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DEV614

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Everything posted by DEV614

  1. I can't seem to get this to work. I'm playin an ALiVE mission with only AI, and I just want to display BLUFOR (West only) AI groups with their group name on the map, and if possible, I'd like to be able to click the group and see who's in it. Could somebody help me with the config setup? After editing the config for a few hours and after a bunch of trial and errors, I cannot get AI unit group names to appear on the map. When the mission first starts and the AI units are spawning in, it shows their group name for a second before a darker icon replaces the previous one with the name, removing the group name altogether in the process. It tracks the groups fine and I'm able to click on the group and check how many members/roles/unit names, but no group name. When I disable showing the group names in the config but keep the "click information" on, the group name does not show in the "click information" either, as the config states.
  2. OHHH, so it's sort of like a logistics system? You can build your own bases, villages, checkpoints in game by adding the editor objects/buildings (now magazines) to your inventory, and dropping them I assume?
  3. I believe it is supposed to add keybinds for editor-related actions and adds an array of buildings to use in the editor? If so, I'm totally on board. I'm the laziest base builder there is, and my lackluster FOBs need a revamp.
  4. DEV614

    ASR AI 3

    Is there any way to prevent AI squad leaders from charging so aggressively? Also, is there a script variant of ASR?
  5. This mod is truly a masterpiece, and out of all of the AI mods I've tried (which I like to believe is all of them), this is my favorite. It actually incorporates bounding to an extant, the AI take cover intelligently for the most part, and the overwatch feature is wonderful. Exactly what I'm looking for in an AI mod. The only gripe I have is the group leaders get a little gung-ho and like to advance recklessly sometimes, which I assume has something to do with the moral system. If so, I have no complaints. Amazing system, regardless of any drawbacks. I'd love for the unit to advance as a squad and bound correctly without anybody going rambo. It'd be awesome if there'd be some way to incorporate fire team maneuvering within a larger squad as well, like filtering the roles within a squad and having four designated ft roles move at a time. I know nothing about scripting so this is all just wishful thinking, but your mod has come closest to achieving my vision. <3 For those of you who want to get this up on a dedicated server, I use Tophe's Arma Dedicated Server Tool and set up the server as per usual and set up all of the mods, then under the 'Rules' tab, set "allowed file patching" to 2 and set verify signatures to none. I'm pretty sure it works, the debug came up on my dedi. I just now started experimenting. Also, is there a way to not run bCombat on certain groups/sides only? Something to put in a unit's init to not run bCombat would be wonderful. I seen something in bCombat.sqf that allows this, but it reads 'Alpha feature please don't change', so I'm wondering if that actually works.
  6. Hi, I was looking to come up with a simple script that allows 4 groups to share targets between themselves (using nearTargets and reveal, I presume?). I'm illiterate when it comes to scripting, so any help is appreciated!
  7. DEV614

    Advanced AI Command

    Can't seem to get this to work. I get an error saying the "group" part is supposed to be an object, not a group. I tried just "this" to no avail as well.
  8. DEV614

    [ALiVE, SP/COOP 1-20] Inshallah [Insurgency]

    Any ETA on that Steam Workshop upload?
  9. DEV614

    Iraqi-Syrian Conflict

    Any intentions of incorporating the Free Syrian Army?
  10. DEV614

    Advanced AI Command

    Mad Cheese had go codes working with your AiC mod perfectly, and honestly it's an integral part of the game for me now. You should speak with him if you haven't already, C2/AiC collaboration would be legendary. Anyway, is there a way to predefine group colors on mission init?
  11. When in HC mode, press backspace before selecting a unit to bring up the HCC menu.
  12. DEV614

    Advanced AI Command

    It's definitely loaded, your interface pops up it just has no functionality. I've even tried loading the game with no mods whatsoever, and loading AiC through a script and that did not work (interface popped up, command menu actions don't work). I've been checking my RPTs and the only thing I find pertaining to AiC are small error messages when trying to change team color. I noticed all your other mods have a line reading "Advanced Sling Loading loaded, Advanced Repelling loaded, etcc. and I do not see Advanced AI Command in that list, even though it definitely shows its path in the beginning of the RPT. This is a chunk from the end of my RPT when using the script version.
  13. DEV614

    Advanced AI Command

    Any idea why AiC would cease working for me? Tried it loaded by itself, still no dice. I'm currently using the x64 executable from the dev branch, but I've tried it on the main branch as well with no luck. I've used it on the x64 bit exe before I transferred my Arma location anyway so that shouldn't be the problem. I've verified my game cache and redownloaded it once so I know it's not on Arma's side. Could you think of any way moving Arma's file location could corrupt something with your mod?
  14. DEV614

    War Plan Blue (W.P.B)

    Everything's looking great, guys. Excited for the final product; posting to follow.
  15. DEV614

    Advanced AI Command

    I remember having a similar problem with CDF units from CUP. After placing the waypoint for the BTR, try to click, drag, and place it somewhere near where you first had it. If that doesn't work, try giving the BTR two waypoints, then delete the first one. I have no idea if these will work, but it's worth a shot! Also, if you haven't already, unload the other troops, unassign the BTR crew from the BTR, then reassign them and have everybody else get in and retry. Are you able to give the BTR crew waypoints before the other group is loaded?
  16. DEV614

    Advanced AI Command

    Are they boarding a crewed BTR, or are they the only ones inside it? If so, I don't know how to help. If it's crewed, you would need to give the waypoints to the actual BTR crew.
  17. DEV614

    RHS Escalation (AFRF and USAF)

    I think you have me confused with someone else? I've never posted on the RHS topic about any issues... The mods flawless. The only thing I've really done is asked about upcoming content, basically requested something (my first time posting in the thread, mind you) in which I was answered, and corrected by someone other than you. If I come off as "aggressive" then I apologize, that's not my intent but I don't appreciate the condescending nature of your post and I'm about 98% sure you're referring to somebody else because I don't recall you asking me for more information at all, let alone "several times." I appreciate the information on where I should post my question, though, maybe lead with that next time.
  18. DEV614

    RHS Escalation (AFRF and USAF)

    Didn't know it was a problem to ask... A simple no would've sufficed. You should really put up a "rule" section in the first post or something for those who don't follow RHS regularly. Only thing I've got the gist of from reading the thread a few times is that requests are a no-no.
  19. DEV614

    RHS Escalation (AFRF and USAF)

    Is there a more solid eta for the update, or are we just gonna randomly get blessed in the coming month(s)?
  20. DEV614

    Advanced AI Command

    I don't know what I did, but Advanced AI Command has stopped working for me. I purchased a new SSD a few days ago and transferred Arma over to that drive, and since the switch I haven't been able to get AiC to work in game. Every other mod is fine, I'm just having trouble with this one. With just AiC loaded units pop up as they're supposed to on the map, and I'm able to click them and get the meu + the sitrep on the side of the screen, but none of the actions work for me, not even the "add waypoints" action. I got my hands on the beta version of the newest C2 Command & Control mod, which features AiC integration and I'm able to give my units standard waypoints using that mod, but again, the action menu provides nothing (can't change color, can't assign vehicle, can't set formation etc). Any ideas on where I goofed? Tried on both 32 and 64 bit clients, was working like a charm before I switched Arma's location. I use ACE and ALiVE, along with RHS but I've never had any issue with them before the location switch so I don't think they're part of the problem right now.
  21. DEV614

    RHS Escalation (AFRF and USAF)

    Nyet. You release now. All jokes aside, merry christmas everybody! Thank you guys for working so hard on this project, especially through the holidays! Keep up the stellar work, folks. Can't wait for 0.4.2!
  22. DEV614

    RHS Escalation (AFRF and USAF)

    I'm excited! Hopefully you can fit that TA31 in the 0.4.2 update as well! Great work, man.
  23. DEV614

    RHS Escalation (AFRF and USAF)

    I need it! Any plans on releasing that in the future or is it just for personal use?
  24. You're a beautiful person.
  25. DEV614

    RHS Escalation (AFRF and USAF)

    I don't know how to ask this without it sounding like a request... so erm... uh... do you guys like doctor sights... because I heard Dave from accounting fucking loves doctor sights...
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