pillerjong
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Posts posted by pillerjong
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I made Mission with an Ifrit Vehicle and gave the Vehicle just 2 Waypoints with a Move Function (Cycle is the same) - after reaching the 1st Waypoint, the Vehicle dont move and seems like stuck
Then i tested it with other Vehicle, and all Vehicle are moving to the given 2nd Waypoint - its only the Ifrit Vehicle (HMG, GMG and all other Variants have the same Bug)
I did it in this Video :
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7 hours ago, pierremgi said:OK, in a U-turn on a narrow road, effectively the IFRIT seems totally dumb. It's far easier to make it by a HEMTT!
This topic is related to
It's not a question of waypoint. You should modify your title.
Thank You
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On 13.6.2017 at 7:25 PM, pierremgi said:I can't reproduce your problem with a waypoint move and a waypoint cycle. All vehicles are cycling between the start position (cycled) and the first waypoint. The IFRITs seem to wait much longer on waypoints but that works. On the other end, I don't know what your "repeat function" can be.
I did it in this Video :
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I made Mission with an Ifrit Vehicle and gave the Vehicle just 2 Waypoints, the last with a repeat Function - after reaching the 1st Waypoint, the Vehicle dont move and seems like stuck
Then i tested it with other Vehicle, and all Vehicle are moving to the given 2nd Waypoint - its only the Ifrit Vehicle (HMG, GMG and all other Variants have the same Bug)
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Hello,
i get an Error Message ingame :
'..., 7, "MOVE", "SAFE", "GREEN", "LIMITED",/#/_form, "_this spawn CBA_fnc_searchNearby...'
Error not defined Variable in Ausdruck:_form
File TPW_MODS\tpw_skirmish.sqf, line 2655i have latest CBA and latest TPW 20170304
someone can help please ?
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can't see the 737 in your -Mod=... start option.
Why not use the mod selection screen of the arma launcher to make sure it's active?
Check the arma main screen bottom left for the mod icons too to be sure it is loaded.
i have the 747 from the steam workshop per Abonnement, i try to install it manualy and then have a look again, but the @Alpha Jet i have in Main Folder - But thanks alot i must try again :)
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no worries. Have you considered searching in the civilian faction? there is no blue, red or greenfor 737 currently
Not there, i have @Sabres Aircraft Library in the Main Arma Folder, @Alpha Jet and the 737 per Abonnoment - "C:\Games\Steam\SteamApps\common\Arma 3\arma3.exe" -nosplash -skipIntro -maxMem=2047 -cpuCount=4 -exThreads=7 -maxVRAM=2047 -Mod=@Sabres Aircraft Library;@Alpha Jet; as Start Option as Usual
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Sorry, this is the first Mod i dont know how to handle, i have installed like all other Mods and i have Sabre's Aircraft Library but i cannot find the 737 in the Editor..:(
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This functionality is no longer supported in the 3D editor. BI removed it.
Thx)
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I have a problem with giving custom Waypoints - you said "give a Logic Waypoints in a Zone.." - but I cannot give Waypoints to a Logic Module
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Hi guys. First of all thanks for this mod, looks awesome.
I'm pretty new to Arma 3, so please, forgive my ignorance.
I have a problem with getting MCC mod to run. I used Play withSIX to install it. I am running only CBA and MCC, both updated to latest version (they are also present in Main menu > Expansions). However, I can't seem to access mission editor from the action menu. I'm trying to run it in editor, for coop playing on LAN. I did not place any Access modules whatsoever. Only enabled mentioned mods and that's it. Any way to get this to work?
Thanks in advance.
i had same issue - try to start without cba
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thanks for the answer, Shay_Gman, the patch doesnt change anything about it, i wait for your next patch, until i play with your older versions/without cba :)
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i have a problem starting MCC ingame since i use the new CBA mod version CBA_A3_v2.2.0.151130 - without this it works, but i need CBA for some Maps - is there any solution ?
Custom Combat Patrol
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
How can i set the Numbers of the Enemy down ? I have always 50 Enemy AI against my 11 AI Mates Squad ? - In the .ini i dont find a Variable to do it .