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Aniallator

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Everything posted by Aniallator

  1. Aniallator

    ARMA 3 Addon Request Thread

    As much as I love Tanoa, BI had a pretty half-assed effort on many of the "new" units. For example, all the NATO Altis vehicles that were made available to NATO Pacific forces (and not all of them were, for unbeknownst reasons) remain in the arid tan color of the NATO Altis forces, rather then the green/olive seen on the NATO Pacific LSV. For modders seeking to correct this, I would use the NATO LSV as an example of how to implement new Pacific textures on NATO vehicles, as unlike all the other vehicles it has arid tan and Pacific paint schemes. Curiously, the CSAT Pacific forces have been given fully retextured CSAT Altis units to fit the new terrain, so I don't know what BI was doing when they forgot NATO. Also worth mentioning is that several NATO/CSAT Altis vehicles have outright not been made available to NATO/CSAT Pacific forces (both fixed-wing aircraft, Mi-48, etc), and vice versa (Blackfish, etc). I would love to see this remedied and the appropriate aird tan or Pacific paint scheme given to the correct vehicle (i.e. Pacific scheme for Mi-48). I hope this is considered... modders have always been good about picking up where BI left off.
  2. Aniallator

    Project OPFOR

    Quick bug report, a texture issue on the Iraqi Mi-8: Loving the mod, and hoping to eventually see some of the more unique aspects you could implement. For example, these:
  3. Aniallator

    ARMA 3 Addon Request Thread

    The USAF mod has an F-111. As for the F-14 and F-15, Firewill has standalone mods for each of those (both exceptionally high quality). He has an F-16 mod as well. Unsure about the other aircraft you mentioned. The USAF mod also has loads more aircraft applicable to the Gulf War that you may be interested, so I'd look into it anyway.
  4. Aniallator

    RHS Escalation (AFRF and USAF)

    Thanks, I'll give it a shot! Nah, I don't want to have to go through and manually edit all the units... done that before and it's just a hassle :wacko:
  5. Aniallator

    Project OPFOR

    I haven't played the mod yet, but I'm downloading as I type. I just wanted to mention that if you haven't done it already, you should give RHS: USAF's M1117 Guardian to the Afghan National Army as their primary APC, as per real life, where it's the backbone of the ANA's mechanized force. Even better, you could have an Afghan flag flying from it.
  6. Aniallator

    RHS Escalation (AFRF and USAF)

    Probably a little late to be asking this, but what happened to the Eastern Militia faction? It was great as a generic faction to put up against the Russians, and now GREF limits me to the woodland camo-sporting vanilla tactical vest-wearing Nationalist Militia, which is really subpar in comparison. Will the Eastern Militia make a return, or was there a plan to properly replace them or something?
  7. Looking good! I assume you are incorporating assets from Opertyx's unfinished Middle Eastern buildings pack into Fallujah?
  8. There :P Couldn't help it. Patiently following this thread :)
  9. Aniallator

    Enhanced Movement

    Haha no worries man, just tried it it's a great feature :D BI ought to just go ahead and include your mod in the game!
  10. As part of a scenario I'm making, I'd like to have a Blackfish sitting on the tarmac at Tanoa Airport with it's ramp open. What script opens the ramp?
  11. It's unfortunate, but yes, you can only respawn when playing solo. I've also found some of the missions (>>SPOILER<< namely the one where you're required to seize that entire island from CSAT and Syndikat forces >>SPOILER<<) are very much tailored towards 3-4 people playing rather than one, and that regardless of difficulty setting having one person makes it rather hard. But hey, they're still enjoyable missions! I just wish BI had included a few missions that delved into a wider NATO/CSAT conflict on the islands, i.e. so we could see proper use of all the new CSAT/NATO textures/assets, like gunship Blackfish support or something.
  12. Aniallator

    V-44X Blackfish open ramp script?

    Ah, I think I see where I fudged up... my apologies, I don't use the config viewer often; I right clicked the Blackfish, opened it in the config viewer, and starting searching directly from there for user actions rather than double clicking the highlighted unit class name. I believe that's where I went wrong. Really appreciate your help, hopefully I can self-manage this in the future :)
  13. Aniallator

    Enhanced Movement

    Yeah sorry, I don't follow the EM thread too closely... will give this a try when I play next :)
  14. Aniallator

    Enhanced Movement

    I thought you were working on a way to allow units to lower themselves from walls/roofs/buildings/heights?
  15. Nice to see you're back :) Still can't wait for some Marine patches eventually!
  16. Looking great @Rebel Man! Best of luck on this project :) Dunno if you've played Project Reality (former BF2 mod now standalone), but this building looks exactly the same as a building in PR: Hard to understand if you haven't played PR's Fallujah or anything, but it's kinda funny :D Keep up the good work!
  17. Aniallator

    V-44X Blackfish open ramp script?

    Yeah, couldn't find it :mellow: I appreciate you trying to help though! And if anyone else knows the script or the action for the ramp I'd be grateful.
  18. Aniallator

    A few questions

    I posted this in the Configs & Scripting subforum, didn't get a reply; thought I might try posting in the more viewed Quesions & Answers subforum. I've also added an additional question. If anyone has an answer, possible answer, or explanation for any of these, please don't hesitate to throw it out there. 1. The flyInHeight script measures altitude above ground level; as a result, aircraft are constantly flying up and down when using this script on hilly/mountainous maps like Tanoa. I'm wondering if it's possible to have the flyInHeight script measure altitude above sea level instead? This would, of course, eliminate the issue and force aircraft to fly without constantly changing altitude for once. 2. The Arma 3 campaign – and several community scenarios, that I've noticed – use a script or something (I don't know what, but I assume it's a script) to make helicopters land quickly and smoothly. Examples are in the beginning of the campaign, when an MH-9 lands near Kerry, or in the Marksmen DLC showcase, when the PO-30 lands on two occasions to infil/exfil you, a Viper team sniper. How do I make helicopters land like this in a scenario I'm making? Skip to 12:40 for an example of the helicopter landing I'm talking about. 3. Is there a way I can set a VTOL vehicle to vector or not vector? It's extremely annoying to spawn a Blackfish/Xi'an in the air and have them blasting at full speed with rotors at full tilt, when I'd like to have them perform hovering helicopter-like movement. There must be a way to enable/disable vectoring for a vehicle or something, limiting them to one or the other. Thanks in advance.
  19. Aniallator

    V-44X Blackfish open ramp script?

    Thank you :) I did take a peak in the config viewer, dunno why I haven't seen. I'll check again.
  20. Aniallator

    A few questions

    Thanks, I will look into that one! I did some experimenting and setting a VTOL's speed to slow seems to put them in the vectored or non-vectored (whichever one it is, I forget) state, though if anyone knows anything more solid, I'd be happy to hear it. I'm going to try (using 3den Enhanced) to limit the VTOL's speed to like 100 km/h and see what effect that has.
  21. Has the uniform pack been updated as well, or is it still at Bravo?
  22. Aniallator

    [WIP] Rhodesia Bush War

    My condolences, that's a hard thing to go through. The screenshot looks excellent, as I know the mod will be :)
  23. Aniallator

    Best Map For Syria-Iraq Conflict

    I'm feeling the lack of a Syrian map as well, and the lack of some high-quality Syrian Civil War factions/assets. Hopefully the modding community will come around on this subject some day.
  24. Aniallator

    Advanced Rappelling

    Is there a way to limit only two people to fastroping at once? I'd rather not have six people fastroping.
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