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Posts posted by vafana
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@Rydygier
That birch tree is dead, it will dry out ..
Yes, I think that one of the starting points is somewhat close to a crossroad, I don`t remember which one. It happened to me once, as soon as I arrived on the beach I was killed by a patrol.
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Thanks BI for this:
- Fixed: Vehicles were not audible after loading a savegame or switching a window focus (https://feedback.bistudio.com/T80726,https://feedback.bistudio.com/T118395)
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Yeah .... very annoying this bug, it is already a ticket for it:
https://feedback.bistudio.com/T118395 - apparently it is taken into account.
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Strange Issue I'm having. Every time I try to load a save it ends the mission.
Possible mod conflict. Try and see how it works without mods. Only in "Pilgrimage" is this happening?
Now I tried a little experience in "Pilgrimage Chernarus," I added some new units from Apex, they fit quite well in the new environment, especially with their camouflage. ;)
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The same bug in the latest dev build, after I get back in the game and load a save game, vehicles have no engine sound. :(
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Does anyone have this bug: vehicles have no sound after leaving the game, then go back and load a save game, I tried in editor without any mods, same thing happened. Is there a ticket for this?
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Well...you did hitchhiking on your own risk, especially to an airfield... (recon first) ;) .
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To play Pilgrimage on Tanoa you need to pre-order Apex and download the beta/preview from the dev branch, right? Does it download into another directory leaving the "normal" Arma 3 download untouched? And in this case will this be like another 20-30 GB download?
Yes, you need Tanoa map and other assets from Apex to play this version of Pilgrimage. Apex has around 8 Gb and will be installed in the main directory of Arma 3 (Expansion folder, Just like OA in Arma 2).
@Stormforge
I also had this "bug", even in Altis and Chernarus, is something rare but it happens. I usually play without loot in civil buildings, my loot comes from dead enemies, checkpoints and hidden camps, It is more challenging in this way :ph34r: .
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@Stormforge
Today I finished "Pilgrimage Tanoa" for the first time, everything worked well, I encountered three hidden camps with bandits. So, I suppose due to mods you use, you met Russian guerrillas, because Apex does not contain such units. The mines are near airports and strongholds, it is part of "Pilgrimage". You should try to play without mods containing units or weapons, already with Apex, Arma 3 contains a large variety of weapons and units, but of course, it's your choice :) .
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I had no problems so far, I have met a few new patrols, 3 CSAT Pacific and 1 Viper (they said something in Jackie Chan's style :P ) Yet for 2 hours of playing I have not found any hidden camp with bandits, and I'm injured from the first fight with Viper patrol fight was so fierce that I had no time to save.
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Considering that "Apex" came out, I made some changes in "Pilgrimage":
In "Strongholds" are units from CSAT Pacific; In "checkpoints" there are units from CSAT Pacific and AAF; in "hidden camps" are bandits.
in spec ops patrols are CSAT Pacific and Viper Team. However, there will still be patrols consisting of regular CSAT.
I would be glad if you will try the new version and ghive some feedback if it works or not.
I would like to remind you that I have not changed anything in specific functionalities of this mission, only locations and classes; all credits goes to @Rydygier for this mission. :clap:
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I don't understand this craze about Tanoa. To me it looks just like another heavily wooded map, and it is very difficult to play there against an AI that sees through vegetation. In these maps I can only survive if I have 3+ teammates to detect and kill the enemy while I, ahem, do the management part. I can't imagine playing Pilgrimage on a wooded map, where, for RP reasons I always have to start alone until I free someone in a stronghold. Or maybe in reality it's just the trailers and screenshots that show off the woods and Tanoa is not more wooded than Altis/Stratis? Or did they fix the AI?
I think it's a matter of preference. "Pilgrimage" in Tanoa is a real challenge, indeed the AI does not see through vegetation and you don`t see them for too long. In Altis, it's simple, you just need a good position with a sniper rifle; in Tanoa the contrary: movement, assault rifle, a lot of grenades and eyes wide open :ph34r: (and good headsets). Finally, for who loves a good fight in an exotic island, "Pilgrimage" is a real challenge (and a real craze, as you said) .
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@alky_lee
You're lucky .. now I'm in Laikoro in southwestern island without armor, 3 mags, hidden in a wooden house under mortar fire and two patrols trying to "clean" me from the bushes ...
(I like to play without loot in civil buildings...)
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I also managed to break Arma, by treating myself and the treatment didn't work. I lost all ability to interact with things after that and couldn't heal myself even with another FAK. I had to go back to my previous save which was an hour before.
Until now, I had no problem with healing, it works for me ...
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@distorsion
Well, it's a very high chance that for 1200 ff to buy information about a boat, just pay attention at ADM messages ;)
or use your landing boat.
Thanks to @Rydyger for this mission.
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@Rydygier
For me, after a hard working day, your mission is relaxing :) . Yes, oriental music, it seemed suitable for Tanoa, especially with the upcoming faction (units and Chinese weapons).
New HUD is dev branch thing.
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@alky_lee
OK... ADM messages, very easy to fix; I used 'Chernarus' version as template,
That "healing" bug, I had the same when I used RHS mod but in "Pilgrimage Altis' only
have you tried a hidden camp for healing? I will try to replicate for me.
I did not changed anything in the scripts, only locations.
Fixed ADM`s :
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I made, on the run, a version of this mission for the Tanoa map; Of course, all the credit goes to @Rydygier, for his work with this wonderful mission.
Anyway, is not fully tested (I have worked on it this evening for 2 hours), I would like to play a version made by @Rydygier, but until then if you want to try, here is the link :
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Tanoa version ...... nice. You will share with us? :mellow:
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@Cosmic10r
Great mission, I like it very much, thanks for your work. It would be great if you could do a SP version for Esseker map. ;)
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Keep track of social media guys: @bohemiainteract: https://twitter.com/bohemiainteract/status/738681753867538433?s=09
Send with mobile
"News are so close you don't even know! Hold on just a little longer! ;)"
This reminds me of The 9th company-The final battle
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The most annoying for me:
3) Stairs: Cannot climb stairs on guard towers when in the crouch position unless you force the player by shaking the mouse excessively. (I always have to be upright.)
7) Inventory: Stop the items from moving up or down in the selection window when right click selection option is performed.
19) Rabbits" Please, declare open season.
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OK, I played about 2 hours with the last fix from Dwarden, I used Fred41`s malloc and had no problems yet; thanks a lot.
[SP] Pilgrimage
in ARMA 3 - USER MISSIONS
Posted
Well, you can plant a new one in place, they tend to grow quite quickly :)