Jump to content


  • Content Count

  • Joined

  • Last visited

  • Medals

Community Reputation

2 Neutral

1 Follower

About themirage

  • Rank
  1. themirage

    [MP][CTI-COOP] Liberation (beta)

    Arma3 1.54 was released, looks like there is a problem loading the liberation mission. "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.3DEN" Might be able to manually edit the mission to remove it. Just a heads up.
  2. themirage

    [MP][CTI-COOP] Liberation (beta)

    Has anyone else noticed that ShorterNights option doesn't seem to work at all? I check the clock when it becomes night time and it runs at the same speed as it does during the day.
  3. themirage

    [MP][CTI-COOP] Liberation (beta)

    What is the best way to handle aircraft? What I've been doing is capturing an airfield, building a FOB as close as possible to it, building the aircraft as far as possible from the FOB and then walking as close as possible to the runway to deploy it, then taxi the rest of the way on the runway. Seems a lot of work to get something off of the ground, then having to do the same thing to re-supply. Is there a better way to do this?
  4. themirage

    [MP][CTI-COOP] Liberation (beta)

    The strange part was, the mod on the server wasn't actually loaded (no -mod= ) option at all. But there were rhs pbos in the directory structure that were copied in from an old install. I removed those and that seems to have done the trick. I'll keep my eye on the ammo issue as well. thanks
  5. themirage

    [MP][CTI-COOP] Liberation (beta)

    Nope, pure vanilla.
  6. themirage

    [MP][CTI-COOP] Liberation (beta)

    Another problem our server is having is invisible weapons on the enemy AI. not all AI has this problem, but a large portion do. You can't hear shots coming from these weapons so often you'll get hit and not know where it came from. The AI is holding their hands up like they have a weapon, but none is seen.
  7. themirage

    [MP][CTI-COOP] Liberation (beta)

    We're having the same negative ammo issue on a new vanilla dedicated server that someone else posted about a few weeks ago. The server does have passive resources enabled. This happened while I was online, but I really couldn't tell what the trigger was for it to go from positive 43 to -432. I was in the middle of building vehicles but I'm not sure exactly what vehicle may have caused it. I'll try and post more if I figure out how to replicate anything.