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Holy Skelington

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About Holy Skelington

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  1. Holy Skelington

    [MP][CTI-COOP] Liberation (beta)

    I have just made all of the same changes, just to give it a go really. The first town I went to were just insurgent forces. I tried a military base and it was full of Russians. I'll give it a proper play later to see if I also get the issue with no spawning units.
  2. Holy Skelington

    [MP][CTI-COOP] Liberation (beta)

    Hey, Mario. I see you have it as rhsusf_m1025_w_m2. That "_w_" is what I was missing. It works perfectly now. Thank you, really appreciate the reply.
  3. Holy Skelington

    [MP][CTI-COOP] Liberation (beta)

    First off, loving the mission. My friends and I all enjoy it very much. I was wondering if somebody could help me though. It would be much appreciated. I've been trying to replace the NATO MRAPs with the RHS HMMWV vehicles with no success. I tried editing the light vehicles in the classnames file from: ["B_MRAP_01_hmg_F",0,10,2], ["B_MRAP_01_gmg_F",0,20,2], ["rhsusf_m998_w_4dr",0,0,2], to: ["rhsusf_m1025_m2",0,10,2], ["rhsusf_m1025_mk19",0,20,2], ["rhsusf_m998_w_2dr",0,0,2], All this did was remove the MRAPs from the build menu. I did manage to change the four door HMMWV to the two door version though. :D That seems to be the only HMMWV it will accept for me. Any ideas?
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