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Posts posted by Bnae
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you always do your modeling work from scratch?
just have wonderful XM25 which are currently not working but author says
"Here's a dump of my XM-25 assets and working directories.
Anybody's free to use them as long as it stays free."
I like to do everything by myself. The actual modeling part doesn't take too much time but creating good UV maps, texture and configs does.
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I'll try that out, Thanks!
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Hey,
Seems like the "reload" source doesn't run after the last round, what would you suggest?
I'm using this on a shotgun and i need to remove the last shell.
I think "revolving" is also 0 at full magazine and 1 at empty magazine or other way around.
"ammo" is count*revolving > 0*x = 0
-Bnae
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What do you think about adding some old Winchester rifles?
The best work I've ever seen, btw!
I have some lever-action rifles in mind ;)
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Well well, what do we have here

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Okay since there is going to be eventhandlers for weapons in 1.66 i have to delay releasing few weapons. Good thing is that i can make more weapons that i had in mind.
I'm also updating some textures because i wasn't really happy with the quality.
I also want to say that i'm happy with all the feedback that i have gotten here, that's the main reason that keeps me going with this addon :)
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love them. any plans for some camo versions for the RK95? would love some scratched off paint jobs for different climates.
Definitely, maybe there is some new camos in the next update :ph34r:
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If I find enough pictures to make all the attachments I sure will. About RK 62, there is already one made by NIArms. I made a version with the stock folded, but I didn't release it due few logical issues.
I'll look what I can do
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Nice work! :)
Thanks, they are definitely looking great ^_^
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I got the main idea, probably going to make my own for the purpose.
I just decided to leave that here if someone else wander here :)
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You can make it even shorter
Original A3 config
class G_Balaclava_blk: None { author="$STR_A3_Bohemia_Interactive"; _generalMacro="G_Balaclava_blk"; scope=2; scopeCurator=2; scopeArsenal=2; displayName="$STR_A3_CFGGLASSES_G_Balaclava_clean0"; model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d"; picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa"; hiddenSelections[]= { "camo" }; hiddenSelectionsTextures[]= { "\a3\characters_f_bootcamp\guerrilla\data\headgear_balaclava_blk_co.paa" }; identityTypes[]={}; mass=6; };New config
class Zeotropes_Balaclava_Config { author = "Zeotrope"; units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[]={"A3_Characters_F"}; }; }; class CfgGlasses { class G_Balaclava_blk; class Balaclava_Jungle_D : G_Balaclava_blk { author = "Zeotrope"; displayName = "Tac-Ops Balaclava (jungle camo)"; hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"}; }; }; -
did not quite understand why do you have me on the mounts?
all long range scopes don`t have integrated mount device and i know it...
I have to model the mounts so the scope won't just float over the weapons rail. I thought it's good idea to ask from you since you suggested making that scope :)
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Dropbox link does not work.
Highly odd since for me it works and it should be a public link. Could you please try again, if it's still not working i'll reupload the files.
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Thanks for the feedback, it's fixed now :)
3 November 2016
-Fixed: missing author information
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In the virtual arsenal, there is the RK95 (nice textures, congratulations) but the other rifle is a Mk18 named 'test rifle'... There is no Lahti.
Lahti L-35 can be found in the Handguns. There is Testing rifle and Testing Pistol so you could test the attachments that came with the mod.
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class CfgGlasses { class None; class bnae_Shemagh: None { author="BNAE"; displayname = "Shemagh (Green)"; model = "bnae_clothing\shemagh\shemagh.p3d"; picture = ""; scope=2; scopeCurator=2; identityTypes[]= { "NoGlasses", 0, "G_NATO_default", 0, "G_NATO_casual", 0, "G_NATO_pilot", 0, "G_NATO_recon", 5, "G_NATO_SF", 0, "G_NATO_sniper", 0, "G_NATO_diver", 0, "G_IRAN_default", 0, "G_IRAN_diver", 0, "G_GUERIL_default", 10, "G_HAF_default", 10, "G_CIVIL_female", 10, "G_CIVIL_male", 20 }; mass=2; }; };Try like this
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2 November 2016
-Attachments release
Bipod
Long-range Scope
Red-dot sight
Suppressors
-Sako RK 95 release
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model.cfg
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
I need to make back and forth movement with translation so i think i'll just combine all this to the beginning of reloading animation.