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Kalle M.

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Everything posted by Kalle M.

  1. I wouldn't know about some "scarecrows from outer space" but whatever 😄 And about the cockpit. I don't mind the fact, that they reused it's layout from Arma 2's Apache for Mi-48 Kajman. It's a cool design and fun to play despite this. OPFOR has always had pretty decent armory at their disposal in Arma series. CSAT's unique uniforms and gear in Arma 3 may seem weird for some, I can see your point on that.
  2. OPFOR has been pretty decent since OFP. CSAT infantry don't need armored vests, because their uniforms have ballistic protection. I find their equipment quite cool and effective. I'm glad they went a different way with Arma 3.
  3. Kalle M.

    BAF coop mission pack

    Hahhah, glad to hear. Good hunting, mate.
  4. Kalle M.

    BAF coop mission pack

    The link works 🙂
  5. Hello guys. I've got a COOP mission for you to try out! Originally I released this mission last summer 2023, but it turned out to have lots of script errors. Yeah, this was my first true experience of creating a scripted scenario for multiplayer. Fortunately I learned a thing or two and managed to put this project into a working condition. Feel free to try out with your friends: https://steamcommunity.com/sharedfiles/filedetails/?id=2983422293 Now hear this, testing a mission from start to finish constantly is tiring as hell, but I managed to beat this with my friends anyway. It had some errors that I have now fixed. If you encounter any problems, please let me know and I'll look to them as soon as possible. Enjoy.
  6. Kalle M.

    New PC - Port Forward Fail

    Ask your ISP for a public IP. I had my router behind CGNAT so it caused problems and prevented UPnP from working.
  7. If anyone still has this problem, check that you have a public IP and not a CGNAT. I'm not an expert on the subject but CGNAT was the reason why I couldn't use UPnP for Arma 3 or anything else. I got a public IP for free from my ISP and it solved the problem.
  8. Try replacing "\Campaigns\Carnage 2\overview.paa" with just "overview.paa". Check this out: https://community.bistudio.com/wiki/Campaign_Description.ext
  9. Kalle M.

    Interesting fact

    bruh
  10. Kalle M.

    Tank anti air wont fight

    You have a BLUFOR anti-air vehicle and the CAS module spawns a BLUFOR ground attack jet so of course they won't target each other.
  11. Kalle M.

    1988 - Return of The Red Star Redux | RELEASE

    Thanks, glad to hear!😎
  12. 1988 - Return of the Red Star REDUX THIS CAMPAIGN WENT THROUGH A COMPLETE REWORK! MORE INFO BELOW. Redux version 1.1 Google Drive download: https://drive.google.com/file/d/1pY7ZrN82OFpHmtkRxrKfT_BVp5geAlRp/view?usp=sharing Original release Mediafire download: http://www.mediafire.com/file/w6f0hox56vsnzm6/1988P2.zip Campaign: 1988 - Return Of The Red Star Version: 1.1 Author: Kalle AKA Teurastaja Required addons: None Islands: Everon, Malden, Kolgujev, Nogova Playable options: Singleplayer Playable characters: 4 Missions: 12 (intro and credits including) Language: English Features: cutscenes, intros, outros, infantry combat, tank combat mission. Enjoy!
  13. Kalle M.

    1988 - Return of The Red Star Redux | RELEASE

    Thanks for the feedback. I'll take a look at the issue with the second mission.
  14. Arma 3's Eden editor has the same basic stuff from the old school 2D so give it a shot 😉
  15. Is this campaign ever going to be updated to newer versions? I couldn't find a copy of the FHQ debug addon so I'm stuck with Miller's map 😄
  16. Kalle M.

    Z Squadron - UKSF Realism

    "Z squadron"? 😄
  17. Kalle M.

    VBS 3 Script

    I couldn't find a scripting library for VBS but check this out: https://community.bistudio.com/wiki/allowCrewInImmobile
  18. Hi folks! This is my official release of "Operation Nightingale", a singleplayer campaign set in Chernarus 2008. * Features 13 missions including the prologue. * Combined Operations and ACR/BAF/PMC lite or full are required. Editing and/or releasing my work without my personal authorization is prohibited. Redux version 1.01 * Changed waypoint combat modes from RED to YELLOW to make AI units stay and advance in formation. No stragglers. Download via Google Drive: https://drive.google.com/file/d/13eTJKwcn8DT9qn9FLIxXX0Z_m2ZwjBNm/view?usp=share_link This campaign does not represent my current mission editing skills as it was developed about 4 years ago and lots of shit has changed since then. However, I have reworked the campaign but I kept most of the concept as original. My editing methods have changed alot since I first started working on this. Enjoy! Kalle
  19. The redux version is finally here! Enjoy!
  20. Thanks for the feedback once again. I'll check it ASAP. I am currently working on the last mission so I'll release the full campaign soon.
  21. I uploaded a new version including the first ones slightly updated.
  22. Hi! Thanks for the feedback! The AI in the first mission should proceed to the castle normally. I'll check that. You have a GPS that has an altitude indicator. I'll add a hint for the player to use it. About the mission Show Time, I have now limited viewdistance for better performance and rebuilt all OPFOR formations. I'll check it once more to be sure. Also, the campaign structure is now fixed. I have made some changes here and there to simplify it. I'll get to it once I have done my duties today.
  23. Hello there. First 8 missions are now available to be tested. The prologue and a smaller briefing mission are also included. Please provide feedback and criticism if possible.
  24. I'll update the post when it's ready for release.
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