, its not always a great sand/dust map *** varSandWorlds = ["mountains_acr","shapur_baf","takistan","zargabad","bmfayshkhabur","clafghan","fata","mcn_aliabad","mske","smd_sahrani_a3","pja306","TUP_Qom","queshkibrul","Razani","altis"]; EDIT : Ok, this is in the MKY_fnc_getInfoWorld.sqf, sorry !
  15. iWazaru

    Bon's Infantry Recruitment Redux

    Hi, im using Bon's redux a lot in sp and coop mission, with generally a declared barracks and the dialog pipe on a radio trigger. All work like a charm! But, is there a way for making a different delivery barracks for each side that calling the recruitDialog? EDIT : SOLVED by adding this lines to the opendialogue.sqf : if (side player == west) then {bon_recruit_barracks = barracks}; if (side player == east) then {bon_recruit_barracks = barracks_east}; if (side player == resistance) then {bon_recruit_barracks = barracks_indep}; createDialog "RecruitUnitsDialog";)
  16. iWazaru

    MKY Sandstorm script

    it seems the script use official bohémiah frog particle... So, Ai must be affect. An overall permanent tweakable frog activable and totally adjustable, and some particle of frog in the sand fx himself if im right. So, Some tweak in the script needed for adjust to context of mission, but it's affect IA, as Bis smoke grenade.... After a lot of test, it seems for Close range mission, the script is not perfectly adjustable for now. Or maybe im just not doing this in the right way. You always can level down competence of ai, i've made a mix of this all, and my eyes have some stars inside... ( Sorry for langage, nativ French, bad english, not really time now for battle with ggleTrans..)
  17. iWazaru

    MKY Sandstorm script

    Ok ! My mystake was in the init.sqf with the exec of the sandserver! It works ! THANKS ! And now, i see your second Edit....... '-___- i just use LUT's, ( heavy param was the setting of your script ;), bad english, sorry.. ) and Lut's integrate sweet fx it seems. (I have clean my sweet fx files before installing Lut's, and is back and load at launch of arma. So... ) I have 2 screenshot, one with LUT's and your PP, and the second without LUT's. And... Damn.... I'ts so mad with this script. ( screenshoot with the appPhoto of the official arma editor preview )
  18. iWazaru

    MKY Sandstorm script

    On it. In Love. I have more contrast on screen settings but... Thank you, So beautiful. (Heavy param' for particle + LUT's Desert) EDIT: This script release is not easy to port for newbie, right now... x) No problem for using on Altis in a personnal mission was working on since few days. (And, again : Thank You ! Really, it's just a big immersion step for Arma community.) But, i've trying to add this on Mogadishu on a clear map with no other script. (trying with mcc too). Impossible. I've add : "Mog" & after "Mogadishu" in the array for terrain, but nothing happen's. Maybe im wrong, Maybe its a problem...? Filename is Mog.pbo Any idea...? :/ Thank you again for this work Monkey
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