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porast

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About porast

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  1. Edit: My fault, everything is fine.
  2. Sorry that I overlooked it. I am sure, you wrote it down here. Thank you very much and have a nice feast day.
  3. Is it possible to use a savegame from 094? When I try to do it, I am not able to spawn properly. I only stay there at Chimera without the ability to do something. Using the same preset as with 094 does not help. And it happens even if I use a vanilla version of your mission. But everything works fine, when I delete the old savegame. Edit: No sorry, I think it is a problem of my specific user profile. But this is a bigger problem than a simple savegame I think.
  4. Like it to play with the resource system most times. But sometimes we want to have the "full power" of army to fight. It is going to be possible to disable the necessity having enough from anything? Or as an alternative way: how is it possible to cheat more resources? I guess it is possible to get more with a server command/execution?
  5. When you implement the USS Freedom, you will do it via a script or will you place the carrier normally in the Editor? Advantages of the second option: all of us are able to replace the planes and to edit their weapons ...
  6. I am using ACE AI but not other script/mod to improve the AI. But when enemies are staying in or on houses they only raise and lower their weapon. They do this, but they can see me/us. Only when we are going to them (about 5 meters distance) they move a little bit and then they start to shoot. Should I test it without ACE? Or do you know the issue? I really hope it is okay for you I am asking here so much. I like to help, but on the other hand side I do not want to create issues on Github when it is a simple thing/known or only my failure.
  7. Thanks a lot! It is great you help so friendly. Do you know troops created to control it through Zeus disappearing after restarting a server? Happened to me in several savegames, but maybe it is a specific problem of my configuration?
  8. Is there a way to reduce the alert level without a side mission? By editing the right parameter in savegame?
  9. Okay. When you allow it here: the problem comes, when I delete O_T_MRAP_02_gmg_ghex_F in this group: // All the vehicles that can spawn as sector defenders and patrols With the GMG the arsenal is not broken up.
  10. It was possible to recruit troops for the High Command, earlier, wasn't it? Edit: sorry, it is able. But I am not able to command them. Try to switch the command menu but nothing happens. Edit2: Okay got it, only through Zeus, no High Command. To delete vehicles out of the vanilla.sqf (in presets) worked for Altis. When I delete the same vehicles of OPFOR (I promise, I checked it 3 times) in the apex_tanoa.sqf I am able to get my weapons out from a loadout. But in the virtual arsenal is nothing except the loaded weapon available. The game doesn't show more, only the loaded weapons/equipment.
  11. When everybody of my group is dead, so nobody is in a zone we engaged, all enemies are reset immediately. Is it possible to set up a delay or something to prevent this problem? Maybe a few minutes for the last active zone? And: Can I increase the distance, a zone is activated?
  12. -exthreads=7 is able to increase the FPS? I am right when I say, it can be used together with enableHT? As all of us I have the problem, my 5820K is doing nothing while the game stutters often.
  13. Oh that is great, thanks. I do not know so much about all of this but I am willing to test around repeatedly. Unfortunately the performance of Dynamic Combat Ops and Recon Ops is really bad, even if I reduce the number of the enemies. Best regards.
  14. Okay, thank you. Dynamic Recon Ops looks good too, Dynamic Combat Ops maybe is an option too. Advantage of Liberation is, it is easy and authentic to use the USS Nimitz (and USS Freedom soon). Disable tanks for OPFOR is not as easy as I hoped (@liberation), is it?
  15. Okay, so it seems to be my fault, sorry. You are right, everything is good now. Allow me some other questions: Is it able to disable tanks and armored vehicles for OPFOR? Sometimes I want to play only with 3-5 people. And it works very good (the option to adjust the enemies in relation to BLUFOR is enabled), but sometimes there are only 10 men but then there come 2 tanks ... Or do you recommend another mission to play with a small group? The basics of your mission are great, I likes DUWS too. Okay, things like resources e. g. are not important for me, I want to be free what we are able to do. But the construction with the dynamic hostile zones ... great.
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