-
Content Count
443 -
Joined
-
Last visited
-
Medals
Everything posted by Aniallator
-
OPX2/Middle Eastern Style Structures
Aniallator replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Another suggestion. 1. A police station. 2. A building under construction, surrounded by scaffolding, et cetera. -
OPX2/Middle Eastern Style Structures
Aniallator replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Opteryx not sure if this is any help, but you get the idea. Drone footage over Syria. -
OPX2/Middle Eastern Style Structures
Aniallator replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey, everything you have now is amazing, and you seem to know the details required to make these assets true to life! I can't wait to play this stuff. One more suggestion; I'm aware interior assets are going to be very, very limited, but what about some Persian carpets? They're flat and square, so I'm guessing they wouldn't present a big performance impact? They're used throughout the Kunduz map, and it's a neat feature. According to Wikipedia, al-Kut was actually a center for carpet trade for a while, so it's kind of fitting. -
ARMA 3 Addon Request Thread
Aniallator replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
SOME FORM OF CARGO SHIP has been requested by the community for a very long time. Any chance we can actually get one? Please, please, please, please? There are thousands of Somali piracy scenarios that haven't been made because there aren't actually any good cargo ship mods out there. We need a static one, one we can walk on without falling into elysium. It can be under 60 meters, if necessary. Please... someone... -
OPX2/Middle Eastern Style Structures
Aniallator replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've been living in third world countries for eight years now, so if you're not already aware, here are some things to keep in mind. Garbage. Full garbage bags on the edge of streets, plastic bags/bottles, scrap metal, and whatnot lying in the street, dumpsters and full garbage bags strewn around alleys, et cetera. Telephone lines. Telephone lines on telephone poles that go along streets, telephone lines crossing over streets from roof to roof, et cetera. Lots of telephone lines cross over streets, so please don't forget that detail. Walls. Many areas are composed of compounds, and are thus surrounded by around two meter walls topped by broken glass. Burned out cars. 1980s and 1990s sedans and vans burned out and lying in streets. Don't forget these, burned out cars are pretty common, and keep in mind that anything of use on the car will have beem removed by locals (seats, wheels, et cetera), so burned out cars are pretty bare. Graffiti. It's not as common as in, say, the US, but it's there. In your case, you'll need graffiti in Arabic, perhaps some pro-Islamic slogans or something. Not sure what Arabic graffiti composes of. Date palms. Seeing as you're doing an Iraqi setting, date palms are necessary, as they can be found on the islands of main streets. Mosques. Mosques are a necessary, of course, and it'd be great to have more than one kind, as IRL no two mosques are quite the same. That's my input for now, keep it up! I'll try and find some references for al-Kut, if I can. -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
Aniallator replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah, good to hear, I was afraid al-Kut had been dumped. Gorgeous assets, keep it up! I look forward to playing al-Kut some day. -
Al Ayadiya, Al Kut & other Iraqi terrain stuff
Aniallator replied to opteryx's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
@Opteryx, is al-Kut being developed? Or is this dead?