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Everything posted by J. McMerry
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As I got a lot of free time from College I wanted to start up a little youtube channel of me trying to use 3dsmax and making new assets for Arma 3 and keeping the Hipolys up to date when the new instalment of the Arma series reveals itself. I was working on the Man SV but I got sick of seeing it, I wanted to do something else and don't pester me about the answer will be no and when I can be asked.
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Well, time for an update, as I did go dark and yeap, I'm not going to work on any Arma 3 mods as I prefer working in the Unreal Engine, so peace out and keep making
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rksl RKSL Foxhound LPPV for A3 3.100
J. McMerry replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not the same vehicle their @amon1, the foxhound from the Ocelot family of vehicles -
I was wondering if anyone has tried Photogrammetry Before, Well, the plan is to take photos of an object in an orbiting pattern with 20-40% overlap(without forgetting the top photos as well) crunching it into recap360, then fixing the mesh in Oculus medium VR software, then continue onto 3dsmax to make the "scan" into a game asset. I put a link to the wiki if anyone wants to find out https://en.wikipedia.org/wiki/Photogrammetry as I use Oculus medium as a tool to make the mesh, and I came across one of the spotlighted artists I did think this is a cool working practice I just want to make a note I don't work for Oculus or have any partnerships with Oculus, facebook or any of there subsidiaries, I just think this is a cool way to work and make new stuff and sometimes it leads to new things that may end up in a game that you may play in the future.
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Well, the Challenger 2 and as90 is in 1/35 and Challenger 1, warrior, Merlin hc3 and quad bikes are 1/48, to prep the models I was going to give them a base primer in grey and give it a light wash in black to show the detail.
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I got a model kit of a Challenger 2 that I want to try it on and I using recap as I got a student copy of it as I'm starting my Game art degree In September plus It would be a cool addon to an art portfolio.
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@Flinty, with the GTK Boxer it depends on what variant that the MOD purchase and how there are retrofitted by REME. When I get news of that, then I can do the cosmetics to make it look the part, with the AJEX or Scout SV is planned to replace CVRT, Warrior got 7 more years Intill a replacement or an upgrade, plus people want a Warrior AFV. thanks for your suggestion but the plan has been already set before I made the first post and If I remember the was someone making a Scout SV but the was a while back when I was in the 4IB.
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ahh probably moaning about my not finishing that damn truck and Is more of a mod pack when I'm done, as there are 5 vehicles that I thought that was missing from the British lot. but I'm curious on what they put. If anyone can remember just Pm me. I want a take the piss out at it.
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Sorry what has this got to do with the vehicles that I'm working on in the clip or any assets for the British Armed Forces
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As we know the british millsim groups are missing the MAN fleet of cargo trucks so I decided to start making them so what I have got planed is. MAN HX 6 tonne Flatbed, cargo open, cargo closed, ammo, fuel. MAN HX 9 tonne Flatbed, cargo open, cargo closed, ammo, fuel. MAN HX 15 tonne Flatbed, cargo open, cargo closed, ammo, fuel, DROPS/EPLS, REBS. MAN SX 15 tonne, Flatbed and the MAN SX Recovery Lorry plus I will make Left hand drive variants in there as well
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Can I get one of the Admins to lock this thread, as I'm no longer working on this Project as it morphed into something Bigger
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I'm interested in this is a similar system that on the back of the rapidly emplaced Bridge system that can be mounted to hemmits and Man lorrys
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Burnes Armories Tanks and Deployment Vehicles
J. McMerry replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Its on turbosquid if you want it -
well I'm putting a bit of a hiatus on this Project as I'm working on something way cooler, just waiting for the tank dlc to come out.
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rksl RKSL Foxhound LPPV for A3 3.100
J. McMerry replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Had a look with Commander head movement with @Jamo 4IB and found Is the Dev build had the issue,reverted back to main branch and It was sorted. -
rksl RKSL Foxhound LPPV for A3 3.100
J. McMerry replied to rksl-rock's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well the commander head movement is very limited, the GPMG is missing the rounds loading into the chamber animation and the spent brass animation. I hope that helps -
A little update moving to 3ds max now going to college so It may take a little more time to release something
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vehicle Warrior IFV - FV510 variant
J. McMerry replied to J. Point's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
theirs a Airfix model kit that Has a BAE Warrior with the fortress armour upgrade http://www.topslotsntrains.com/uploaded_photos/Airfix-BAe-Warrior-Op-Herrick-Kit-A07300.jpg -
well new Pc rig and back to the grind Plus I was seeing I can reuse the model for the HX 77 to make the HX 60 and that is yes
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RHS Escalation (AFRF and USAF)
J. McMerry replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@evrik. I was wondering if the same system would work on turrets on vehicles.- 16577 replies
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Got a bit of bad news guys I will have this project on hold until I get a new rig as this one I'm using is on it's last legs.
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that is me being lazy not adding the smooth shader to the faces
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ok the model as it stands is 124,968 vertices, I will need to cut them by a 1/2 if i want to put it in game that why Im going to use Retopology to make the lowpoly and bump map. Plus the wheels sit at 9,125 verts and times that by 9, gives you 82,125 verts just for the wheels
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it started out as a low poly then I picked up substance painter2, so I whent nuts with the verts