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Posts posted by Masnooper
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On 11/26/2021 at 12:12 AM, Jackal326 said:model = "\A3\characters_f_beta\INDEP\ia_soldier_01.p3d";
..., but given the class names I'm assuming you're trying to retexture the Dress Uniforms added from the Art of War DLC?
Hi, I couldn't find the "Art of War DLC" formal suit's soldier p3d model file. Can you tell me what's the path please?
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once upon a time, there was a C-5 Galaxy in the USAF mod. Where is it now?
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Please make an "Add mods folder" to the mods section or enable select multiple/all when select mod window opens.
Also, when I press launch, it says: Error - Configuration file does not found.
Where does it look for what configuration file?!
"-config=C:\ServerifyA31501\Profiles\537c5efc-fc58-4bb4-8cbd-349f9db83520\server.cfg"
"-cfg=C:\ServerifyA31501\Profiles\537c5efc-fc58-4bb4-8cbd-349f9db83520\basic.cfg"
"-profiles=C:\ServerifyA31501\Profiles\537c5efc-fc58-4bb4-8cbd-349f9db83520"
They are all there. According to to the Task Manager, the pop-up error message comes from Arma3.exe, not even arma3serverx64.exe
With the same settings TADST works fine. I wonder why 😐
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On 10/22/2019 at 12:14 AM, Masnooper said:- Reaper doesn't show ammo count.
- F-22 canon firing sound is old and incorrect. Doesn't match the fire rate.
- A-10 sometimes wont change the weapon when laser is on.These two things remained
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- Reaper doesn't show ammo count.
- F-22 canon firing sound is old and incorrect. Doesn't match the fire rate.
- A-10 sometimes wont change the weapon when laser is on. -
On 3/12/2019 at 8:57 AM, beno_83au said:Are you running any mods? Or maybe a script that is handling dropped items? I didn't see this over the weekend when I was playing.
The thing is, these items were not supposed to be pick-able and I made a mod to change them to inventory items.
I'm looking for possible "script that can handle dropped items".
On 3/12/2019 at 12:16 PM, reyhard said:There is no way to fix that beside making adjustments to models themselves. I had that issue with GPS, Watch & Map items and had to do adjust p3d rotation for them
But when you change rotation, does it change the angle of a placed item too? Because they are place-able items that I turned them to inventory items.
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Any idea? Anyone?
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Hello
Why when I drop an item from my inventory on the ground, they all land vertically?! Rotated like 90 degrees.
I'm trying to create a mod but all of custom items act like this (green box):
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7 hours ago, GEORGE FLOROS GR said:I have already post this here as well :
Really?! You've helped this topic starter to grow his idea and then put it somewhere else with your own tag everywhere on it?!!
Even without a link to this topic and mentioning people who have worked on it?!! Shame! 😶
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You know that the ONLY F-14 user currently in the world is Iran. So is there any chance that you would consider to put IRIAF skin (for F-14A) back in these skin releases?
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Still waiting to see F-14A IRIAF skin back
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9 hours ago, wynarator said:Hey guys, quick question here: is this only me, or there is no actual impact/explosion sounds in multiplayer for AC130 weapons? I was testing it with my buddy and he was infantry while I was flying AC130 (using autopilot) and firing around him - he saw all the explosions, but he had absolutely zero sound.
Also let me express, that how AC130 was executed along with the autopilot feature is a pure masterpiece.
This bug is going to be fixed on next update.
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You better wait a little more before add it to your mod list because a new version of this mod is on it's way with a lot of fixes and changes.
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On 4/26/2017 at 3:03 AM, czechu777 said:Besides, maybe you could see the integrated TGP and get some code from there to make locked state better. Becouse now when you lock , you cant move, in vanilla one, you can move in relative to place where you locked, so the movement is easier.
Well, this TGP and vanilla thing are totally two different things. That's an extra pilot camera and it's basically a UAV attached to the platform. So no codes can be used in this case.
But in the other hand, the function (Lock UAV Turret) is same for both so it's not possible to lock with one of them and break the toggle lock with the other one and expect to have two different target locked. It's better to act like you have only one TGP on your aircraft just with extended options.
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That would be great if you add skin selection to this menu too. So it will be possible to remove all of those F14/A/B/Ds from planes category for each faction and just have one per each type in general.
Also the long waiting F-14A IRIAF skin is very appreciated to return.
Thanks in advance.
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15 hours ago, ss9 said:Different loadouts have the targeting pod in different places, if they have it at all.
Only LGB version had a actual TGP model on it's wing but I attached every one of them on same place. So just one out of many is not accurate :D
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On 2/7/2017 at 4:33 AM, ss9 said:Should it be taken off of the F-14a/b and the a-10a? Is there a way to maybe detect whether or not the plane is equipped with the pod, and possibly where? CUP Harriers would be another one that might need a little refining for different loadouts. If possible.
It's available for them as an option and you may just ignore and don't use it. Only way to detect it's presence is to get in the plane and check mouse scroll menu if you can't see the 3D model attached already.
What's wrong about CUP Harriers?
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21 minutes ago, Aniallator said:Hmm OK I'll double check, I'm pretty sure I'd checked before and there wasn't any and I was only able to change the skin as a pilot in the customization menu. I'll have a look.
Look for Su-35 in modules section. Add that module, customize and sync it (by right click on it) with the plane
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That take off from Nimitz was too short
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Updated to version 1.1.0
Please Do Not Upload/Host This File Anywhere Else. Thank You.
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Well, it's not possible to add a laser to that new camera because it's simply is using the plane weapons rotation and is not independent. So the laser should be added to aircraft itself instead of that camera which is not something pleasant.
A-10C? Yes of course. I'll add this to every air asset that is well crafted and capable of carrying it which includes Firewill A-10C and even A series. But it needs to be more that just one aircraft to release another update so I'm patiently waiting to see what happens in this community that worth adding to this mod.
Uniform retexture not showing up
in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Posted
Thanks, I asked this on behalf of my friend. He need to create an account in this forum to continue his question.