Ok so I've seen this in a bunch of places, people tell you that if you sync a trigger to a module, the module gets enabled along with the trigger but it doesnt seem to work for me...
My specific situation:
I'm using Alive to create a mission. My intention is to have the enemy OPCOM disabled until players enter a specific area. I have the players as independent (this mission is designed to be played in MP in a dedicated server) and the trigger conditions are: Activation: Independent, Present. This trigger is synced to the OPCOM module.
How do I do this? is there some condition im missing?