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Nightwolf2112

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Everything posted by Nightwolf2112

  1. Nightwolf2112

    Arma 3 Liberation Variations

    I have actually used that for for my units vietnam weekday ops campaigns and its a lot of fun. Here's a few videos from one of our guys who recorded the missions I made. This was back when we were Task Force Sabre but we're now ODB 112 Here's a recording I did with the new Crew on our Customized Winter Altis Liberation
  2. Nightwolf2112

    Arma 3 Liberation Variations

    Oh side note. For my own amusement, I am working on a version of Liberation for the ARMA Stalker mod. I'm currently stuck at a wall with the medical system that is within the mod itself being well.... horrid and doesn't work. I'm testing it out to see if i can get something to work as it completely bars any other medical system from working like ACE. Again will update when I get some more concrete progress made.
  3. Nightwolf2112

    Arma 3 Liberation Variations

    @4-325Ranger Hi yes they are currently down right now as I was receiving too many bug reports from individuals. Currently my Unit ODB 112 is using a private version of my Liberation for modern day but I will be using them as guinea pigs to help bug find and troubleshoot my next round of missions. I want to put my missions back up for everyone to enjoy both in SP and MP formats. Not to sound dickish, but I believe many of the bug errors were user error since liberation is still being developed but I'm working on making them work as best I can. I'll be contacting the UNSUNG team soon to give them a new edition of my UNSUNG mission that will incorporate the newest updates to the mod, same concept with HALO as well. Apologies for not replying sooner, been busy with RL that I haven't been on the forms of late. But I appreciate you showing support and desire to play. Also I'm going to see if I can get a group of my guys together to help me do a Video series to do tutorials on youtube. I'll post here when they are up
  4. Nightwolf2112

    Winter 2035

    Are the others having the issue from downloading it through steam at all? I know sometimes the steam workshop will derp out and not download everything correctly. I'll have to check to see if my guy has tried downloading from armaholic.
  5. Nightwolf2112

    Winter 2035

    Quick question mate. One of our members is currently having issues trying to get the mod to work. He says that the trees and roofs are white as they should but the ground is still normal. He's redownloaded the files several times and I even sent it to him via dropbox. Not sure what is causing it other than maybe his internet being shite. Any suggestions?
  6. Nightwolf2112

    JSHK Contamination Area Mod

    Not really, I have contact with Shock and right now he's been so busy that he hasn't be able to do anything outside of work and school. From the information I have, this is on hold until things settle down for him
  7. Nightwolf2112

    UNSUNG Echo Liberation

    Hello all! Here is my official release of the KillahPotatoe Liberation game mode with the UNSUNG Echo Release that is now available on steam. Please give it a try and let me know what you guys think! http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142 I have other Liberation mods up on steam as well so take a look at them as well. Let me know if there are any issues or glitches that need to be addressed. *ADVISED: with the UNSUNG Echo release there is a little glitch going on with my previous UNSUNG liberation on Cao Bong and is only playable with the UNSUNG Delta release. I will be working to update that one to reflect the new Echo update soon* I will also be posting some of my own regular missions to the workshop over the next few weeks so keep on the lookout for those as well. Once again a big shout out to both the UNSUNG and KillahPotatoe Mod teams for providing amazing content for the community and I look forward to working with them and their updates.
  8. Nightwolf2112

    UNSUNG Echo Liberation

    Here is another pure UNSUNG Liberation mission on Lam Dong. http://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=1197457754 I think the close proximity of Da Krong might be causing some of the arsenal issues. Again let me know if there are any other questions or comments to be addressed.
  9. Nightwolf2112

    Winter 2035

    Loving the map so far. Just need to find some nice looking winter uniforms to go with it! Hopefully we'll see even more improvements and content come out.
  10. Nightwolf2112

    UNSUNG Echo Liberation

    @HeroesandvillainsOS hey man I really appreciate you helping me with all your comments and questions, they really do help. In regards, to the medical options, I'm not sure if they have added that portion in? I remember, being able to heal myself on the IFA Liberation servers but not so much on the vanilla. It's trial and error and also word of mouth since I don't have my own dedicated server to test all of these on, something I am thinking of getting. I am going to try and get my community to load the vanilla/RHS version on our public server and have a few of the guys jump on and record exactly what you're looking for. but it's been a pain in the ass of late. If you want, get in contact with me on steam and if you have a public server going, I'll be happy to jump in with y'all and chat and test with ya. I know missions will never go perfectly but I want to make my mission work enough that I'm not having to bug fix every five seconds. Second request for original mission file here: https://github.com/Wyqer/kp_liberation/releases
  11. Nightwolf2112

    Arma 3 Liberation Variations

    @fn_Quiksilver Thanks man. It could be a lot better honestly and I'll probably come back and redo it at some point but it kinda works for the time being. But I really appreciate it
  12. Nightwolf2112

    Arma 3 Liberation Variations

    Hey guys here is a basic tutorial I recording going over the fundamentals of Liberation and what to expect.
  13. Nightwolf2112

    UNSUNG Echo Liberation

    Hey guys here is a video I just finished streaming that goes over the basics of playing Liberation. It isn't the greatest but I hope it does explain a the general synopses of the Liberation.
  14. Nightwolf2112

    UNSUNG Echo Liberation

    @yxman Just to let you know, I will be making a video about Liberation at some point today. I'll post a link in all my posts and add it to my missions as well.
  15. Hello all! Here is a pure UNSUNG Echo update liberation mod on the map Da Krong! This is literally just a UNSUNG mod mission that you can load up in either the editor or your public/private server to enjoy. Again please let me know if there are any issues that need to be addressed. *ADVISE: This does not include ACE at all. If you would like to variations with ACE Enabled, I will upload copies of the missions to the public* Thank you and I look forward to hearing from you all. http://steamcommunity.com/sharedfiles/filedetails/?id=1195582852
  16. Nightwolf2112

    Da Krong Liberation UNSUNG Echo

    Yeah no worries. My concern was that it wouldn't make a whole lot of sense, but when I get back from my doctors appointment I'll jump on and do a stream of the mission. (honestly much faster than just recording and then waiting three years for it to upload to youtube). As for the debug, i don't know much of any since i really don't use the debug. I look for the script error prompts and look there.
  17. Nightwolf2112

    Da Krong Liberation UNSUNG Echo

    @HeroesandvillainsOS Not a prob mate, I really appreciate you making comments and helping me out troubleshoot the missions! 1) In the beginning you do spawn alone with no availability of spawning AI to help. Now this is at the main base at LZ Savage, to be able to actually spawn in vehicles, ai, and buildings you need to construct a FOB. Which of course using the FOB box to the left of the CH-47/Huron. Follow the procedures on how far away the FOB must be to work properly. To make it really simple you can start the mission parameters to have the 1st FOB already built and allow you to have a secondary place of spawning in and building. 2) Make sure you clear out the area below the village as well. I notice AI spawning in the reeds near the river. For every objective there is a large ring around it, similar to Invade and Annex, to show the OBJ area. Make sure you purge the entire area. The mission will have the last remaining 2-3 AI surrender and allow you to capture them for more information. How the Zeus is set up is very restricted, like I stated in a post to another individual, it is mainly for recon, controlling a few ai but not much else. I primarily use it to make sure AI are spawning properly. 3) In regards to the supplies, you should be able to slingload them with the CH-47/Huron back to base. Otherwise you should get a prompt to 'Push Crate' or something similar. You can also use a land vehicle that was bought from a FOB to help collect the supplies in the form of the trucks, M35/M37, or troop carriers. When you get it back to base you'll have to stockpile them until you are able to build a FOB. Once it is built you can spawn in a containment area, small or large floor mat with a foot tall wall. (see picture below ) This is where you will hold all of your supplies. For simplicity I will most likely make a video explaining how the mission works and link it to all of my missions. I'll most likely just use the vanilla mission to showcase.
  18. Nightwolf2112

    UNSUNG Echo Liberation

    @yxman Not a prob mate. Here's two versions with one as PBO and then a second for a raw file PBO: https://www.dropbox.com/s/vqtcsp43brqpqfj/UNSUNG_SEA_Lib.CSJ_SEA.pbo?dl=0 Raw: https://www.dropbox.com/sh/m4pn9c7phxfb6su/AADkbyEDoPknsFafuhIqzYT9a?dl=0 I'd suggest that if anyone to download the PBO if you plan to put it up on a public server, otherwise download the raw file and drop it into your Documents/Arma 3 - Other Profiles/(your username)/missions. This file path will allow you to bring it up in the editor and then play with what I have set down before either making a dedicated LAN or a singleplayer play session
  19. @pognivet I did some experimenting with the traps themselves and it seems the bamboo whip are a little funky how their set up. I have an idea which ones you are talking about as these ones are supposed to be traps that have been activated. There should be variations where they haven't been activated. Classnames for the ACTIVATED traps: Classnames for the same traps but UNACTIVATED: uns_tripwire_punj1_d Punji small uns_tripwire_punj1 Trap (punji small) uns_tripwire_punj2_d Punji big uns_tripwire_punj2 Trap (punji big) uns_tripwire_punj3_d Punji whip 1 uns_tripwire_punj3 Trap (punji whip 1) uns_tripwire_punj4_d Punji whip 2 uns_tripwire_punj4 Trap (punji whip 2) In regards to Da Krong, I would also suggest unsubscribing from the mod and redownloading it as it may be something to do with a bad download. I'm flying around Da Krong, with particular attention to Bahnar in editor and I have not crashed at all. Now I'm not a rep for the UNSUNG team but I hope I was able to answer a couple of questions for ya until the team is able to respond.
  20. Nightwolf2112

    UNSUNG Echo Liberation

    Pretty much. When you wipe a save. you wipe a save and lose all progress. great for mission testing. You don't have the ability to select a save though. You just load it up, select a role and load in. The mission will pick up right where you left off with all capture/un-captured objectives and bases
  21. Nightwolf2112

    UNSUNG Echo Liberation

    So the parameters as of right now allow for singleplayer and will save your progress. I did have to update it as i originally forgot to reset that preset. You can play either through the singleplayer or even LAN. I can provide a direct link to the file as I believe the steam version may cause you to play it as LAN. It is difficult but when you do play and I honestly suggest playing it as a LAN mission as it will give you access to the parameters on the Role Selection Screen. There are a lot of options there that you can experiment with like enemy difficulty. I left the AI on default of the Liberation gamemode but you can either decrease or increase the difficulty along with the amount of AI to spawn
  22. Nightwolf2112

    UNSUNG Echo Liberation

    So the parameters as of right now allow for singleplayer and will save your progress. I did have to update it as i originally forgot to reset that preset. You can play either through the singleplayer or even LAN. I can provide a direct link to the file as I believe the steam version may cause you to play it as LAN. It is difficult but when you do play and I honestly suggest playing it as a LAN mission as it will give you access to the parameters on the Role Selection Screen. There are a lot of options there that you can experiment with like enemy difficulty. I left the AI on default of the Liberation gamemode but you can either decrease or increase the difficulty along with the amount of AI to spawn
  23. Morning all! With satisfaction here is the Liberation mission I created for the UNSUNG Echo release. http://steamcommunity.com/sharedfiles/filedetails/?id=1193946142 Give it a try and let me know on my thread of any mission specific issues here:
  24. Hi all! Exciting news, I am near completion with my update UNSUNG Liberation mode and will be publishing it very soon. I am just curious to know if anyone else is still suffering from the 'UNS_ARMY_BDU_65_F' config error? I have gone through all entities on the mission including the missions.sqm and other files to try and locate the culprit but even after changing all uniforms to the UNS_SOG_BDU_O, I am still having the error pop up. This seems to be a small issue I've had for a while since I think the Charlie release and I would like to see if there is a fix for it. Previous missions I've hosted have had issues with launching on the server due to this config error. Quite honestly, this error is mainly the reason why I haven't posted my mission file as of yet as I fear that it will cause errors on dedicated servers should someone put it up on a public server. Much appreciated for any info on a remedy. So, I was able to actually fix this before making the post but I am leaving as is just in case someone else is having a similar issue. I had to delete all of my AI on mission and replace them in a new instance before putting them back into the original mission. I believe the issue is stemming from the US Army 1st Infantry Division sub-faction. I don't know if this helps but at least I will be Leary of using that faction for the time being. So far all the other sub factions seem to be okay. As such I will be posting my liberation edit either within the hour or at least in the next 12 hours or so.
  25. Quick question. I'm working on a Liberation mode utilizing this mod plus the Air Cav Vietnam on SEA. Will I be allowed to post the link to the steampage for it here? If not, I understand.
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