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fabriziot

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About fabriziot

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  1. fabriziot

    Tanoa discussion (Dev-Branch)

    My first impressions on Tanoa: GOOD * Jungle looks absolutely beautiful. * Water look fine * Good terrain variety * Map is more versatile for tactical play than Altis / Stratis, which are basically rocks with very sparse cover. Tanoa is still not on par with Chernarus though (imho). BAD * Overall color palette and textures deserve more work imho. Objects colors don't blend well with terrain, many of them look a bit cartoonish ( bright color, flat / oversaturated textures ). * Villages look a bit simple and flat, most of them look like sparse groups of 3 - 4 "bungalow" types. * Overall Tanoa looks a tad too clean and "perfect" to me: immaculate asphalt, road signs perfectly placed even on muddy roads. More littering is welcome, please make it dirty. * I'm still looking for some memorable locations, but haven't found many so far. I miss some "genius loci".
  2. A useful set of new scripting commands was introduced. It would be interesting using them to improve bCombat. This said i'm not going to code before dust settles after Apex. I hope Tanoa will bring back the motivation needed to spend hundreds of hours in modding ArmA again ;) For now priority to job / family duties and Assetto Corsa in spare time. Best sim since Grand Prix Legends.
  3. Please be sure to run Arma3 with "-filepatching" startup parameter (https://community.bistudio.com/wiki/Arma_3_Startup_Parameters).
  4. Doubt this. Anybody having the same impression ? There's about 8k people running just Steam Workshop version (not counting the vast majority running GitHub version of the mod ) and till now a few verified issues / concerns have been reported to me ( namely fatigue being disabled by default and suppression effect being a tad too heavy due to BIS suppression summing up ). Sure many changes under the hood introduced by BIS created a few issues, but i think nothing game-breaking.
  5. Let's see Apex first ...
  6. Incompatible ? Sounds strange. However, as you may see here: https://github.com/fabrizioT/bCombat/blob/master/bcombat.sqf You can check for "bcombat" global variable, e.g. if( !(isNil "bcombat") ) exitWith{};
  7. People having the "bcombat.sqf IN BCOMBAT FOLDER not found": please run the game with the "-filepatching" commandline argument, it should solve the issue. Now just a bit of news on bCombat development plans: i am current experimenting with next bCombat "branch", as much changed into ArmA3 engine and many potentially useful scripting commands were recently introduced. Not everything works as intended though. All is needed, in order to further proceed, is to have dust settle a bit on new BIS features: recent changes ranged from revamp of game launcher, addition of engine-level suppression, stamina handling, aiming accuracy tweaking, etc. All these are obviously welcome features, but it's not actually possible to keep the pace of such a constanly changing environment.
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