Awesome looking mod, very inspirational to beginner modders such as myself. Looking over this thread, I became very curious as to what can be done with it.I found a way to extract models using Umodel, and I wanted to try creating a mech mod using the Atlas from ME3 (Understanding that I probably won't be able to publish it without permission from the creators of the asset [which I doubt will ever happen], unless I made it from scratch myself), I would still like to give it a shot (if possible). Is there a tutorial that I can follow that will allow me to replicate a similar workflow for implementing the mesh, texture and animations for creating and testing similar-type of vehicles?