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Posts posted by M. Capry
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Really looking forward to this!
Hopefully, we will eventually see an ESSS version, allowing for external fuel and weaponry pods. -
Keep it up guys!
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Hi there, I am not very good with scripting, but how exaclty would I get this to work? What would the script for this be, so that I can just look at a Ammobox/Container etc. and execute the script in debug?
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Maybe I can help you with my own, very basic, code I've ones written for a retexture mod (it's using the vanilla 3d model, but selfmade textures): https://pastebin.com/X3TtP1nB .
I remember I was also having problems getting my retexture mods working with Zeus at the beginning (I got it working one day). If I remember correctly it was important to name the vehicle in the "cfgPatches" under "units", and then also use that specified name in "cfgVehicles" when you create a new code for your vehicle. But unfortunatly I can't remeber it to well, might have been something completly diffrent, but I hope the code I've posted might help you!
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First of all good work and it's great that we have someone like you that provides us with some Bundeswehr vehicles!
But are you thinking of releasing this on Steam Workshop? It would be alot more usefull that just putting it on Armaholic (nothing against it the old way of installing mods), especially if you keep updating your work.
Also it'd be great to have the GTK Boxer; Wiesel in it's variants (like MK20, TOW, Ozelot...); Panzerhaubitze 2000; Marder and some utility vehicles like "MAN gl" or the "Mulit". Some of these vehicles where, if I remember correctly, in the Arma 2 variant of the BWMod, so it would be cool if you would be able to cooperate with them for the sake of providing the Arma community with some more Bundeswehr content!
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Does anyone know where to find the files for the Qilin or Prowler, or by any chance a template for it?
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This is an English forum, please post in English only.
My bad.
My two Question where:
1. Is there going to be Tropentarn vests?
2. What does the "Bundeswehr Waffenkammer"/ "Bundeswehr Garage" mean, is it a mod thats allready out or is it still in development?
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Liebe die Mod, echt super Uniformen, und Westen!
Habe jedoch 3 Fragen:
1. Wird es auch Westen in Tropentarn geben?
2. Was soll man unter "Bundeswehr Waffenkammer" verstehen?
3. Was soll man unter "Bundeswehr Garage" verstehen?
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Ok so for some weird reason my Arma 3 Tools were set to Dev. build so i changed it back to normal and now everything is working! Thanks alot you saved me alot of time.
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So for the past 3 days I am trying to upload/publish a mod to the Steam Workshop. I select the mod folder, who should be correctly set up, and shortly after i've clicked the 'Publish' button and the uploading window appears i gives me an error message:
"Steam Client failed to process the operation:
Steam error code: 9
Steam error message: FileNotFound - file was not found"
What does this mean and how do i fix it ?
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Thank you so much!
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They work for me. (Tested with incognito mode to simulate public access.)
Yeah my bad, for some reason it didn't work with google chrome. But I got it working, thx.
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Is it just me or are the google drive links empty/not working?
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As all they are is just a re-texture (i.e. you're not changing any other attributes), would it not be better to simply add them as a possible customisation option for the existing quads rather than as new stand-alone vehicles? Less clutter in the editor AND Zeus that way.
EDIT:
I completely missed uk_apollo's reply that linked to the same page :rolleyes:
Anyway, try adding the following to each class:
scope = 2; scopeCurator = 2;
Thank you so mutch. Adding scopeCurator = 2; fixed the problem of the vehicle not showing up in zeus
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I aswell have a problem since the Apex release. My reskinned vehicles show up in Eden but not in Zeus :( . I've made sure that the Zeus module is set to use unofficial aswell as official content. Any way to fix this?
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Is there a fix for this by now? Would love to know how to fix this issue.
RKSL Attachments Pack
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted