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Everything posted by Aniallator
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Hell in the Pacific - a full conversion WW2 mod [Reboot]
Aniallator replied to daoarge's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good god I need this.- 205 replies
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- Pacific War
- WW2
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I am so ready for this mod... And this will remain totally standalone, yes? No chance of also be integrated into RHS like MELB did?
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ARMA 3 Addon Request Thread
Aniallator replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I like the idea of A3's zoom function, but it zooms too much for me. Can someone please, please make a mod that either allows you to adjust the zoom level (from next to nothing to the current vanilla level) or just reduce the zoom the level that most FPS games have it when you "hold your breath", i.e. Insurgency or Squad. Also great would be a way to limit the zoom function to when sighting and not when just looking around, so zoom only occurs when you ADS. Pleasepleaseplease, I need this... -
RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I believe the Il-76, Mi-48, and T-14 are already in the works :)- 16546 replies
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RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
From first person, I think the new ones look awful compared to the hold ones. I would love to see an option to choose between the two methods in the RHS in-game options menu...- 16546 replies
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But not AKs :( Now we're stuck holding the damn AKs under the barrel not on the magazine....
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RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
After the latest major RHS update, ruPal's Weapon Holding is no longer working :/ I find myself not playing the Russians as much anymore I'm so annoyingly picky.- 16546 replies
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1stBN/160th SOAR Mod ArmA III WIP
Aniallator replied to warlord554's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yayyy :D I'm tearing my guts out not asking for an ETA... don't worry, I won't... -
Are there huge roaming zombie hordes (100+ zombies), or have you considered them? I haven't come across any, and I think it'd add a lot to the mod.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Aniallator replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just out of curiosity, is no one else having this nonfuctioning-fastrope-waypoint issue? -
RHS Escalation (AFRF and USAF)
Aniallator replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Call me picky, but I reaaally really preferred when characters held AKs on the magazine, not below the barrel. It just looks that much sexier to me. Is there any way to make them do so again?- 16546 replies
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- Weapons
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Aniallator replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well sorry for not feeling overenthusiastic about creating an account on yet another bug tracker website. -
Zombies & Demons 5.0
Aniallator replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
*facepalm* of course, it's the AI enhancement mods! ACE and VCOM are the ones I use, and I used bCombat up until very recently. Don't know why that didn't occur to me... or, for that matter, why I even run AI enhancement mods when using Z&D... duly noted! Only thing I wish for now is a way to alter non-zombie AI behavior... perhaps this could be a separate mod? I don't mean to pressure you sorry, I'd just love to be able to play Z&D with an AI fireteam. Thank you again for this wonderful mod :) Would it be possible to have zombies bash/scratch against vehicles even when the ability to throw vehicles is disabled? From what I've noticed, ATM they kind of circle the vehicle. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Aniallator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks man :) And love the call to prayer!- 5755 replies
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- single player
- realism
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Hey @giallustio! Not sure if you plan to develop this mod any further, but I have on request, that the Afghan Militia be given RHS' militia weaponry, like the AKM/AKMS, Zastava rifles, SVD, etc, etc. Having them use modern Russian weaponry is kind of immersion breaking, and it's a pain to go through and give them proper weaponry manually.
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Zombies & Demons 5.0
Aniallator replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it actually possible to prevent zombies from crouching/proning? Can this be done? They do it in Ravage too, it's pointless and extremely annoying... -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Aniallator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
How exactly do I use only select TPW mods? While using them doesn't drop my framerate consistently it does give me annoying lag spikes, and there are certainly some that I'd rather not use, so I want to narrow it down the the handful I prefer. Sorry if this is totally obvious.- 5755 replies
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- single player
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What about SPECTRA helmets?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Aniallator replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The fastrope waypoint isn't working for me. I have the latest version of ACE (3.6.2) and I've tried it running only ACE and CBA; I place a fastrope-capable helo, put some troops in it, and give it a fastrope waypoint. The helo flies toward the waypoint but stops short about 50 meters away, and just hovers there. So... it pretty much defeats the point of having fastrope capability for me. Help! Also, and I'm sure you guys are aware, but the FRIES on the Hellcat is glitched; the righthand FRIES unit appears on the lefthand side of the fuselage and the lefthand FRIES unit appears just further left of that, as though they're both attached to some invisible helo that's next to Hellcat. -
TPW MODS: enhanced realism and immersion for Arma 3 SP.
Aniallator replied to tpw's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I can't stress enough how much I'd love to see Islamic call to prayer. Maybe as a separate module, but it would add IMMENSELY to maps like Diyala and Zargabad!!- 5755 replies
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- single player
- realism
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Glad to see the BG21 pack isn't dead :) I use this and R3F for a French faction.
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[CLOSED] FFAA V6 (Spanish Army Mod)
Aniallator replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Haha no problem, I appreciate the info :) Thanks, I'll give this a shot! -
Community Upgrade Project - CUP
Aniallator replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Perhaps I'm missing something, but I can't seem to find the LHD anywhere in the editor. Where should it be? The NZ frigate is there, but not the LHD...? -
Zombies & Demons 5.0
Aniallator replied to ryandombrowsky's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Alright thanks, I'll give that a try :) I'm finding that Tanoa is the ultimate zombie map! Nothing like running through the jungle with zombies coming out of nowhere. -
[CLOSED] FFAA V6 (Spanish Army Mod)
Aniallator replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I can't seem to find the BAM. When I go into the mod files I see the bam.pbo, but in the editor it's nowhere to be found. Curiously, the CUP Vehicles LHD is nowhere to be found either when I use that mod. Where should the BAM be? BLUFOR > FFAA > Boats, I assume? Because it's not there for me.