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Posts posted by Aniallator
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I'm especially glad to see some quality animations. I assume it's the VR engine, but generally speaking, any and all animations in Arma 3 are clunky and weird. Despite this there are some A3 animations that are better than others, and yours are definitely some of those :)
Also just realized you can use C-mags, but naturally they don't actually show as C-mags... so I correct my earlier question by asking if you're considering a physical C-mags + bipod variant.
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The G36 is amazing, I'm using it with the BW mod and Kleiderhammer. One thing I feel it's missing is the G36A1 LMG variant with bipod and C-mag. Is this planned? Would be a great addon to the mod.
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Basic or advanced medical?
Basic for certain, advanced as well I believe.
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Anything I do in the medical menu, I've found I have to do twice because it doesn't do it the first time. For example, I'll go into the medical menu and select to bandage my left leg, nothing happens, I do it again, and I bandage my left leg. Anyone else have this? Kind of annoying.
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Wow! Awesome news, looking forward to the coming months!
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I can wait, looking forward to those USMC patches :)
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I have the same issue - unable to lock onto anything using the Javelin - and I suspect it's key binding-related. I'm the kind of person that spends a solid hour going over and changing every key binding to suit me, and I've found that there can be an occasional resulting bug. For example at one point I had sprint bound to something else, but decided I preferred left shift, but changing it back didn't do anything and I was unable to sprint, IIRC I eventually just had to reset everything to default then change everything again.
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Are you initially planning an unarmed variant as well?
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For the CH47:
_vehicle animate ["ramp_anim", 1]
For the UH-60:
_vehicle animate ["DoorRB", 1]; _vehicle animate ["DoorLB", 1];
Thank you! I had tried a few and wasn't getting anywhere.
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Oh. My God.
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Some light scripting help.
Anyone know how to open the side doors on the UH-60, or the ramp on the CH-47 for that matter? Tried the following for the UH-60, to no effect.
this animateDoor ['door_R', 1];
this animateDoor ['door_L', 1];
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There will be a wreck model included
YES!! Thank you :) Not nearly enough wreck models in A3.
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Whats wrong with BI's M2's, theirs from A2 are perfectly fine, they just need a new texture, modelwise they are in very good shape
I wouldn't mind having a new model, but yes the model's not the problem, it's the texture that's just crappy. Though ironsights on it aren't great.
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Not to break into the apparent taboo of making suggestions, but is it planned to have all variants of the M4/M4A1 (as in those with grippods, those with grenade launchers, etc) with and without the PMAG? As at the moment, some variants have PMAG and STANAG mag versions, but some just have the PMAG (ie M4 with grippod) or just the STANAG mag (ie M203/M302). I just have some instances where I reaaally want to be able to use the M4 grippod with a STANAG.
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LOL, wish someone would make a fancy-looking M2 to replace the damned BIS one, but this is not the place to discuss that.
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Thanks for kind words for all of you! Today, I remodeled fuselage in order to add emergency exits (escape hatches). They're gonna be used in wreck model, as a place for starboard GAU15 and in emergency scenarios as well. Fuel valves on sponsons also have been added. Time for model GAU15/A came. Also, Yesterday I have decided to make all of textures by myself since working on something that one is interested in most is the best way to learn :) Thanks a lot for those who came forward to help us on the beauty!
Do you mean wreck model as in, a wreck model placable in the editor? Just thinking... Sea Knight Down...
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Wow, development on this is ripping! Looking forward to using this.
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Double post + useless topic title = double win
Seriously, that wasn't necessary. He's just asking for some guidance.
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Its already there. Try to search on their site.
My apologies, I figured there'd be a link here. Thank you for this!
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Yes Actually! I'm updating PlayWith Six tonight and for ISAF and such I got you covered :) some patches have the ISAF Patch for the flag Poisiton, Ordnances and some Sappers have EOD..ect. Thank you also!
Thank YOU :D
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Very cool! Would love to see this on WithSix.
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Wow, you went out the roof on this one! Fantastic job!
If I could see any other patches added to this, I'd say some ISAF patches. Keep up the good work! Will this be on WithSix as well?
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Hi,
KTO Rosomak is a licensed variant of Patria AMV produced in Poland by Rosomak S.A. (formetly WZM S.A.) with Hitfist-30P gun turret armed with 30 mm ATK Mk 44 :)
We will introduce KTO Rosomak as a brand new model with fully modelled interior. It's planned to be released with further versions of the modification.
The Green Demon is on its way :)
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Marshal in real world is Patria AMV
I know, and the KTO Rosomak is Poland's take on the Patria. I do wish I knew what the differences were between, say, the Marshall and the Patria, or the Slammer and the Merkava.
US Military Mod
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Still waiting for WithSix :(