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Peregrine1987

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About Peregrine1987

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  1. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    Sorry for being gone for so long, I was struck by the Drama Llama over the holidays (family stuff) I want to say to everyone who has helped update and keep ArmA 2 alive, thanks! I have a quick request / question though. Would it be possible to make the Towing Tractor actually tow aircraft? I know there is a script out there that allows this, but it's not a stock option as far as I know. (I've tried to use that thing, and it' can't tow aircraft, but I've seen Youtube video of people doing it with scripts.) On that note, would be also nice to know if we could be able to open the C130's rear hatch and HALO out of it. (You can walk up to the Mi-24 and open her troop compartment hatches, and do it on the Merlin for the BAF) I know it can be done, but again, that's in scripts, and until I'm better at that stuff, I don't mess with it. (Don't want to break things until I know what I'm looking at.) Anyway, I'm back around, and I'll get to work on those messages I received. Have a great week everyone!
  2. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    I'll forgive your "Newb" ness regarding most of what you said. However, I won't forgive you saying you don't believe I served my country. Side note, I'd love to see those manuals of yours, because it might be awesome to get to read them. But, like yourself, I don't believe without proof, so I don't think you have them. We can settle that later. That aside. READ the US ITAR Laws. At the time I wrote that post, I was unsure regarding ITAR Laws, and I'd rather not wind up in jail for posting something I shouldn't. For example, from the ITAR. "It is illegal to allow a Non US citizen to hold or look through a Gen 3, Gen 3+, or Gen 4 Night Optical Device, Even on US Soil". That was what caused me to post the comment you're commenting on. In some manuals, it will say DISTRIBUTION UNLIMITEDAPPROVED FOR PUBLIC RELEASE, (For example, the obsolete PVS 4) However, not all manuals are approved for UNLIMITED Distribution. I still remember several I read that were FOR OFFICAL USE ONLY (which is not allowed for public release) And since I'm not a hard core buff like you, I don't have all the JANES Manuals and books, only the ones I was allowed to keep when I was out briefed and retired. And, to help "Let you get this straight". I'll assume you've read the entire thread so far? If not, please, do so and come back to this post. I, like the others here, am posting on a game I play. I was asked a few questions I know about, and I responded to them. I'm doing what I can, like all the others here who care to make the game better and more accurate. For example, I know, and can prove that we didn't use PEQ 2 lasers in 2009, we used PEQ 15 and PEQ 16. Later on even the PEQ 15's were gone and we only used PEQ 16. Another note is that the Marines have NEVER fielded an Aim point (Red Dot) type sight to Infantry. The only three in use were and are, the TA 31 ACOG RCO, 4 power fixed (Standard Issue), the EO TECH 552 HWS, and that one I only saw on some M4A1's, and in case the sight is broken, we can fall back on the Iron Sights. Which is 8/3 on the A2, and was switched to 6/3 on the A4. When I say, "I'm not sure, I'll look it up", it's because I want to provide the best information I can. Anyway, I've got a flight to catch, so I gotta run, be back this evening.
  3. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    Hello everyone, I've been busy over the last few days sorting out some of the realistic zero values for weapons. Some in game I know can be zeroed, but I am being really careful due to US ITAR laws. I have to make sure to stay within them, which is why I have been quiet over the last few days, and because I'm working with Shatten on some very diverse gear, some of which hasn't been used by the US Military in over 10 years. (Manuals can be hard to find) Will keep you all updated.
  4. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    TWS can be easily zeroed with the press of a button on the side of it. It's just as easy as the turrets on a traditional rifle. The PSO1 as far as I know, cannot be used with NVG, at least not the old PSO 1 as shown in game. (There is nowhere to mount an NVG in front or rear of the PSO and the eye relief required by the PSO doesn't really allow you to sight down the tube with a helmet mounted NOD as you'd lose your chin wield for aiming. HOWEVER, it does have an illuminated reticule for twilight engagements. Without the illuminator turned on, you cannot see the crosshairs or aiming cheveron in the scope at night, also, trying to look down the scope with NOD mounted, (besides being REALLY HARD and awkward) could be harmful to the NOD if the light bulb in there is bright enough. (I'd have to check with my buddies who are still in any of them know if it is.) Besides all that, There is a model in game with a night scope, it mounts 1PN34 scope. In addition to the the 1PN34, the SVD can mount the 1PN58 or the newer (2nd Gen vs 1st Gen) 1PN51 Night sight. On that note, the RPG 7, the RPK and the PKM can mount the 1PN51 as well. I received some training on the SVD during Threat Weapons classes, and the ones we shot only had the fixed 4 power PSO 1 Scope. In my personal firearms collection, I have a Romanian PSL Rifle, she had an PSO1 at first, but when it was broken by an idiot I let shoot her at the range, I replaced the PSO1 with a 1P21 Mintua 3 to 9 Varible power automatic ranging scope, and she shoots fine with that. I'm hopeful to find a 1PN51 for use with her one day. From Wikipedia Several other models of the PSO sight are available with varying levels of magnification and alternative aiming reticules.[9] Rifles designated SVDN come equipped with a night sight, such as the NSP-3, NSPU, PGN-1, NSPUM or the Polish passive PCS-5. Rifles designated SVDN-1 can use the multi-model night scope NSPU-3 (1PN51)[10] and rifles designated SVDN2 can use the multi-model night scope NSPUM (1PN58).[11] Non military issue commercially available adaptor mounts that attach to the Warsaw Pact side rail allow use of Picatinny rail-mounted aiming optics.[12] http://russianoptics.net/1pn34.html http://www.dra gunovnet/optic_1pn51.html (Several Pictures of the various night optics in use with SVD)
  5. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    As I said previously, I'm willing to help in any way needed. I wish I'd known sooner that ArmA 2 was still being updated and cared for, I'd have been here much sooner. To ask again though, is it possible to look at the way Helicopter pilots don't seem to know what to do when they reach an ordered location? Edit Also, lasers need to be looked at.
  6. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    The GAU 17 is the M134, and the GAU 18 is the updated M2 .50 cal. (By the way, the bird can mount any combination of GAU 17, 18, or M240 Bravo / Golf MG's. It's selected by the crew based on their assessment of needs. The reason the M134 and M2 are used is because their capabilities compliment each other. (M2 can kill heavier targets with the .50 cal rounds, and the M134 is an anti everything gun that fires lighter rounds.) it was actually the Headquarters Marine Corps Manual you're referencing. Basically what happens is, the crew chief and door gunner in back can lock their M134's in a forward facing STOW position (IN FLIGHT) Once that (and other stuff, but requiring no special gear) is finished, the pilot can fire the M134's in a fixed mode, like the AH6 little bird. That comes to me from the USMC manual on the UH1Y qualifications, and from the two MAW Marines I've been chatting with.
  7. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    I don't use mods for any game to be honest, though I'm tempted to try them in ArmA 2's case. I REALLY miss the Marine Corps, even with some of the really shitty bull crap we had to deal with.
  8. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    Well, I see the new update has posted. Kinda sad about the DMR not being able to be zeroed anymore, as it really can be, but oh well. On to the next note. I don't know if anything will be done about it, but bringing up the 2009 thing again. M40A3 Sniper Rifle had the 3 to 12 variable power M8541 SSDS as standard by that year, and had the Badger Ordinance M5 Conversion as standard (10 round detachable box magazine from AICS, the same ones who made the L115 stock) and was being supplemented by the M40A5 as well (Major difference is mostly that it has a quick detach suppressor) On that note Both the M110 SASS and the Mk12 SPR have suppressors as standard issue, but not in game, also Mk12 is missing a bipod, and most have the KAC rail. I know it's unlikely to be added, but it's something to consider, since the Russians get the VSS Vintorez.
  9. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    Just a quick comment on this. Is that the British GPMG? If so, it should fire 7.62x51 NATO, not 7.62X54, as 7.62x54R is a Russian round, not a Nato one.
  10. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    I'm working with MAW (Marine Air Wing) guys to get the actual numbers, but for the record, the GAU 17 (Minigun) can in fact be fired directly forward, the gunner leans into the side, also they can use a laser to sight the gun at night without firing. I already provided the RL angles the UH60 can reach, also trying to get the EXACT official ones for the Huey as well (Which has a crew of 4 and 8 additional Marines can be carried, even with a full load of ammo and rockets and a sortie time of 1.5 hours assumed.) Secondly. Since you guys are adding iron sights and such to the Rifles and doing a few other MAJOR fixes and things, I would like the request the following for your consideration since the game takes place in 2009. Let's talk about an old warhorse whom is near and dear to my heart. The M16A4 Service Rifle. (She's not an Assault Rifle, she's a SERVICE RIFLE.) I want to address a few different issues related to the rifle. On the versions showing the ACOG, the sight is wrong, we use the Trijicon TA31 ACOG RCO with an inverted Red Cheveron, not the black cross post one featured in game. The closest (still wrong it's missing the Mil Scale to both sides and the BDC is too small) to the actual sight is the one on the M4A3 ACOG M203. For some reason, the game features a version of the M16A4 with an aimpoint. That is not fitted nor issued to Marines, it never has been, nor will it be. (Must be for gameplay reasons or something) Another point. All versions of the M16A4 are modeled as having the PEQ 2 laser on the right side of the rifle. The PEQ 2 was phased out in 2004 and complete replacement by the PEQ 15 was achieved in 2005, all inventory of the PEQ 2 was devested by 2006. By the time I was in SOI (School of Infantry) in 2009, the PEQ 15 (Visible and IR lasers) was being phased out and replaced in favor of the new PEQ 16, we trained on and used both. My personal preference was the PEQ 15. I didn't like the 16 as much, although it has a flashlight built in, which is nice. ON THAT NOTE, the PEQ 15 IS modeled in game, mounted on the SCAR Mk 16 and Mk 17. (I'll give detailed version numbers later) But the SCAR Mk16 HOLO (EOTECH 552 HWS NVG Compatible) has a tan FDE PEQ15 mounted on the right hand side. To be able to give accurate info, I began testing the game a few hours ago and noticed the following issues. Some may be well known, others new, but regardless, here are a few. Lasers and Flashlights. For me, every time, to get them to work, I have to aim nearly vertical into the sky to get them to turn on, or off. Flashlights also don't seem to do much for brightness. The M24 SWS and M24 Desert for some reason, eject brass to the left........ This shouldn't happen, as the bolt is on the right hand side, and there is solid metal blocking the brass from kicking out the wrong side. Many weapons do not seem to zoom properly, I'd like to address this in a separate post. The G36 family in game do not have a laser, though several mount the ISM IR sight and should have a laser. Also noticed that the reason primary site cannot be used is because of the incredible zoom level which is above the sight, but below the secondary sight. None of the NATO rifles I fired seemed to have tracers unless they were firing the MG36 100 round C Mag. The M4 doesn't have an animated bolt. The M14 and M21 do not have an animated bolt. The M40A3 and M24 do not have an animated bolt. The MP5 does not have an animated bolt. The AK 107 does not have an animated bolt, however, the bolt locks partially back when empty. No Sniper systems have illuminated reticule. ( I KNOW the SVD PSO 1 Scope has one, as well as the US systems.) VSS Vintorez has animated bolt, but something strange happens to the model in game when out of ammo, the color changes to a different grey and the bolt area disappears until reloaded. KSVK has no animated bolt. On to vehicles for a second. Why is it that the LAV 25 STILL doesn't have the M240 on the roof for the commander? Grenade Launcher sights are a bit off on the M203 (M16 and M4) but for the EGLM, I honestly have no idea where to aim in order to have an accurate impact, even though the launcher has the Adjustable quadrant sight mounted. (10 Meter Increments for precision fire from 10 to 400 Meters) Anyway, wow, I started writing this last night, but wanted to check a few things, worked a bit in the editor to see what was functional on the small arms I mentioned, and more, next thing I know, it's morning. (Crap) This started as an update about the UH1Y and I wanted to address the M16A4 issues.... How did I just do all this?!??!? I have stuff to take care of today, so I'm just going to end this one here. Noticed a lot of stuff again, and would like to help address it, if able.
  11. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    I have to disagree with you because I most certainly HAVE used a scope and NVG at the same time while serving on active duty with the US Marine Corps. You can even look through the scope with your NVG behind it to zoom the image (doesn't look the greatest, but it works) or you can use the swing arm to move the NOD to your left eye and keep both eyes open thus imposing the Cheveron from the RCO onto your vision from the NVG. Both are effective uses in the infantry for NOD and Scope use, and that's just some of the ways to do it with the M16A4 or M4A1 mounting the ACOG RCO. There are also other methods and special night optics available to Designated Marksmen or Snipers to use with, or replace their day sight.
  12. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    Yes. All US Sniper Systems are NVG compatible. I have personal experience on the M40A3, M82A3, M107, M21 DMR, M39 EMR, and the M110 SASS. Limited training and experience with the Mk 12 SPR as well, but didn't carry one. Also, I asked some buddies of mine, and an Army Crew Chief posted the following answer for me regarding Defensive Fields of Fire for the door gunners on the UH60. The UH 60 defensive fields of fire are as follows. (From centerline, aiming directly perpendicular to heading) The UH60 can fire 85 degrees Forward, 75 degrees Aft for a total of 160 degrees azimuth per gun. Elevation is +1.5 degrees and Depression is -70 Degrees per gun. That is with either the M240D or the M134 mounted.
  13. Peregrine1987

    A2/A2:OA Patch 18.12.2015

    Hello. I've played ArmA 2 and OA (with all DLC) since 2010 and I like the game, bar a few problems, though I play with no mods. One thing I wanted to say, and in fact the reason I made this account on here at all, is in response to the changelog I just read. It says M16A4 ACOG can no longer use NVG. I must ask why that is? As a USMC 0311 Infantry Rifleman from 2008 to 2012, and (Rifleman and Designated Marksman) I can assure you that we DO use the PVS 14 NOD with the M16A4, and we were able to shoot while aiming down the sights. IRL The M21 DMR (too accurate and costly to maintain in squad marksmanship role, replaced with M39 EMR to reduce load on 2112 Master Armorers) and the M39 EMR both use an optic called the SMRN (Sniper Medium Range Night Sight) which attaches in front of the M8541 SSDS (Scout Sniper Day Scope, 3-12x50mm variable power with 2nd Gen Mil Dot and 1st Focal Plane) In an emergency, or when the SMRN is not available, the PVS 14 can be mounted behind the M8541 to provide NVG. I don't know how the Army does things for their Aimpoint, but the Marines and our RCO / ACOG are able to effectively fight at night using NOD, RCO, and Lasers. Unrelated to that, is it possible for the game to tell the helicopters to HOVER, or LAND at a location? IE you give them a MOVE order, they go there, but usually then fly off into the sunset. I know it's a different game, but Operation Flashpoint: Dragon Rising, had a useful command option. When you told a Helicopter to move, the option by default was HOVER HERE, and the secondary was LAND HERE. (I know ArmA and Flashpoint used to be the same, but are not now) How hard would it be to add that into the game? It would be really nice to be able to sit in the back of the UH1 and be able to tell the pilot to LET ME OUT HERE. (without having to unload AI or Eject from the bird) OR to tell the crew to set down in an Assembly Area and STAY THERE so support can drive up and provide FARRP Duties without fear of the birds flying off or crashing. BTW, thanks for working to keep the game alive, I enjoy being able to play it still. Last note, I never understood the obsession with zombies, nor the insane desire to make every game a zombie game. (or make mods of every game a zombie game) Some of us just like the game the way it was, without the zombies. Thanks for working with both sides on this. Have a nice day and a good weekend!
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