Hello, can someone please tell me if it is possible, to damage an npc with a specific typ of damage ( for example a minor puncture wound, avulsion, crushe tissue and so on)
on my research for such an code i found this:
[player, "body", 0.9, objNull, "Bullet"] call ace_medical_fnc_handleDamage;
[player, "head", 0.9, objNull, "Bullet"] call ace_medical_fnc_handleDamage;
[player, true, 100] call ace_medical_fnc_setUnconscious;
but it is only damaging the body or the head (or whatever i type in there) so it only works in the basic medical system.
But i need something for the advanced medical system so we can make a "tutorial map" for our new and unexpierienced player's so they can practice on an npc
thanks