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helpthedeadwalk

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Posts posted by helpthedeadwalk


  1.  

    falconsan - this maps looks great and I'm excited to see you are still working on it!

     

    I've been working with other maps under dayzmod and I've been able to get them working when I had an example mission file to load the *.pbo

     

    Anyway, with Ruegen, I can't seem to get it loaded correctly. I get stuck at:

    12:06:35 Missing addons detected:
    12:06:35   buildings
    12:06:35   roads
    12:06:35   fal_objects
    12:06:35 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.buildings, roads, fal_objects
     
    wondering if you or anyone else has done this or can offer some pointers...

     

    I worked it out - always happens after you ask for help.


  2. falconsan - this maps looks great and I'm excited to see you are still working on it!

     

    I've been working with other maps under dayzmod and I've been able to get them working when I had an example mission file to load the *.pbo

     

    Anyway, with Ruegen, I can't seem to get it loaded correctly. I get stuck at:

    12:06:35 Missing addons detected:
    12:06:35   buildings
    12:06:35   roads
    12:06:35   fal_objects
    12:06:35 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.buildings, roads, fal_objects
     
    wondering if you or anyone else has done this or can offer some pointers...

  3. Thanks for getting the hotfix out so quickly. I run an arma2OA/DayZMod server (with minimal mods) so most of these changes did not affect us. We did immediately see the DMR changes and the huey/mi17 gun changes.  All is good now.

     

    Right around the same time, we're seeing MedBox0 disappear when players get close. Could this be related to one of the changes done?  


  4. silentius, can you please post addons that you use? My guess is that your MedBox0 inherits something that no longer has space in it preventing addWeapon\MagazineCargoGlobal commands for adding contents.

     

    Or execute following to post results here:

    [getNumber(configFile >> "CfgVehicles" >> "MedBox0" >> "transportMaxWeapons"), getNumber(configFile >> "CfgVehicles" >> "MedBox0" >> "transportMaxMagazines")]

    This should get max weapons and magazines cargo space for MedBox0, to see if my theory is true

     

    I want to chime in that my server is a vanilla plus some minor mods and I've been hearing from players that the MedBox is empty or disappearing. So, I don't think its epoch.

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