Jump to content

ricoarma

Member
  • Content Count

    65
  • Joined

  • Last visited

  • Medals

Everything posted by ricoarma

  1. Hey. Why do you use sunOrMoon ?? In my idea, i want the effect like the M1ke_sk video's. Howerver the time, and day...
  2. I am not very good at scripting. I see the idea. I think the script should look like this: if ((currentVisionMode player == 2) && (side player! = playerSide) then { unit hideObject false; }; Not tested, for the moment, I do not have my PC. What do you think @M1ke_SK?
  3. Yes bro, this is what I want :D It's possible to have this script please?
  4. Hi, thanks for this addon. The map is really nice. I saw that you had added two modules? How do they work, please?
  5. Thanks a lot. ok I try it, and back soon *********************************************************** OK, I tested with the trigger. it works. The problem is that when the weapon is in a backpack, or vest, it don't work at all. The AI detect automatically when player have a weapon :(
  6. hey all, If I use this in a Trigger, how can i do that?
  7. Hello, I open this discussion again. Have you found how to display the map on the billboard? Thanks
  8. ricoarma

    Add Item Argo to Arma 3

    Tanks I will test that
  9. ricoarma

    Add Item Argo to Arma 3

    Hello, Maybe it's not in the right place that I post this. Can we add Argo items in Arma 3? This is possible
  10. ricoarma

    Add Item Argo to Arma 3

    I want: - the raid Terminal - the link Terminal Node 01 - the spaceShipDebris CargoModule and Containers
  11. ricoarma

    Module OPEN/CLOSE DOOR

    thanks for the reply ;)
  12. ricoarma

    Defuse the Bomb

    Hello, I open an old post. @cobra4v320, is it possible to no longer have the code, to cut the threads in a specific order? I know it's been a long time, but maybe since you changed / modified your basic script (still for the MP of course). thanks, and great script I like it.
  13. ricoarma

    Laptop screen texture

    Thank you I will do my tests
  14. ricoarma

    Laptop screen texture

    hello guys How to use this command, for a script, where 3 images must appear with an interval of 2 sec on the screen of the laptop? I'm doing tests locally, every time I have an order error? please help me...
  15. ricoarma

    setObjectTexture

    Hello, How to use this function on the laptop item? My idea is to create a script, two images that appear in the background. little apprentice in script...
  16. Great, thank you But I found by myself, I share the script :) //// CLOSE //// _object = _this select 0; _caller = _this select 1; _id = _this select 2; _smoke = _this select 3; _object removeaction _id; [_object,0] call BIS_fnc_dataTerminalAnimate; hint "Piraty finish !"; sleep 5; _openaction = [[_object,["Open","DataTerminal\OpenTerminal.sqf"]],"addAction",true] call BIS_fnc_MP; _smoke = "SmokeShell" createVehicle (position _object); _smoke attachTo [_object];
  17. hello, After opening the dataTerminal, I want to explode a smoke.! Someone to help me? Thank you
  18. ricoarma

    Zeus Copy and Paste

    @Tajin >> Where do you place the script you gave me? In the init.sqf? Or in the init. of a unit? Thanks
  19. @phronk thanks a lot for your answer. I still have two more questions: 1 * How to disable the text that appears at the bottom of the screen that activates or deactivates the trigger? 2 * Why in the file CFG.sqf: when I change to False line 23, nothing happens? PF_Dbug=TRUE; // TRUE enables debug mode, FALSE disables it thanks
  20. Hello, Do you think it's possible to use your script in multiplayer?
  21. It's good I found, as the file "bomb" is in a file must add this command line in the init: 0 = [_ thisTrigger] execVM "scripts \ cz75_breachingdoors.sqf"; and in the cfgFunctions.hpp put this: class bomb { class BombClass { tag = "bomb"; file = "scripts\bomb\functions"; Stupid boy I am
  22. In my mission file xxx.malden, I have the files "mission.sqm", "description.ext" (with this): class CfgFunctions { #include "scripts\bomb\cfgFunctions.hpp" }; and, "init.sqf", a folder "images", and a folder "scripts" with the folder "bomb" and all the files...
  23. Hello, I have this error message appears: Script bomb\functions\fn_attachObjects.sqf not found What should I do thanks?
×