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Jack Ost

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Everything posted by Jack Ost

  1. Jack Ost

    Vcom AI V2.0 - AI Overhaul

    Here is cba settings for vcom ai (server side pbo) : https://1fichier.com/?iuq3mwq9yd There is not all settings but it's enough for configure the most used.
  2. Jack Ost

    Ravage

    Hi, Thank you to do it, I don't have enough time at this moment. If you want to send me it, I can add your contribution in my list of downloading content.
  3. Jack Ost

    Black Sky Global Patch

    Hi, when I have more time, I will look at this.
  4. It's the hunger games :P
  5. Jack Ost

    [Help]

    Hi, did you forget ";" at the end of your file ?
  6. Ingame french voices are special, funny for metropolitan frenchs.
  7. Jack Ost

    Forums Upgrade

    Same for me. Me it's random, sometimes 504, sometimes 502, sometimes it works after 5 min of waiting, sometimes works perfectly during 30sec. 5 minutes to post this message ...
  8. Map Used : XCAM Taunus Mods Used (visible) : RHS GREF, RHS USAF, R_Unfold, TFAR, (maybe Robert Hammer M4/M16 Pack) by Advanced Realism Clan
  9. Jack Ost

    RHS Escalation (AFRF and USAF)

    Many thanks for this information.
  10. Jack Ost

    RHS Escalation (AFRF and USAF)

    Hi, I need information about the kamov 52. The GOES-451 (camera for gunner) has no color view ? What's the default view before white/black hot view ? It's black and white view ?
  11. Map Used : Takistan Mods Used (visible) : RHS AFRF by Advanced Realism Clan
  12. Map Used : Chernarus Mods Used (visible) : RHS AFRF , Immersion Cigs by Advanced Realism Clan
  13. OK thank you for the indications.
  14. Very nice, love it ! (Small bug ?) I notice that quads are very slow when climbing offroad on Malden.
  15. Jack Ost

    Black Sky Global Patch

    You are free to share it ;) But don't forget to notify users that it's based on a map of arma2.
  16. Jack Ost

    Black Sky Global Patch

    Hi, it's not an arma 3 made map, it's armed assault made.
  17. Jack Ost

    Vcom AI V2.0 - AI Overhaul

    Hi @genesis92x, How to load custom config before start (on server) without use filepatching ?
  18. if someone want the good init for the EH : params ["_position", "_entity", "_listPath"]; [_entity] spawn { params ["_entity"]; _wait = missionNamespace getVariable ["ACC_Eden", false]; if (_wait) exitWith {}; missionNamespace setVariable ["ACC_Eden", true, false]; waitUntil {!isNull (uiNamespace getVariable ["RscDisplayArsenal", displayNull])}; missionNamespace setVariable ["ACC_Eden", false, false]; _display = uiNamespace getVariable ["RscDisplayArsenal", displayNull]; sleep 1; [_display] call ACC_fnc_arsenal_Opened; } _listPath seem to stay allways null but I don't need it.
  19. Hi all, I have a problem with the "ArsenalOpened" scriptedEventHandler. This EH work in the game but not in Eden Editor. I have a function to declare EH at start. CfgFunctions from config.cpp : class arsenal_postInit { postInit=1; //doesn't work for Eden Editor preStart = 1; //doesn't work for VirtualArsenal from Menu (and ingame) and Eden Editor }; arsenal_postInit Function : if (hasInterface) then { [currentNamespace, "arsenalOpened", ACC_fnc_arsenal_Opened] call BIS_fnc_addScriptedEventHandler; }; What is wrong ? It's a bug ?
  20. Thank you so much, it's work fine. I need to make some adjustments but the EH works.
  21. Firstly, thanks for your answer. Why postInit : Because prestart doesn't work at all Why not missionNameSpace : I used missionNameSpace but for my problem, I thought that there is a special namespace for eden. I try this : [missionNamespace, "arsenalOpened",{cutText ["it's work !","PLAIN",2];}] call BIS_fnc_addScriptedEventHandler; Result : - It's work perfectly with "preInit=1;" in the game and in the menu but NOT in eden. - It's doesn't work at all with "prestart=1;". Why hasinterface useless ? I don't want that my script will be run by the server.
  22. Jack Ost

    Reverse Thrust

    Hi, Check it for install : http://www.armaholic.com/page.php?id=29755 Guide is available freely, 1fichier.com is a free website with premium accounts. But I think this mod need an update...
  23. Jack Ost

    BackpackOnChest

    We use it, no problems for us.
  24. Jack Ost

    RHS Escalation (AFRF and USAF)

    OK thanks for the answer.
  25. Jack Ost

    RHS Escalation (AFRF and USAF)

    Hi, Very happy of the update :) Spetsnaz uniform not included in this patch ? (facebook link)
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