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Everything posted by Dexious
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Thanks Applejakerie, I'm using your Tanoa version and the above solution worked for my extra Zeus module. I don't have it synced to anything. I'm just using my PUID as owner.
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Hello guys, Thanks for awsome mission. I got a question, i added one more Zeus module without syncing it to anything and when i try to place units/objects i'm getting the error that i can't place anything. Are Zeus modules somehow getting modified of their permisions via a script?
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revive A3 Wounding System (AIS by Psycho)
Dexious replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yea i noticed there is like 1-2 seconds delay till it takes effect (change ownership) while looking at the RPT monitor. Edit: I changed the above line and now the error is fixed.- 911 replies
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revive A3 Wounding System (AIS by Psycho)
Dexious replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks Davidoss! This seems to do the trick. Even though i'm getting this error Script command setOwner cannot be used for object 'B_soldier_exp_F'. Use setGroupOwner instead. It runs both in MP and while i host it with TADST. Thanks again for spending some time in this request.- 911 replies
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revive A3 Wounding System (AIS by Psycho)
Dexious replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Davidoss i'm sorry i don't get it. Still getting error. Here is what i did: 1) Placed both fnc_add_codeLine.sqf, fnc_handle_AIS.sqf in root directory of my mission. 2) My description.ext looks like this: class CfgFunctions { #include "ais_injury\cfgFunctionsAIS.hpp" class myTag { class myCategory { class fnc_add_codeLine {}; }; }; class myTag2 { class myCategory2 { class fnc_handle_AIS {}; }; }; }; 3) In the module code box i added _this call fnc_add_codeLine I also tried to alter the names of the .sqf files like "fn_xxx" and place just "xxx" in CfgFunctions class and other tries i can't remember. I know i do something wrong but i don't know much. That's what i understood from the links you gave me.- 911 replies
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revive A3 Wounding System (AIS by Psycho)
Dexious replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Davidoss do you mind guiding me a bit because i seem lost? I do create those 2 .sqf files. Do i have to put them on the root directory of my mission? Maybe inside another folder? For now i have created them and left them in the root directory of the mission, i placed the call (_this call fnc_add_codeLine) inside the Spyder module but i'm getting an error. Thanks for your time.- 911 replies
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revive A3 Wounding System (AIS by Psycho)
Dexious replied to Psychobastard's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for this awsome revive system. One problem i'm facing is that i'm trying to get it to work with Spyder Addon Recruit module. There is a code box where i can type what to execute upon recruiting a unit (i can refer to it as _this) so i type down: [_this] call compile preprocessFileLineNumbers (TCB_AIS_PATH+"init_ais.sqf"); It works if i host it through MP but it doesn't work if i host the mission with TADST. From the logs i see this error: Error in expression <ais_exit"; if (isDedicated && {isPlayer _unit}) exitWith {}; if (!isDedicate> Error position: <_unit}) exitWith {}; if (!isDedicate> Error Undefined variable in expression: _unit File mpmissions\__cur_mp.Stratis\ais_injury\init_ais.sqf, line 3 Error in expression <(tcb_ais_bloodParticle) then { execFSM (TCB_AIS_PATH+"fsm\pulse.fsm"); }; if (i> Error position: <TCB_AIS_PATH+"fsm\pulse.fsm"); }; if (i> Error Undefined variable in expression: tcb_ais_path File mpmissions\__cur_mp.Stratis\ais_injury\init_ais.sqf, line 141 Error in expression <c_handleDamage2}]; }; [_unit] execFSM (TCB_AIS_PATH+"fsm\ais.fsm"); if (tcb_a> Error position: <TCB_AIS_PATH+"fsm\ais.fsm"); if (tcb_a> Error Undefined variable in expression: tcb_ais_path File mpmissions\__cur_mp.Stratis\ais_injury\init_ais.sqf, line 137 Any advice?- 911 replies
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How to remove 1.54 Fatigue - Stamina - Weight?
Dexious replied to csk222's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello i tried all of the above and nothing works for me. The thing is that the command player enableStamina false; works if i use it after the mission loads. I tried placing it in Init.sqf or InitPlayerLocal.sqf but with no success. Any ideas? -
Hello Arthyc! First of all great map port! Could you please define the mapSize in the CfgWorlds in the next release? Seeing from Chernarus and Chernarus_summer the mapSize should be 15360. I'm working on a mission where i need the mapSize to deal with random spawns etc. Thanks!