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Aradol

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Posts posted by Aradol


  1. First and foremost these roads do not need to be used by the AI, they are for decoration only. I am using roads as the outside edge of my air base aprons and I can get the road texture to properly sit above the corners of the apron texture on the curves when I place them down, but whenever I restart Arma the apron texture will sit above the road texture. Is there a way to fix this at all?

     

    This is the desired result.

    EEEB3EC1A5E1C42AE59C38F3B2A36BBF0BAAC3CF

     

    This is what keeps happening.

    3B2884378F50A1878A948904933E56C0B7E1E200


  2. Honestly, I know it's dumb, but the main reason for Rutba was that I couldn't get past having fake water on the map, and the reason for a fictional city was I couldn't find good enough references for the real Ar-Rutbah. I would love to make a real city but my stupid perfectionist OCD won't leave me alone. 

     

    Based on the feedback, I am going to work on either a new map altogether, or a more accurate Rutba.


  3. Working on a CUP only version as suggested. It looks a little bare in some spots and some areas have to be replaced with something else. Will work on fixing holes. Since I am new here I need to ask, I am planing on moving this to its own thread but as I mentioned before, I currently only know how to save it as a mission but want find a better way to release it as part of a Terrain if original author approves. Which category should I make the new thread in?


  4. Figured this would be a good question to ask. In my build I am using a variety of mods for objects. I am dreading trimming the fat so to speak but will if necessary. Currently the dependencies other than the obvious PMC mods are CUP terrains core, PLP containers, PLP Urban pack, xCam, and xCam Taunus (There are some objects added by Taunus that make life so much easier, and it's a nice map to boot.)

     

    If I am going to cut this list I want to do it soon before the list gets too large. Any input would be appreciated.


  5. I Decided to build a city on the Rutba map. The city itself is not Ar-Rutbah, but a fictional city inspired by it I call Muaskar Al-Musafir, or "The Camp of the Traveler". A common pit stop along a major trade route, the city was officially founded under British rule in 1919. It has since grown tremendously over the years but has recently been taken over by ISIS.

     

    Please forgive me for not knowing how to embed images, links will have to do for now. 

    https://steamuserimages-a.akamaihd.net/ugc/784036741388059350/C3D77FCBFA9A5B8046D86226328F141762939DE1/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388059162/24F13C22A6EBB08F40C74EF980C025734CAADFEF/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388058806/D55E2FA1E7398C08631DDCB054E798FC7C354F76/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388058611/4231237F479AE480F12A7E45C328D4830A94EE87/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388058459/E46C8C68BF004A56A61FC1ABE6BFB0BB55067F31/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388057432/EDAC75E77D947809A0DCB4C2E9024424A98FC5BB/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388058279/6935F885A8E8A16868D57B458034ABE7D0E1BBF0/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388058098/CF545912D9FDAE42185B0D7AAB148D4FCF839A9C/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388057907/F2FAEC5447CBE40F746FAC04D1AE3464D5D44B5B/

    https://steamuserimages-a.akamaihd.net/ugc/784036741388056707/2784CE51A0C7FE43BE69D97FF09FF3FA42E95273/

     

    It is still early in development, but I have been working on it as I am able every day for a week or more now. It seems like the further along it gets the faster it goes, so I hope to soon have an alpha version available as a mission soon.

     

    • Like 2

  6. Aradol, looks great, if you don't mind sharing I can add it to the next download. If it's a composition would it include the Nimitz itself, or would it automatically center around the carrier?

    There is no scripting to center it over a model, it is just some placed markers and the carrier itself. Here is a link to the composition.

     

     https://www.dropbox.com/s/uatftx0pc16ojnb/Nimitz%2520Markers.zip?dl=0

     

     Also the text can get hard to read depending on zoom level, so please feel free to tweak the markers.


  7. Seems there's also a new command nearestTerrainObjects which can find nearby house objects.

    _nearHouses = nearestTerrainObjects [aiObject, ["House"], 50];
    
    Also might poke around the Automated Doors A3 script for some hints and predetermined doors for various maps.

    Awesome. I have gotten the door module to work with a trigger in opening a door but not closing it. and there is also the issue of units detecting the state of the door. I am a beginner with scripts and init commands so I appreciate the help.

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