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Aniallator

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Everything posted by Aniallator

  1. Aniallator

    1stBN/160th SOAR Mod ArmA III WIP

    I will be curious to see how their MH-6 compares to the MELB team's bird.
  2. True, though the MG36's bipod and bipod mount is obviously different, and as you said the C mag isn't visual... so kind of pointless...
  3. Okay, cool! Looking forward to what this will bring :)
  4. Sorry, new to RKSL... but what is this mod bringing to A3? I was looking for a Puma and this came up. It's an A2 one though I assume you'll be porting it at some point based on the first post of this thread. Is this mostly BAF equipment plus more skins?
  5. And just to clarify, I'm not saying the BW mod on a whole is inferior. I'm saying the content in BW mod that has been remastered in Kleiderhammer, helmets, uniforms, etc, is of much better quality in Kleiderhammer.
  6. Sorry but that's my opinion, whether you like it or not.
  7. Next update will introduce vests, yes? If so... then I reeeaaally want it, because the great Kleiderhammer stuff just doesn't really go with the (IMO) inferior BW stuff.
  8. Aniallator

    RHS Escalation (AFRF and USAF)

    LOL... always did want RHS to do Russian space ships...
  9. Reference video for the MG36:
  10. Aniallator

    [WIP] Terrain Diyala province Iraq

    Really, really looking forward to this! LOL A3 is in want of two things... a decent Iraq map and a Kiowa. Glad to see Diyala progressing so well! I just hope Opteryx doesn't ditch on Middle Eastern structures and al-Kut.
  11. Thanks for the reply, and I wish you the best of luck in your mod-making endeavors :)
  12. Bug report, when firing the M2 the smoke/steam whatever it is escaping from the barrel comes out of the grenade launcher's barrel. Besides that haven't noticed any bugs, great mod! For anyone out there with the know-how (yeah... not me), it'd be cool to see cleggy's M1117 with an Afghan flag flying off it somewhere. The M1117 is the backbone of the ANA's armored force, and in most of the images I've seen of ANA M1117s, the only difference between a standard M1117 is an Afghan flag flying somewhere.
  13. I have done that of course, has no effect.
  14. Aniallator

    1stBN/160th SOAR Mod ArmA III WIP

    Ah yes, just checked the Wiki and its UH, not MH-60C. Thanks for the info! Honestly not sure, I'd have to know more about what Charlie birds are outfitted with, but something along the lines of long-range radios, hi-spec NV and thermal cameras, the works. If anyone here has seen the film Green Zone, think about the scene towards the end with the Black Hawk (that is then shot down) that's directing the SF forces on the ground for reference. Maybe that was even a Charlie, I have no idea.
  15. Yes, but is the lack of compatibility for switching between flashlight and laser in ACE3 with RHS a bug?
  16. I think this addon requires CUP. Looks good!
  17. Aniallator

    1stBN/160th SOAR Mod ArmA III WIP

    Was it? I assumed it was a Charlie. At the least, it must have been a Lima modified for C2 though.
  18. Reposting this from the RHS thread: EDIT: In ACE3, I have switching between flashlight and laser bound to Shift+L, but for whatever reason this doesn't work in RHS (works with other mods). So I bound User Action 2 to Shift+L and made Accessory Action User Action 2. In-game, pressing Shift+L does nothing. Removing the Shift+L binding from ACE3, it works like a charm. So either ACE3 or RHS is creating an issue when the two bindings are the same, as I tried binding User Action 2 to something else and pressing that worked fine. I use the RHS compatibility PBOs with ACE3, why isn't this compatible?
  19. Aniallator

    RHS Escalation (AFRF and USAF)

    Thank you for clarifying, I wasn't sure if it was ACE3 or RHS that managed the compatibility PBOs. I'll mention this on the ACE3 thread.
  20. Aniallator

    RHS Escalation (AFRF and USAF)

    Thank you. EDIT: In ACE3, I have switching between flashlight and laser bound to Shift+L, but for whatever reason this doesn't work in RHS (works with other mods). So I bound User Action 2 to Shift+L and made Accessory Action User Action 2. In-game, pressing Shift+L does nothing. Removing the Shift+L binding from ACE3, it works like a charm. So either ACE3 or RHS is creating an issue when the two bindings are the same, as I tried binding User Action 2 to something else and pressing that worked fine. I use the RHS compatibility PBOs with ACE3, why isn't this compatible?
  21. Aniallator

    US Military Mod

    I can and have been enjoying the mod via AH, but with development (hopefully) spurring on with this mod I'd rather have it on WithSix for updating practicality. Generally I try to have everything on WithSix, it makes mod management very easy.
  22. Aniallator

    RHS Escalation (AFRF and USAF)

    Help! Is there any way to change the key bindings for RHS features? The dozen or so RHS features that have their own key bindings have weird bindings, and ones that I'd like to change for various reason. How do I do this? I looked at the dropdown menu next to each feature and there are a lot of options for User Action #, but I'm not sure what those are.
  23. Aniallator

    1stBN/160th SOAR Mod ArmA III WIP

    Does the 160th have MH-60Cs in their inventory? C2 birds?
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