

D3F3CT3D
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Everything posted by D3F3CT3D
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Clean road texture for large satellite? [pics]
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
Doesnt work , The roads are not accurate , The Polylines like i mentioned do not match the buldozer roads, [ Never will unless fixed ] Thats why im asking people for there techniques, there is no way im going to guess for every part of the road it would take weeks to finish. -
Clean road texture for large satellite? [pics]
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
surface mask texture is for close up , my problem is detailed distant satellite roads that line up perfectly with the buldozer roads i created from polylines.. and also to mention , export shapes to imagery ( The polylines [ roads ] do not even line up with the roads in buldozer.. Resulting in never going to line up in photoshop -
I also reccomend G-Map for high resolution real terrain if anyone is looking for that , under get static button - https://greatmaps.codeplex.com/
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Terrain Builder and Object builder not starting, after update
D3F3CT3D replied to nomexe's topic in ARMA 3 - TERRAIN - (BUILDER)
i have had similiar issue , i verify'd my Cacche Twice or 3 times for it to actually download missing files ( around 7 ) from what i remember , make sure the paths are correct like Dragon said , and make a new Workdrive Mandatory , No more P drive. -
Ingame Map Satellite image Bottom Is Not generating?
D3F3CT3D posted a topic in ARMA 3 - TERRAIN - (BUILDER)
Unrelated , Does anyone know the sizes for PictureMaps / Loading screens? Pboproject said power of 2 numbers, i try 2048x2048 and it doesnt look right Zoomed out - ZOOMED IN SETTINGS..... SAT IMG -
Token : pwsc-{Zm1DUnY5NXJydjBtT1RtRk9LRENzM0w5QlNDcnB1TVB3R3psbWlaV1EycEdYUi94V2dBTVA4bVNodGlPRzJMZmtYZFdWWndFUnlqSGNXMWdsN0ZYSWkwT2tpNm5ZOFFjN2tpVnIvWEFpNkJLT3liN044WnhpbGRNN0l0UTY4RmI=} http://steamcommunity.com/sharedfiles/filedetails/?id=691825011 Base Update 1 http://imgur.com/a/OyqEc http://imgur.com/a/BZ5US
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Ingame Map Satellite image Bottom Is Not generating?
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
40960 x 4096 was that a typo. - how do you split image into 4 image / tiles from photoshop to terrain builder. also is it possible to make cell size 20 with 40960-grid terrain size = 81920 ? -
Ingame Map Satellite image Bottom Is Not generating?
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
anyone know a fix for better satellite qualtiy something you would see from altis? - i export standard L3DT image 2048x2048 and its sufficient enough for mountain rock > below When putting custom rock i get this effect , same export settings with terrain builder -> but in photoshop it is so much more detail ? -
Does anybody have a guide on how to update the map to 1.6?
D3F3CT3D replied to bludski's topic in ARMA 3 - TERRAIN - (BUILDER)
why dont you post a working config ? -
[HowTo] Work Drive Setup + Bulldozer
D3F3CT3D replied to hoverguy's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
> Buldozer keeps reseting video settings, very annoying.. > How to get roads to show up for buldozer window, same process ie.. editor.sqs -
Does anybody have a guide on how to update the map to 1.6?
D3F3CT3D replied to bludski's topic in ARMA 3 - TERRAIN - (BUILDER)
Edit: --is there a new config format that works , the kunduz config didnt work for me in game no map shows , packed worked. ( black sky / water textures aswell ) -
Quick Question : How to draw masks on satellite image around objects, When you cant see Object Placements in photoshop ? Mask PSD easy to load and copy colors from arma masks for terrain builder. Size: 1024x1024 http://www.filedropper.com/arma-masks-psd
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What the heck is going on with this mask?
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[Img] Grass Mask Appearing over Other Mask
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
So ... 2 Colors for Soil.. 1 color green 2 color Asphalt.. The index filter was showing "2" colors for each mask somehow? So in the last picture its clearly Asphalt over Soil , With the Pencil tool in photoshop having the staircase effect no blur or other colors , and its just that, doesnt explain the grass being there as no grass mask is there in the first place -
Thats great idea! thanks, The Terrain builder is not exporting imagery with road selected , only the background color.. Fixed: Did what these guys did - Set the shape Layer mask by right clicking https://forums.bistudio.com/topic/189346-shapes-to-imagery-doesnt-work/ Perfect Thanks!
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Yes it is difficult to make " Asphalt " Around base without knowing where to place it on 10240 image lol, its like driving at night without head lights.. But I did that and it is not good way to guess things.
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Thanks, Was thinking about that for other mod sites- that when updates come along they will be automatic
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Made an update on the Base - Helicopter Pads - Runway lights fix - Hangars - Barracks - SandBags http://imgur.com/a/OyqEc
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I just make The maps
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Corrupted Terrainbuilder File from mask image..
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
LoL , what as i thinking? Loong night. -
Corrupted Terrainbuilder File from mask image..
D3F3CT3D posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
I think i corrupted the file somehow from trying to change the satellite / Mask resolution to 8 for lower resolutuion thus faster packing times for testing in game.. anyway im getin this error message everytime i try to generate textures - also i cancelled the paa conversion in the midst of it - i dont have a surface mask image either LAYERS - CFG - -
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
D3F3CT3D replied to sgt_savage's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work , what is the server ip ? -
[Pics] l3dt-Importing to Terrainbuilder xyz-asc Heightmap to Big
D3F3CT3D posted a topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
TERRAIN BUILDER IS ALWAYS UPSCALING MY TERRAIN AND I DONT WANT TO DOWNSCALE IT IN TERRAINBUILDER.. HOW DO I FIX THIS? -
Trying to complete first real world terrain How does everyone Downsize/Resample a large image without losing quality into a 2048x2048 workspace or any for that matter, is there a size tutorial The island is 11.3 kilometres (7.0 mi) in length and 12.4 kilometres (7.7 mi) in width; it has an area of 73.15 km2 (28.24 sq mi). From this website on Terrain Size should I be using this below since its the closest -Link.. http://tactical.nekromantix.com/wiki/doku.php?id=arma:terrain:grid_cell_size grid: 2048 cell : 6 km x km : 12.2 Square km: 150.994944 Heightmap Image: The original heightmap download size is 1081x1081 Satellite image: If you still dont get what i mean , this is 2048 resolution This is Original
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How do i Down-Size Satellite image 16044x13836 to Proper Size - 73.15 km2 (28.24 sq mi)
D3F3CT3D replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
I actually said should i be using this size, the area of the island is 73.15 km '2 , and 2048 cell 6 , is 150 square km right? making it almost double in size i think.. but 2048 with cell 6 = 12.2 x 12.2 km which is roughly the same size as the island.... which is confusing to me, can you elaborate