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Everything posted by HeroesandvillainsOS
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ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Release notes are here: https://github.com/ALiVEOS/ALiVE.OS/releases/tag/v1.8.0.1808241 -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FYI we’ve updated on Steam Workshop and probably our website. Not sure when or if we’ll have an official release post; just wanted to give everyone a heads up ALiVE has updated. -
ALiVE ORBAT Creator - Write Files ?
HeroesandvillainsOS replied to scottb613's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can we get a mod to merge this into the ALiVE thread? Sorry I don’t use ORBAT much myself but I’d at least like to see your question get to the right place and looked at by the right people. -
CBA - Community Base Addons - ARMA 3
HeroesandvillainsOS replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Just a heads up the Steam page for CBA doesn’t seem to be working. -
[IceBreakr/IBIS] Southeast Angola 1974
HeroesandvillainsOS replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Here's the map index which you can use with ALiVE until the next release is out. Place the X folder inside your mission's root folder (where the mission.sqm is. Put it in the same place) and ALiVE will pick up the index automatically. https://www.dropbox.com/s/byvwju67zwtq31o/seangola.zip?dl=0 -
[IceBreakr/IBIS] Southeast Angola 1974
HeroesandvillainsOS replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Custom Objectives should work for now. Haven’t had a chance to DL the map yet. Are there enough buildings placed to justify a proper ALiVE index, or will it need to be all Custom Objectives regardless? If we’re talking dozens of buildings, an index probably wouldn’t matter. If it’s much more than that, yeah I’ll index it. Let me know. EDIT: It’s been brought to my attention Custom Objectives may not work anymore on unindexed maps (they used to and should but it’s possible something changed). I’ll try to index it ASAP. -
Can someone explain sling loading to me?
HeroesandvillainsOS posted a topic in ARMA 3 - QUESTIONS & ANSWERS
So I'm setting up a mission and I'd like to have it so players can sling load vehicles if they choose. I've never added it to a mission before so I don't know how to properly make the option available. So how do I do this? Do I just plop the module down and viola, people can now sling load? Or do I need to sync the module to any helicopter I manually place down in the editor? Can AI pilots use this feature, or is it just for human pilots? Example: Let's say I really want the AI to drop me off a vehicle or pick me up and take my vehicle with me. Is there a way to ask for that or is the game really not capable of such a thing? I really know nothing about how to implement it into a mission or what it actually looks like to use it in game so any info on the topic would be really helpful. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you post a vanilla mission and/or a rpt file from a vanilla mission that won’t load? Some errors have been reported and seen internally with Logistics, but no reports of an error preventing a mission from loading completely have been shared directly with the devs yet. This would be useful if you could. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@fycj If you get a chance to confirm if this is with a fresh start of the mission, or when loading a save, that would help me out seeing as it’s a mission I made and don’t have a ton of testing time testing on my own right now. -
I’m not totally sure on the respawn thing, but for AI to teleport to you on mission start, look through this thread: http://alivemod.com/forum/1613-ai-teammates-location-persistence-solved/0 But read through it in its entirety, I think Spyder made some adjustments to the code as the thread went on.
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Community Factions Project
HeroesandvillainsOS replied to tupolov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This should get you access: https://discord.gg/T8Vnjj -
My profile won't load. I really could use some help
HeroesandvillainsOS replied to HeroesandvillainsOS's topic in ARMA 3 - TROUBLESHOOTING
The only way I was able to fix it was by a clean operating system re-install. Just reinstalling Arma did not fix it. I had to wipe Windows and reinstall it. -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Oh and here I was thinking I could make a new ALiVE friend :( -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Who the heck is Danny? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@drdetroit don’t worry about the performance warning. That was put in place mainly when Arma was 32 bit, which used to show up in-game on screen but now has been relegated to the rpt file only. As long as performance is fine, don’t worry about it the message is normal. EDIT: lol I am stupid. I didn’t read the actual error. Just did and I don’t know what that one means. :( -
Illumination disappears when simulation is disabled (camping lantern)
HeroesandvillainsOS posted a topic in ARMA 3 - TROUBLESHOOTING
In RC 1.60, I'm noticing items such as the camping lantern don't illuminate if you disable simulation. This pretty much means you can raise the object (example: like placing it on a table you can't snap the object to). I'll have to look through other lit objects to see how universal this is. I don't recall this being the case in 1.58. Perhaps I'm wrong on that? -
Chernarus 2035 (Chernarus + Utes + More)
HeroesandvillainsOS replied to crazy mike's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We index maps based on building ID’s, and it’s a manual process (each building needs to be categorized by a human. The finished index gets included within ALiVE), so there’s really no sense in us indexing unless there’s a large gap between updates or until the map is done (or at least the buildings part). -
@AZCoder I don’t mean to be beta testing your Steam page but you should add some screenshots at the very least and maybe a video like you did for Shadow Fall. I feel like Steam users need the decoration to commit to the subscription.
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Awwwwww yeaaaaah. Congrats on the release AZCoder!
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And AI compatibility. It doesn’t even exist to me since AI can’t revive me.
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This scene is everything to me. :) Since release is pending, I just wanted to pop in and say I’m totally honored to have been entrusted with beta testing this campaign. It’s been quite the experience. When I purchased Arma 3 years and years ago (it was right after MANW was in the gaming press), I originally bought it after doing research and what sealed the deal for me was all the nifty user made SP content I’d heard about being shared on Steam. In my mind, there would be a wealth of fan-made stories, with cutscenes and voice overs and globetrotting and cool tactical scenarios. Of course, after getting it, and although Arma 3 would become my favorite game of all-time, it was for new reasons I discovered, and friends I met (mostly here). Arma was mostly never the game I had “hoped” for (not in a bad way, by any means), but from time to time a handful of SP experiences do remind me of the game I originally wanted (Johnnyboy, your newest mission is a perfect example of this hidden gaming treasure I stumble upon from time to time!). Let me tell you , Gambit Royale is everything I’d ever wanted when I originally decided to buy Arma 3. This campaign is lovingly made. The story really grabs you, the voice overs are very well done, and man oh man, the cutscenes and the “Uncharted-like” adventure this sets you on from country to country is a real treasure. Anyway, I just wanted to thank AZCoder for trusting me enough to test and try to break this thing, for being a really cool and creative dude, and for yet another remarkable campaign. Enjoy everyone (when it’s out, which should be soon)!
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[FOX] Mosque Prayer
HeroesandvillainsOS replied to DeathF0X's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lythium almost certainly doesn’t have the default minaret object (I haven’t checked the classname but it’s probably different). Check the spoiler above for mission makers. -
Community Upgrade Project - CUP Terrains
HeroesandvillainsOS replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Start the game. Start a mission or go on the editor and walk around where you have this problem. Close the game. Then... My computer\users\username\appdata\local\low\Arma 3\inside here is a rpt file with a time stamp for when you just closed the game. -
[WIP] Terrain Diyala province Iraq
HeroesandvillainsOS replied to Cype_Revenge's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Why do you need a server to show a problem with the map? What’s the problem exactly? The stuttering every few seconds when moving I mentioned above 8 months ago? -
ALiVE - Advanced Light Infantry Virtual Environment 1.0 (GA)
HeroesandvillainsOS replied to ALiVEmod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
See my reply here: http://alivemod.com/forum/4034-mission-not-saving @damsous