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meezits

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About meezits

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  1. I've been editing an Invade and Annex map that already uses EOS called from a script for its missions. However, I cannot seem to put individual spawns around the map. I noticed differences in the mission file and others. I've spent most of the day testing different variations. I figured I'd add large spawns of enemy's over some military bases and towns. Not too much just enough to offset the balance of requiring everyone to easily travel the map. I've created a marker over a military outpost, named it EOSzone001. I've placed the code in OpenMe.sqf. I've also tried two variations that insurgency and other servers have. null =[["EOSzone1"],[2,1],[2,2],[1,3],[1],[2],[1,2],[1,0,35,WEST,FALSE,FALSE]] call EOS_Spawn; null = [["EOSzone001"],[2,2,70],[2,4],[2,4,30],[2,60],[2],[1,1,50],[2,0,750,EAST]] call EOS_Spawn; null = [["EOSzone002"],[2,2,70],[2,4],[2,4,30],[2,60],[2],[1,0,10],[2,0,750,INDEPENDENT,TRUE,FALSE] call EOS_Spawn I also noticed that in mission.sqm file that theres "Logic" placed on sides and vehicles. Not sure if that's an issue as well. If I cannot get this to work, I'm guessing since its heavily scripted as it is; and I cannot find a starting point through the scripts. Is it possible to call those zones manually from a script? Any help at this point would be much appreciated
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