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Everything posted by Jack Ost
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No don't use a public variable for each script. Try something like this -> In object.sqf _myVehicle setVariable ["myItem", _item, true]; In keypressed : _item = _myVehicle getVariable "myItem"; Read this for further informations : https://community.bistudio.com/wiki/Variables
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No it's wrong. Hint and keypressed are independent. Hint execute at the moment your vehicle pass through the sphere. And keypressed is the moment you choose to use your item. getObject.sqf should have selectRandom and switch with hint only. Keypressed should have switch with each item script only.
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Hi rebelvg, There is a small error with ace and Headless client (from rpt) :
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Hi, It's normal that author property is not share by inheritance ? For example, I have : class cfgWeapons { class H_Beret_02; class myDLC_Beret_Base: H_Beret_02 { dlc="myDLC"; author="Me"; scope=0; }; class MyBeret: myDLC_Beret_Base { scope=2; displayName="(myDLC) Beret"; hiddenSelectionsTextures[]= { "\myDLC_items\data\Beret\myDLC_beret.paa" }; picture="\myDLC_items\data\Beret\myDLC.paa"; }; }; And MyBeret have all elements good except author, it's written unknown author. What is wrong ?
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OK, thank you for the answer. Same thing for dlc property, I suppose.
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If you want to have hint before pressing key, you should make select random in another script that keypressed.sqf. Script called getObject.sqf for example, and here you use select random then you add hint. And for share your variable _item, you should use public variable attach to the vehicle (https://community.bistudio.com/wiki/setVariable).
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Add your hint for each case in your switch ?
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Allways use displayAddEventHandler instead of displaySetEventHandler.
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Hi, try to use random number then use switch with add action for each case. (https://community.bistudio.com/wiki/switch_do) You doesn't need to use an array.
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patch Black Sky Global Patch
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Small update : - Add of Diaoyu map patch (original custom weather is preserved) - Remove Evergreen patch due to recent release - Remove Ural patch due to new version - Rebuild all pbo in order to allow to sign it -
Hi, try to use trigger with condition : vehicle and sphere positions matches. And for action : https://community.bistudio.com/wiki/addAction
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oh yeah, thanks BIS :
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[CLOSED] FFAA V6 (Spanish Army Mod)
Jack Ost replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Very nice map, some new buildings very cool, airbase is nice too. Two small bad points, sat texture is strange and JBAD requirement is less cool (I would have liked cup dependance). But good work, continue like that -
[IceBreakr/IBIS] Isla Duala for A3
Jack Ost replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Maybe you can keep the actual version for non apex owners and add a copy of your map with apex trees for apex owners ? Like, Isla duala standard version and isla duala apex version. Just an idea. -
Hi duda, I know you're working on amazing train mod so I've a question. Are you still working on this script or you have stop this project ? I'm looking for a script like this and you seem to be the last hope ^^ and cool video :)
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Advanced Train Simulator (ATS)
Jack Ost replied to duda123's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, Very nice mod, it's cool. Have you plan to add awesome train klaxon ? -
Try to connect your game client with profile HC1 and with BattleEye activated. Then move user profile of HC1 from Arma 3 User Directory to server users profile directory. It's works for me.
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lite_Bornholm - AiA TP/CUP compatible Bornholm
Jack Ost replied to Tonto-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Work for me on 1.66, with only cup+bornholm_lite+fix. Known issue : if you load unfixed map first, the blue sky will be not loaded on the fix (you should load the fixed map in first) -
Hi, There is a command or a function to drop the vehicle weapons (like bombs on a plane) ? Not firing but dropping. The command "removeWeapon" keep the weapon on the vehicle.
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patch Black Sky Global Patch
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I'm sorry but I patch only finished or almost finished maps. Author note say : "This is an unstable alpha version with some problems, use at your own risk!". Answer on your pm. I patch only arma 3 maps. -
[Release] Keyhandler with modificators
Jack Ost replied to MasterPuffin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
- 10 replies
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- 1
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- scripting
- keyhandler
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ILBE Assault Pack with RT-1523G / TFAR
Jack Ost replied to raspu86's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Unfortunately yes, I've the last version 1.2.2 And my rpt is deleted :/ -
Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Jack Ost replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Thanks a lot for your answer. It's not yet on the wiki page so I thought there was nothing about.- 954 replies
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- electronic warfare
- radar
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Jack Ost replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
LCtrl+R can be set by command ? sadly no !- 954 replies
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- electronic warfare
- radar
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Jets - Sensor overhaul (Radars, IRs, Lazors, PGMs)
Jack Ost replied to oukej's topic in ARMA 3 - DEVELOPMENT BRANCH
Please, why command "setVehicleRadar" only for AI units ? No chance to have a command that activate/disable the radar dynamically for players ?- 954 replies
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- electronic warfare
- radar
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