I’ve been keeping an eye on this thread for a while and finally decided to jump in. First, zbug, I love this mission. Some friends and I have been playing for some time now and find this mission to be more and more fun as we go. To me this is really showcases the capability of the Arma engine. Fantastic work, please keep at it!! Let me know if you we can help in any way, we’d be glad to help with testing. Now on to my questions/suggestions.
I really like the secondary objectives so far with the FOB’s and capturing of hostages (Even though we’ve found it’s more fun with a high alert %). I think it would be cool if you capture more hostages that location approximation becomes tighter as you “gather better intelâ€. Along these same line it could be really cool if there were benefits to tracking down enemies you’ve eliminated and searching them for maps, intel items and the like.
I’m not sure if it’s part of the mission already as I haven’t experience it yet but it would be exciting if OPFOR could conduct artillery/rocket/mortar strikes on FOB’s. This would make the Hesco barriers and such more important to keep your vehicles safe. The base building is a TON of fun and we spend way too much time building things up. This would give us a reward of sorts for our work. Also, I don’t know how well it’s still being developed but I know some guys have developed CRAM mods. These could be fun additions to your FOB’s.
Is it possible to save vehicle inventory through server restarts? We each load up our favorite gear in our trucks and choppers. It would be nice if those could stay ready to roll after a restart.
Again, I love this mission! Keep up the fantastic work! I look forward to the future of this mission! Thanks for all your hard work so far!