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Capt. Fantastic

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Posts posted by Capt. Fantastic


  1. Current Release: None
    New Release: None
    Predicted Release: v1.0.0 - 29th July 2019
    Update: 

    Hello everyone, 

    As of yet no release as I am still having to amend things on the map but I have set a new date being the 29th of this month as a possible release if all goes well. 

    Thanks for your patience as always, I will keep posting screenshots and images as development continues in the next week or so.

    • Like 1
    • Thanks 2

  2. Current Release: None
    New Release: None
    Predicted Release: v1.0.0 - 1st July 2019
    Update: 
    So I have been extremely productive over the last few days, with terrain creation and modification, road placement and precision. The map now has a very good feel about it and there aren't any objects on it yet...
    Linked are 2 screenshots from in-game showing the terrain at a distance with the satellite image over it, this image will be more detailed in the future but for the current state it is fine.

     

    Things I will now begin to work on;
    - Custom Road Textures, this is to match the stone pathways the island actually has.
    - Terrain detail, this is the base terrain gaining more detail and being 100% accurate.
    - Ground textures, looking online at images and video I have seen a slight difference between the textures and reality so this is key to make the island immersive.
    - Clutter, flat textures are boring and the correct look for grass and other plants is key to adding a living feel to the island.

     

    After these few things, it will be buildings and vegetation, I will try to keep this as accurate as possible to the reallocation but some variance will be implemented to give a better gameplay experience. (e.g. military positions will be added)

     

    Images: 

    In-Game Image 1 

    In-Game Image 2

    • Like 6

  3. On 6/10/2019 at 10:12 PM, GEORGE FLOROS GR said:

    Hello there Capt. Fantastic !

    It's very nice to see and enjoy my homeland in game !

    Donousa is really a lovely island of Greece , i would like to have a trip there sometime !

     

    For anyone who would like to see more videos from there :

    https://www.youtube.com/channel/UCcXLBNIIzJHiPr7LGWlOEuA

     

    I'll be waiting for the release !

     

    Thank you very much and Love from Greece , the summer is waiting !

     

    Hey George!

     

    Glad you like my plans, I found the island by accident just looking over the area and thought it looked like a good place to start a collection of maps with. Thanks for the link I will be using it to make the island as realistic as possible!

     

    Cheers,

    Capt. Fantastic

    • Thanks 1

  4. Hello everyone,

    Its been about 3 years since I last made a map for Arma 3 and I am back working on a small project that I hope to release a working version on soon.

    The island information is below and I will upload a high-resolution satellite image later today for people to see the real world location.

    Here are the map details;

     

    Predicted Release: v1.0.0 - 1st July 2019

    Map Name: Donousa

    Location: South Aegean Sea

    Size: 8km x 8km

    Highest point: 385m (1263ft)

    Climate: Hot, Dry and Generally Arid

    Population: 167

     

    Civilian Locations: 

         Capitol: Donousa

         Villages: Mersini (South East), Kalotaritissa (North) and Charavgi (South)

     

    Military Locations:

    Small checkpoints, one central base for a small garrison

     

    Road Types:

    Single Main Highway, Dirt Roads, Dirt Tracks, Footpaths

     

    Vegetation Types:

    Bushes, Trees, Low & Overgrown Grass

     

    Satellite Image: Link To Imgur

     

     

    • Like 7
    • Thanks 1

  5. Hey Guys,

    So I have begun to work in my maps again and will be updating it soon hopefully.

    To start what I have done so far:

    - Improve the terrain

    - Updated height mapping to correct scale and positions

    - Updates shape of the island and features around the island

    - Roads placement

    - Correct roads types are now in place and will be updated to U.K. looking roads

    - Using QGIS I have taken the real placements of the roads so it's all correct

    What is still needed:

    - Texture Updates

    - improving the terrain with correct textures that you find in the U.K.

    - Detailing the textures and making them look realistic

    - Building Placement

    - Buildings and their layouts are a big part of maps

    - Creating all locations and their layouts

    - Trees & Rocks

    - Placing trees in realistic locations

    - Rocks around the island to provide hard cover

    • Like 2

  6. I have already added lots of buildings and objects to the settlements and surrounding areas, I have made a development plan that will be released with the next update in a couple of weeks most probably but possibly sooner depending on my free time.

     

    So far I have set up a set of 8 or so building compounds and layouts with objects and stuff that have begun to be placed and more are on there way, I will be changing the terrain height at the ferry as well to make a more gradual slope to allow for more buildings and easier access. Any other things anyone wants to have more off and changed let me know as they will be added to the development plan. This is just a couple of the many things on the development plan that will be implemented for next update.


  7. Website: http://1stjointexpeforce.co.uk/ Disbanded

    Teamspeak: ts.1stjointexpeforce.co.uk

     

    What is the 1st Joint Expeditionary Force?

    The 1st Joint Expeditionary Force is an ArmA 3 Realism Unit that isn’t tied to any armed force, country or set of equipment. We aim to vary the Arma 3 experience by looking at different eras of expeditionary warfare,

    setting appropriate objectives and adopting our equipment to complete them. To achieve this we will bring together a wide-range of content putting it to the test through objectives and game dynamics.

    We have a public server online 24/7 running custom missions designed by our Mission Design Team so that players can get a feel of how we operate prior to sending in an Application.

    Along with that we hold our Private Operations every Sunday at 7:00pm (UK Time) for our members. 

     

     

    Individual Interoperable Groups (IIG)

    Within our unit we have an individual group structure so that if you merge with us or want to form your own group to play with your friends you may do so.

    The only requirement is that it must be formed with a minimum of 8 people and a Sergeant must register the group. You can speak any language internally of your group,

    host your own group training sessions, organised group operations, etc. however you must speak English over the radio during joint-group operations.

    I have listed our current IIG’s available, please note this list will expand once our numbers grow but for now these are the main two.

     

    IIGs

    Light Infantry Division (UK/EU Group)

    Rapid Reaction Force (Danish Group)

    Royal Danish Combat Troops (Danish Group)

     

    One of our weekly game nights!


     

    Our most recent private operation


     

     


    Requirements

    You must be at least 16 years old.

    You must own a legal copy of ArmA 3.

    You must have a working microphone.

    You must have Teamspeak 3 installed.

    You must have a good understanding of English.

    You must have ArmA3Sync installed.

     


    Anyone is welcome to join our public server,

    just download our mod set and join the teamspeak.


    All the best with your applications and thank you for reading.

     

     


    Post by Captain Fantastic


     


    Made by LCpl. Drev


    Clan Communications Officer



  8. A lot of the buildings aren't going to be used as they as too Greek but I will be using the dark stone clad buildings and some industrial buildings just to add abit more to the map. I have made the island slightly larger than in real life due to it being quite small and I will be increasing the amount of houses and locations for game play purposes.


  9. Uk Maps Pack!
     
    Firstly welcome and thank you for taking the time to read my post. 
     
    A few months ago I learnt to make maps for Arma 3. After reaching a stage I felt I would be able to give it a shot, I made several small test maps to have a look at the functionality of Terrain Builder.
     
    I have now begun making my first official map for Arma 3, it will be a UK based map, as stated in the topic title. It is based on a small Island called Fair Isle (See Here For Location) I will try to be recreating the Island as accurately as possible, this may be difficult due to the cliffs that surround its cost line & the angle at which the cost lines drastically changes but I will give it my best shot!

    I will be creating custom buildings for this Island as well, this will increase the immersion and benefit missions scenario. But this will be a secondary aim as I want to get the map created and A3 buildings in as place holders to start. 
    Also every map will have a winter variant so there will be a large variety of maps and seasons. 
     
    For Details about the map and its towns, airstrips and layout see the image below.
     
    F0ym41c.jpg
     

    Map Screenshots
    Below is an album I have created that will be continuously updated as I add more locations and features.
    It currently includes one map location in early development, general screenshots and some building models in early development.
     
     
    The terrain will take priority over the models, the map will hopefully be released for Christmas in working order to allow people to give feed back, any issues found with the map will be fixed by next release in February next year.
     
    Please be aware that I am the sole developer on this pack so it will take time to finish but i will be working as fast as possible with the intention of the best quality possible.
     
    Please leave any comments that you have here I will try to respond as quickly as possible!
     
     
     
    • Like 5

  10. As the BI Forums have the 5 post thing I cant start my own topic so I am putting my issue in here....

     

    I have been using Arma 3 Tool for a few months now and all has been fine until the update that did something to bulldozer and moved/removed parts and altered the way Arma 3 Tools runs in some way.

    I keep getting this error (http://i.imgur.com/P8X1SI2.png) when I use the tools, I have tried every fix possible and even to copy the files from the Arma 3 directory but every time that I do Arma 3 Tools just deletes them again when I run it.

     

    I really have no idea whats causing this or how to fix it I have tried fresh installs of Arma 3 Tools but that hasn't helped at all.

     

    Any help will be much appreciated!

     

    Cap Fan

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