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Everything posted by Jack Ost
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Vcom AI V2.0 - AI Overhaul
Jack Ost replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Here is cba settings for vcom ai (server side pbo) : https://1fichier.com/?iuq3mwq9yd There is not all settings but it's enough for configure the most used. -
Hi, Thank you to do it, I don't have enough time at this moment. If you want to send me it, I can add your contribution in my list of downloading content.
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patch Black Sky Global Patch
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, when I have more time, I will look at this. -
Podolsk city, district #4 terrain
Jack Ost replied to Apollyanna's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It's the hunger games :P -
Hi, did you forget ";" at the end of your file ?
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french armed forces [WIP] OFrP : Operation Frenchpoint
Jack Ost replied to OFrP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ingame french voices are special, funny for metropolitan frenchs.- 106 replies
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- ofrp
- operation frenchpoint
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Same for me. Me it's random, sometimes 504, sometimes 502, sometimes it works after 5 min of waiting, sometimes works perfectly during 30sec. 5 minutes to post this message ...
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Jack Ost replied to Placebo's topic in ARMA 3 - GENERAL
Map Used : XCAM Taunus Mods Used (visible) : RHS GREF, RHS USAF, R_Unfold, TFAR, (maybe Robert Hammer M4/M16 Pack) by Advanced Realism Clan- 6850 replies
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RHS Escalation (AFRF and USAF)
Jack Ost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Many thanks for this information.- 16549 replies
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RHS Escalation (AFRF and USAF)
Jack Ost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I need information about the kamov 52. The GOES-451 (camera for gunner) has no color view ? What's the default view before white/black hot view ? It's black and white view ?- 16549 replies
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Jack Ost replied to Placebo's topic in ARMA 3 - GENERAL
Map Used : Takistan Mods Used (visible) : RHS AFRF by Advanced Realism Clan -
Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
Jack Ost replied to Placebo's topic in ARMA 3 - GENERAL
Map Used : Chernarus Mods Used (visible) : RHS AFRF , Immersion Cigs by Advanced Realism Clan -
6 x 6 Recce/Special Forces ATV
Jack Ost replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK thank you for the indications. -
6 x 6 Recce/Special Forces ATV
Jack Ost replied to Neddles's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very nice, love it ! (Small bug ?) I notice that quads are very slow when climbing offroad on Malden. -
patch Black Sky Global Patch
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You are free to share it ;) But don't forget to notify users that it's based on a map of arma2. -
patch Black Sky Global Patch
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, it's not an arma 3 made map, it's armed assault made. -
Vcom AI V2.0 - AI Overhaul
Jack Ost replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi @genesis92x, How to load custom config before start (on server) without use filepatching ? -
[Solved] ArsenalOpened ScriptedEventHandler in Eden Editor
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
if someone want the good init for the EH : params ["_position", "_entity", "_listPath"]; [_entity] spawn { params ["_entity"]; _wait = missionNamespace getVariable ["ACC_Eden", false]; if (_wait) exitWith {}; missionNamespace setVariable ["ACC_Eden", true, false]; waitUntil {!isNull (uiNamespace getVariable ["RscDisplayArsenal", displayNull])}; missionNamespace setVariable ["ACC_Eden", false, false]; _display = uiNamespace getVariable ["RscDisplayArsenal", displayNull]; sleep 1; [_display] call ACC_fnc_arsenal_Opened; } _listPath seem to stay allways null but I don't need it. -
[Solved] ArsenalOpened ScriptedEventHandler in Eden Editor
Jack Ost posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Hi all, I have a problem with the "ArsenalOpened" scriptedEventHandler. This EH work in the game but not in Eden Editor. I have a function to declare EH at start. CfgFunctions from config.cpp : class arsenal_postInit { postInit=1; //doesn't work for Eden Editor preStart = 1; //doesn't work for VirtualArsenal from Menu (and ingame) and Eden Editor }; arsenal_postInit Function : if (hasInterface) then { [currentNamespace, "arsenalOpened", ACC_fnc_arsenal_Opened] call BIS_fnc_addScriptedEventHandler; }; What is wrong ? It's a bug ? -
[Solved] ArsenalOpened ScriptedEventHandler in Eden Editor
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thank you so much, it's work fine. I need to make some adjustments but the EH works. -
[Solved] ArsenalOpened ScriptedEventHandler in Eden Editor
Jack Ost replied to Jack Ost's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Firstly, thanks for your answer. Why postInit : Because prestart doesn't work at all Why not missionNameSpace : I used missionNameSpace but for my problem, I thought that there is a special namespace for eden. I try this : [missionNamespace, "arsenalOpened",{cutText ["it's work !","PLAIN",2];}] call BIS_fnc_addScriptedEventHandler; Result : - It's work perfectly with "preInit=1;" in the game and in the menu but NOT in eden. - It's doesn't work at all with "prestart=1;". Why hasinterface useless ? I don't want that my script will be run by the server. -
Hi, Check it for install : http://www.armaholic.com/page.php?id=29755 Guide is available freely, 1fichier.com is a free website with premium accounts. But I think this mod need an update...
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We use it, no problems for us.
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RHS Escalation (AFRF and USAF)
Jack Ost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
OK thanks for the answer.- 16549 replies
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RHS Escalation (AFRF and USAF)
Jack Ost replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, Very happy of the update :) Spetsnaz uniform not included in this patch ? (facebook link)- 16549 replies
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