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wildcatbridge

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Posts posted by wildcatbridge


  1. just spit-balling here, but could you not have the 4x acog with its iron sights but make each one a separate vehicle position. like gunner (4x), and gunner (iron)? just going off the RHS tanks with their two positions in the commanders hatch for viewing and for using the machine gun.


  2. alternatively (and i'm throwing this in as a thinking point not a request) people who are good at scripting and able to give this a better attempt than me (i can't script) could experiment with a system which would allow you to carry only 3 SVT mags but a load of stripper clips, and then you can repack the mags (bit like in ACE) therefore it would give a good compromise of realism and play ability. I mean i'm happy to take a stab at it but it would take a while due to A not being able to script and B working on other stuff, but hey if someone wants to take this idea and run with it, then be my guest. I'll just leave this here though for people to discuss :smile_o:


  3. If its relevant with regards to the WMIK land rovers. I have found one picture (only one though) of that very same SF GPMG dual mount being used by the SBS on land rovers. Coming from a mod group (albeit only the writer/annoyance) I can understand how much work is required. So take this not as a request, but more as an offer to provide the references (cause frankly i brought the subject up, its a dick move to then expect you to trawl for hours finding references) if you want them for A) just cause its interesting or B) cause you decide you like it and under your own choice you want to make it.

    • Like 1

  4. i meant as in dual mounted on the top along with the singular one for the commander. As in the mount on the vehicle second from left.sbs-supacat.jpg

    I've seen lads from the SFSG using them, and the picture above is the SBS (i also have one of them mounting it on a landie) not too sure if the SAS use it, but tbh you can never be sure these days.

    • Like 1

  5. I tried to make a pattern that was based off of ATACs foliage, but made it digital, and it ended up coming out basically as the spitting image of the AAF camo from arma 3 which was a kick in the teath hahahah. Its verry difficult to come up with a 'unique camo' cause its either gonna end up looking spitting image of something that has already been done or close enough as makes no difference. Since camoflage patterns started appearing regularily in ww1 the past 100 years has seen litterally every idea under the sun be produced. Still if our camo is good enough to be mistaken for someone elses, I'd say we have done a good job at making something thats realistic.

    • Like 3

  6. 11 minutes ago, Aniallator said:

    So I must admit I'm a bit confused by the SAF all using G36s... I was under the impression that the Zastava was still the standard service rifle, while weapons like G36s, FN Minimi, were used by some special units? Can someone clarify this for me?

    as far as i know (and saying my knowledge is limited would be an understatement) The G36 is used by their 63rd Parachute battalion and their counter terrorist group (who's name escapes me). The Zastava M70 is still the most common rifle but i think its planned to be sold at some point when they get a new rifle (probably to a developing African nation) while browsing the web it seems theirs some confusion about the zastava M21 because it wasn't up to the standards they wanted, but they are still issuing them out but in limited numbers, a lack of 5.56 ammo stocks being another reason it could be limited. don't know if that helps you or not, like i said my knowledge is limited and this is all stuff i've gathered from looking round the web when i thought about making some serb missions (gotta be accurate or i get a twitch)

    • Like 2

  7. wow, thank you man for taking the time to write that up for me, stupid question but i'm presuming this all goes in an SQF file?

     

     

    okay i decided to put it in as a script got that all working, problem is that when i activate the trigger that calls the script it just stands them all up, tells me the course is complete and an error box pops up in the top saying something about a generic errror


  8. Hi there, I've been working on a multiplayer campaign for the past few days for my friends, and I've gotten to a snag. I'm making an mission where the players can test their skills, assault course, kill house and a firing range. First two have gone well and are working swimmingly but the last isn't. I've set up three rows of targets, the objective is to have the player slot the first row, then the second row pops up further away, then after that the next row pop up. I've looked everywhere but so far all i can do is  get the targets to stay down then all pop up at the same time. I'm wondering if i can get a trigger to fire once all the targets have been knocked back down to stand up the next row. i'm open to using scripts but would rather use triggers if possible. Any help is much appreciated thank you.

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