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Bnae

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Posts posted by Bnae


  1. a84d22a14019.jpg

    you always do your  modeling work from scratch?

    just have wonderful XM25 which are currently not working but author says 

    "Here's a dump of my XM-25 assets and working directories.

    Anybody's free to use them as long as it stays free."

     

    http://www.armaholic.com/page.php?id=20735

     

     

    I like to do everything by myself. The actual modeling part doesn't take too much time but creating good UV maps, texture and configs does.

    • Like 3

  2. Hey,

     

    Seems like the "reload" source doesn't run after the last round, what would you suggest?

    I'm using this on a shotgun and i need to remove the last shell.

     

    I think "revolving" is also 0 at full magazine and 1 at empty magazine or other way around.

     

    "ammo" is count*revolving > 0*x = 0

     

    -Bnae


  3. Okay since there is going to be eventhandlers for weapons in 1.66 i have to delay releasing few weapons. Good thing is that i can make more weapons that i had in mind.

    I'm also updating some textures because i wasn't really happy with the quality.

     

    I also want to say that i'm happy with all the feedback that i have gotten here, that's the main reason that keeps me going with this addon :)

    • Like 5

  4. You can make it even shorter

     

    Original A3 config

    	class G_Balaclava_blk: None
    	{
    		author="$STR_A3_Bohemia_Interactive";
    		_generalMacro="G_Balaclava_blk";
    		scope=2;
    		scopeCurator=2;
    		scopeArsenal=2;
    		displayName="$STR_A3_CFGGLASSES_G_Balaclava_clean0";
    		model="\A3\Characters_F_Bootcamp\Guerrilla\g_balaclava_clean.p3d";
    		picture="\A3\Characters_F_Bootcamp\Data\UI\icon_G_Balaclava_clean_ca.paa";
    		hiddenSelections[]=
    		{
    			"camo"
    		};
    		hiddenSelectionsTextures[]=
    		{
    			"\a3\characters_f_bootcamp\guerrilla\data\headgear_balaclava_blk_co.paa"
    		};
    		identityTypes[]={};
    		mass=6;
    	};
    

     

    New config

        class Zeotropes_Balaclava_Config 
        {
            author = "Zeotrope";
            units[] = {};
            weapons[] = {};
            requiredVersion = 0.1;
            requiredAddons[]={"A3_Characters_F"}; 
        };
    };
    class CfgGlasses	
    {	
          class G_Balaclava_blk;
          class Balaclava_Jungle_D : G_Balaclava_blk
        {
    	author = "Zeotrope";
            displayName = "Tac-Ops Balaclava (jungle camo)";
    	hiddenSelectionsTextures[] = {"tacops_balaclava\balaclava\data\balaclava_jungle_co.paa"};
        };
    };  
    

  5. class CfgGlasses
    {
    	class None;
    	class bnae_Shemagh: None
    	{
    		author="BNAE";
    		displayname = "Shemagh (Green)";
    		model = "bnae_clothing\shemagh\shemagh.p3d";
    		picture = "";
    		scope=2;
    		scopeCurator=2;
    		identityTypes[]=
    		{
    			"NoGlasses",
    			0,
    			"G_NATO_default",
    			0,
    			"G_NATO_casual",
    			0,
    			"G_NATO_pilot",
    			0,
    			"G_NATO_recon",
    			5,
    			"G_NATO_SF",
    			0,
    			"G_NATO_sniper",
    			0,
    			"G_NATO_diver",
    			0,
    			"G_IRAN_default",
    			0,
    			"G_IRAN_diver",
    			0,
    			"G_GUERIL_default",
    			10,
    			"G_HAF_default",
    			10,
    			"G_CIVIL_female",
    			10,
    			"G_CIVIL_male",
    			20
    		};
    		mass=2;
    	};
    };
    

    Try like this

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