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Posts posted by Masnooper
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TGP_Script_Updated_by_Masnooper_v2.0
This is an script file thatAdds a TGP System (Targeting Pad) to most of good planes available.
It has a monitor!!! :-D oh! and a PiP via * (use Numpad's "." to change view)
Can track moving targets, even soldiers.
Can lock on buildings, ground and whatever else.
FLIR Thermal Night vision and etc...
Different zoom levels. Good for scouting and lasing and other things :)
Main Authors: Lala14, Tajin
Modified & Updated by Me
Change log:
v2.0
= Added support of Firwill's standalone planes; F-14, F-15, F-16 and F-2
v1.0
= Modified and corrected most of existed planes
= Added support of USAF 2015
= Added support of standalone SU-22 and SU-34/32
= Added support of Tec CSAT Project: Keftar & Shahan
Download Link:
https://forums.bistudio.com/topic/186882-modified-and-updated-targeting-pad-system/ -
TGP_addon_Updated_by_Masnooper
This is an script file that
Adds a TGP System (Targeting Pad) to most of good planes available.
It has a monitor!!! :-D oh! and a PiP via * (use Numpad's "." to change view)
Can track moving targets, even soldiers.
Can lock on buildings, ground and whatever else.
FLIR Thermal Night vision and etc...
Different zoom levels. Good for scouting and lasing and other things :)
= Added support of Tec CSAT Project: Keftar & Shahan
Link
https://forums.bistudio.com/topic/186935-tgp-system-addon-targeting-pod-system/
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It's an addon now. Thanks to LALA14 and Tajin.
Download it here:
https://forums.bistudio.com/topic/186935-tgp-system-addon-targeting-pod-system/
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TGP_Script_Updated_by_Masnooper_v2.0
This is an script file that
Adds a TGP System (Targeting Pad) to most of good planes available.
It has a monitor!!! :-D oh! and a PiP via * (use Numpad's "." to change view)
Can track moving targets, even soldiers.
Can lock on buildings, ground and whatever else.
FLIR Thermal Night vision and etc...
Different zoom levels. Good for scouting and lasing and other things :)
Main Authors: Lala14, Tajin
Modified & Updated by Me
Change log:
v2.0
= Added support of Firwill's standalone planes; F-14, F-15, F-16 and F-2
v1.0
= Modified and corrected most of existed planes
= Added support of USAF 2015
= Added support of standalone SU-22 and SU-34/32
= Added support of Tec CSAT Project: Keftar & Shahan
Download Link:
https://forums.bistudio.com/topic/186882-modified-and-updated-targeting-pad-system/
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TGP Addon
Adds a TGP System (Targeting Pod) to most of good planes available.
= Added support of USAF 2015
Download Link:
https://forums.bistudio.com/topic/186935-tgp-system-addon-targeting-pod-system
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TGP Addon link in my signature
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F-2A is now updated
Alpha 0.5- TAC MEET 2013 Skin is AddedWhat's the class name for that?I want to add TGP system to it.I believe it's different from:FIR_F2A / F-2A Viper Zero/ NATOFIR_F2A_IMAS / F-2A Viper Zero(Project iM@S)/ NATO
Never mind, I found it
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That script is already out there and I've modified it for Firewill F14-15-16 (I don't like F-2). It will be online in a day maybe.So have the camera track a vehicle?
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What happened to that guy that were working on Alicat skin or any other Iranian F-14 skin?
A long description about Iranians F-14's but no skin available :(
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you mean hook? maybe you should take a inside the hook cover. its black and white.
Alright, after doing some researches, I admit that I made a mistake about the white part around the tale and blew of it, however it must be more like silver.
For now:
-Whenever afterburner is activated game lags and I think a continuous frame skipping happens till turn it off.
-As SS9 said:"OK, handling is a little sketchy. Waaaay to sensitive"
Thank you
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I've had none of those problems. All my F15s are fully textured, working and from what I've seen, not made of sand.
Unless I'm blind af
I don't know about you however the author approved these problems.
As you can see on his own image. Just look at the white part at the end of the jet. It's not gray or light gray. It's white! -
I've updated my game to v1.54. Still no sound for the gun.
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Very good mod. Thank you. Here are somethings that need your attention:
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And sort the afterburner options on top of the index menu whither it's on or off to be in touch.Sonic Boom script? Great List so far though. What's the possibility of having the Afterburner Icon like the F/A - 18 by spartan and saul there is an A indicating Afterburner in the status bar in the top left, its a small "touch".
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I have a question. I recently used the RHS F22 and PAK-FA. I was impressed with the speed these jets managed to reach. This made it a impressive fight in the air. I chased my opponents through clouds while shooting them with my missiles. This gave me really the feel I was steering a jet which in real life has these incredible engines mounted on them. Maybe you could also give the USAF-Mod fighter jets a significant boost in power, to be on par with Firewill's Jets and RHS.
I used them too. but they are too buggy and just fast. The cannon is not even aligned and zeroed to the cross-hair or HUD position. One of them didn't have cannon firing and impact effect!!
I need to say that I like to see F-22 with better maneuverability and amber colored canopy glass. :)
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Is there any way to enable thermal, night vision, infrared, etc.. views in main camera and not just in PiP mode?
It's impossible to scan for targets or track them manually in the night :mellow:
I've just updated my game to v1.54 and it works perfect + when I switch to camera and back it doesn't change my weapon to Safe or whatever first weapon of the plane is anymore :)
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I don't know how it doesn't work for me any more because on v0.61b I can't jump! It used to be fine with some old version that I had but after the update, no.
However I changed the shortcut key but still the same :(
I've updated ArmA3 to v1.54 and nowit jumps. Just when switch to pistol and back, character jumps and crouch and "sometime when I'm on foot and start moving or stop, the soldier goes prone without any reason. This happens specially when I've changed to "Hands" or other things via menu."
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If you want something like that you may use this file for now:How to use the Electro-Optical Targeting System of F-35A Lighting II? When I turn it on from the menu it opens a small map with the only option to set and clear GPS target.
I thought EOTS is meant to be something like this:
or am I mistaken?
https://www.4shared.com/zip/XOM4fHT4ba/TGP_Script_Masnooper_v10.html
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Thank you for the great mod.
I have a problem.
I only use the CBA and USAF mod and will get this error message when I get in the Arsenal.QAQ"
Same here
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and Iran flag on chest pieces are upside down. Green should be on top.
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next up in opposition to the SAM pack will be the missilebox, so you can hunt these feckers from over the horizon (again using pooks logics built in to our ARM missiles)
Currently the SAM has the upper hand by far and after ARM missiles situation changes towards Jets benefits, Right now every pilot is pissed off of the SAM and later on every AA operator is in danger.
How can a AA Site defend itself against upcoming ARMs?
I mean how to maintain the balance because on a single map you may have lots of planes but how many SAM Site you can have?
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Sorry for I didn't read previous pages. I just write these here and you tell me if you knew it already:
Sometime when I'm on foot and start moving or stop, the soldier goes prone without any reason. This happens even when I change to "Hands" or other things via menu.
I don't know how it doesn't work for me any more because on v0.61b I can't jump! It used to be fine with some old version that I had but after the update, no.
However I changed the shortcut key but still the same :(
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Maybe add some smoke effect to aim-120 launcher and the missle itself. Also make it slower. Currently it's dead invincible.
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yeah we know this, pook must have reverted to the BIS mags when making this pack.
our zu cannons have been firing from 2x50rnd boxes for years. with a "burst" mode to simulate real firing patterns.
we also had two zu cannoneers in the dev team lol! both finns
also in the pipeline is a cannon with the hands in the correct place and the gunner correctly placed on the left side of the machine.
And please don't make them explode in mid-air :)
Sukhoi-22M4, Soviet attack aircraft
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Good Idea