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Xorpane

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Posts posted by Xorpane


  1. Hello together,

     

    im currently working on a new vehicle, but now i have a problem which i can´t solve.

    My vehicle appear correctly in the Editor, Arsenal and if you start a mission in the editor, also in this Zeus it appear, but it didnt appear in Zeus on a dedicated Server.

    With "appear" i mean not showing up in the Zeus list where you can select which unit/object you want to place.

    It is working if you spawn the vehicle on the server with the console, with "createVehicle"

     

    I hope that someone could help me

     

    Greetings

    Xorpane


  2. Dear People,

    im sad to say this but this Project is Closed

    I now received a answer by Frankymann and he is not give me the Permission to unbinarize the Model which i understand.

    So now I have to cancel the Project because I'm on a step where I can't do more.

    if you need more Information you can contact me privately.

     

    Thanks for your Feedback and all the Support.

     

    But this isn't the end, I'm currently working on many things to bring us Vehicles from the "Bundeswehr" to Arma3

     

    Greetings

    Xorpane

     


  3. FlaRakSys Roland (FFR)

    4l2vvnxe.jpg

     

    Description:

    This is the FlaRakSys Roland (FFR) from the "Luftwaffe".

    More information in german : FlaRakSys Roland (FFR)

    Currently im working on this project until i get more permissions for my other projects

     

    Progress/Problems:

     

    - New textur for "Flecktarn" and "Tropentarn" (Currently: 0%)

    - Support for PIP (Currently: 50%)

    - Sounds (Currently: 50%)

    - Animations (Currently: 75%)

    - Lights (Currently: 0%)

    - Turret (Currently: 30%)

    - Driving Model (Currently: 25%)

    - Geometry Model (Currently: 0%)

    - Shadow Model (Currently: 0%)

    - Details in Model (Currently: 10%)

     

    Time plan:

     

    I don't have a schedule or a release date at the moment.

     

    Devs:

     

    - Xorpane

     

    Contact:

     

    @BIS Forum : privat message @ Xorpane

    TS3: Xorpane @ 138.201.18.165

     

    Credits:

     

    BIS -  for the great game & the great mod compatibility.

    Cubus - 3D Model & Textur

     

    Media:

    4l2vvnxe.jpgqzwftpkm.jpgls4zjmtn.pngnklwe2f5.jpg

     

    Greetings

    Xorpane

    • Like 8

  4. Hello together,

    first sry from me to you all that i didnt give a Response to you 

     

    And now to my Projects:

    1. Yes all the Projects are not closed and I'm working on them 

    2. Currently I have again to wait to get Permissions, so currently I can't work ok them

    3. In Fact of that , that i can't do anything more currently on the Projects I freezed them and now i currently work on a new Project.

     

    For my new Project I have all Licenses and it will be made completely by myself ( Just the base 3D Model comes from someone else but I have the Permissions)

    This new Project will be the "flaraksys roland" I will open a new Thread this weekend with more Information for you

     

    until I have the needed Permissions for the other projects, i will work on the Roland

     

    Sry for the bad English 

     

    Greetings 

    Xorpane

     


  5. First thanks for your Response,

     

    i asked in a Message, Frankyman for explicit permission to unbinarinzing that model, but at the moment i have to wait for his replay.

     

    My Problem with the Sound is that, the TpZ Fuchs has at the moment no PhysX model/support so he dont have "RPM" and without that i cant make the engine Sound right.

    All other Sounds like Crash/Weapon/Underground(Driving Surface) Sounds are already integrated and are functional but at the moment the TpZ Fuchs engine Sound is silent.

     

     

    Greetings

    Xorpane


  6. Hello together,

     

    im now releasing the first version of the FlakPz Gepard Port from Arma2, it still has some Bugs(mainly with the Sounds) but im working on it.

    This is also an Project, where everyone who want, can work with, if you changed something please create a Pull Request on Github and i will try it to check it fast and merge it into the next Version.

    And here another thanks to Frankyman who allowed me to port his great Vehicle

     

    This mod requires BWA3

     

    This mod is released under this License:

    APL-SA.png

    License

     

    Downloads:

    Github (Mainly for Devs)

    Download-Server-1 (<-- currently Offine)

     

     

    Greetings

    Xorpane


  7. Dear Community,

     

    At the moment i stuck at a big Problem,

    Frankyman the maker of the TpZ Fuchs model dosent have anymore the orginal p3ds files, and currently i don´t get response, if he have the Orginal 3d Models, the problem is without the p3d file i can´t add "Engine Sounds" to the vehicle and Arma3 featuers like PiP.

    But i don´t want to crack(unbinarize) this p3d´s because its not allowed by BIS(i heard/saw this in the Internet) .

    So that mean for you and me, if no one other has a Idea for me to fix the Sound problem which is my main problem, i have to stop this project.

     

    Greetings

    Xorpane


  8. A small little update.

     

    I added a useraction for "folding up" the Waterprotectionshield and a useraction for "building up" the extra protection for the gunner.

     

    Here some screen´s:

     

    oql2l5w5.jpg

    lxuzqkfx.jpg

     

     

     

    And there is also an new information:

     

    I plan now to add a " Radio Operation Center" version of the TpZ Fuchs, which will have a repeater that make your TFAR radio send and recive signals with a higher range. (--> The TpZ Fuchs will also work without TFAR but this special version will than missing)

    The Idea to this version of the TpZ Fuchs comes from Gameronkel  & Dennis.

    Im currently searching someone who can design an Radiotransmitter model & animation, so if you want to help me in this problem, please write me a message or contact me on Teamspeak.

     

    Greetings

    Xorpane

    • Like 3

  9. G250 Wolf [Arma2 Port]

     

    vjap5rs3.jpg

     

     

    Description:

     

    Like my other projects ,the TpZ Fuchs and the FlakPz Gepard, me and my squad have been missing many of the Bw vehicles which were avabile in Arma2, so i ported this Vehicle as well

     

    Planned features:

     

    - Support for PiP

    - Support for PhysX

    - Better Driver Position

    - Retex for all Version´s (Flecktarn,Tropentarn & Winter)

     

    Time Plan:

     

    I want to release this Project on Github till the end of february (no guaranty).

     

    Devs:

     

    - Xorpane

     

    Contact:

     

    @BIS Forum : privat message @ Xorpane

    TS3 Ip: 89.163.222.21

     

    Credits:

     

    BIS -  for the great game & the great mod compatibility.

    Orginal Arma2 Mod

     

    Special thanks go to

    Frankyman (For the Arma2 version & permission to port it to Arma3)

    8.Luftlandedivision (For testing)

     

    !This version doesn´t depend on Lucian`s work !

     

    Media:

     

    vjap5rs3.jpg c5jt6gd5.jpg hyyvftua.jpg  b29w8kpy.jpg kxivmcmt.jpg

     

     

    Greetings

    Xorpane

    • Like 5

  10. FlakPz Gepard [Arma2 Port]

     

    tgjnmu8y.jpg

     

    Description:

    Like my other project ,the TpZ Fuchs, me and my squad have been missing many of the Bw vehicles which were avabile in Arma2, so i ported this Vehicle as well

     

    Planned features:

     

    - Support for PiP (0%)

    - Support for PhysX (0%)

    - Particle Effect´s for the Gun (75%)

    - Working Light System (0%)

    - Working Driver Hatch (0%)

    - Retex for all Version´s (Flecktarn,Tropentarn & Winter) (0%)

     

    Time Plan:

     

    I want to release this Project on Github till the end of february (no guaranty).

     

    Devs:

     

    - Xorpane

     

    Contact:

     

    @BIS Forum : privat message @ Xorpane

    TS3 Ip: 89.163.222.21

     

    Credits:

     

    BIS -  for the great game & the great mod compatibility.

    Orginal Arma2 Mod

     

    Special thanks go to

    Frankyman (For the Arma2 version & permission to port it to Arma3)

    8.Luftlandedivision (For testing)

     

     

    This mod is released under this License:

    APL-SA.png

    License

     

    Downloads:

    This mod requieres BWA3

    Github (Mainly for Devs)

    Download-Server-1 (<-- currently Offine)

     

    news_download_a3_3.png

     

    Media:

     

    tgjnmu8y.jpgtelggatl.jpg

     

    Greetings

    Xorpane

    • Like 7

  11. In fact, many people tryed to get the TPz Fuchs from the beta-testers without their and my permission.

    I will release it, in the unfinished state, in the next 1-2 months.

    I will put it on Github so everyone who want, can edit things in this project.

     

     

    I also want to say at this point, THANK YOU to Kastor & Gameronkel for the great new (re-)texture for the TpZ Fuchs.

    If you have Question to this Project or you want to test the TpZ Fuchs before it get "released" (you can get it if you work on it with us) you can contact me trough the BIS Forum or by our TS3 IP

     

    TS3 Ip: 89.163.222.21

     

     

    //Edit

    German is my mainlanguage and my English is very bad, sry for my bad English.

     

    Greetings

    Xorpane

    • Like 1

  12. Really great! I always wanted the Tpz in Arma 3. I am not quite sure, but wasn´t the 1A6 still amphibious? Later they removed this function, because the protection became to heavy, but it would be nice to have this feature.

     

    Best regards

    reforger

     

    Yes that´s right the Fuchs 1A6 is amphibious, and that feature is already integrated.

     

    And thanks for the feedback ! :D

     

     

    Greetings

    Xorpane

    • Like 1

  13. TPz Fuchs 1A6 [Arma2 Port]

     

     

     

    8ais282g.jpg

     

     

    Description:

     

    My squad and me have missed Bundeswehr vehicles from the years 2010 to 2012. That's why I port currently the TPz Fuchs from Arma 2 to Arma 3.

     

    Planned features:

     

    - Retex for both versions (Armored & BAT)

    - Support for PIP

    - Support for PhysX

    - New sounds

    - New animations

    - New lights

    - And more

     

    Time plan:

     

    I don't have a schedule or a release date at the moment.

     

    Devs:

     

    - Xorpane

    - GamerOnkel

    - Kastor

     

    Contact:

     

    @BIS Forum : privat message @ Xorpane

    TS3 Ip: 89.163.222.21

     

     

    Credits:

     

    BIS -  for the great game & the great mod compatibility.

     

    Special thanks go to

    Frankyman (For the Arma2 version & permission to port it to Arma3)

    Snorri (For the Arma2 version & permission to port it to Arma3)

     

    Media:

     

     nzqbucst.jpg q6xdkdzo.jpg s9t7mjr3.jpg re4uoaoq.jpg 3ltuznkh.jpg

     

     

     

     

    Greetings

    Xorpane

    • Like 8
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