georgeashby123
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Everything posted by georgeashby123
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I have made a simple house model, but i am failing to find how to put doors on my model that open and close, and struggling to fine where to add windows to my house, which i have also made space for.
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Roadways are not working.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
My roadway is now fixed, thankyou, i appreciate the help, that was so simple :D -
Please can someone explain to me why i cannot run up this ramp, it just doesnt allow me to run up it. Screenshots: https://gyazo.com/5753702084ad6149bc71199a9aa7a2cd- Left view of roadways, and collision boxes are yellow https://gyazo.com/eb2da91fad62fc79047cc5623898842a- Projected view of roadways https://gyazo.com/f8715ecc92d4c55ababaa18bd7142642- Projected view of the model https://gyazo.com/7c85fde49a80091c2795de446a1d8bc7- Projected view of collision boxes I have tried many things, but it is still refusing to allow me to run up it.
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Roadways are not working.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
I removed the collission box, and it acts as if there is no roadway, it just doesnt work. It just walks me straight through it. Video with collision box removed: http://plays.tv/video/5815f2d6cb89699aa3/-bank -
Roadways are not working.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
I have moved the roadway so it is underground, as you can see here: https://gyazo.com/6a999715d3b3d271ca0f941c9148a5c0 But i still cannot walk up into the safe as clearly shown in this video: http://plays.tv/video/5815e7ee4892a3acb9/-bankvault -
Roadways are not working.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Do you mean for me to remove the collission box under the roadway? This one: https://gyazo.com/661393eb3ffeb73fcc63a0613e7ce64f -
Roadways are not working.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
As you can see in the screenshots -
Roadways are not working.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
I dont quite understand what you mean by, "are the faces in the coplanar with the geo lod". The roadway is slightly hovering over the geo lod, And the faces are facing upwards but are on a slant? -
I will add a collission box underneath it now, and i shall hope that fixes the problem.
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Is there a way i can quickly add a collission box that fits around my whole object, people can go inside the object so i cant just use 1 box all around the object, is there a quicker way to add objects around it.
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It is still not allowing me to walk up it ingame, i have no geometry collision LOD below the roadway LOD, is this alright? https://gyazo.com/1b547ee440948fe044e9f8984d4e68fe
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This good enough? https://gyazo.com/881160696ad458adff7153b0d1623077
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What do you mean by this? This is what my plane currently looks like: https://gyazo.com/fd3504889c705335e8f45192fc575f99- The ramp plane is selected, and the black line shows where the ramp is suppose to take me Why is this not letting my walk up it?
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For some reason, i can still not walk on the roadway, it just noclip`s me through it, it pretends it isnt there, i do not have a collission box under it, i only have the roadway.
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?
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Is it required to have it in the actual model?
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And how does one place a triangle? It is not in the create menu.
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Yes
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I have done that, but i cannot walk up the ramp, here is screenshots: https://gyazo.com/7d67ad64bd0db6929d5aa0663b29f299- Collission Box https://gyazo.com/2d672f0dfeb9d6dd72a55bb91d5e6cd5- Roadway It does not even act as if there is a collision box there.
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How do i make it a step so i can walk up it? At this moment in time, i can only get on it by dropping ontop. I would like to be able to walk up the side.
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Why cant my player walk on the collision boxes ingame, it just makes him hover
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I have made a simple door with a screenshot of it below. Yet i have no idea how to make it a bone and how to name it so i can use it in cfgSkeletons. I am guessing i need to make the whole project as 1 door as i need it all to rotate together. Does anyone have any idea how i setup my door to be 1 singular bone with a name that i use in cfgSkeletons? Picture of door: https://gyazo.com/47df6e176f19f6d047ccb242452507cb
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Making my door a bone in 3ds max.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Wait, what animation source do i use? I have found this list and have no idea which one to use? https://community.bistudio.com/wiki/Model_Config#Animation_sources -
Making my door a bone in 3ds max.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
For some reason the door is still not opening, the option is there though. I dont know why, could you help? If there are any screenshots needed, please let me know, but the screen shots above are still the same ones. But the model.cfg was changed to your instructions. -
Making my door a bone in 3ds max.
georgeashby123 replied to georgeashby123's topic in ARMA 3 - MODELLING - (O2)
Alright apollo, i really appreciate allt he help