WastedMike_
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Posts posted by WastedMike_
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If I run my server with more than 12 mods, none of the mods get recognized and the Arma 3 launcher says to unload all mods. So how do I get my server to run more than 12 mods while also let people join through the Arma 3 Launcher? As well as keeping the signature key on.
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@Vdauphin Thank you, Hearts and Minds is now fixed. Now, where can I set what each faction spawns with? IE removing the NG units that spawn with the enemy.
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2 hours ago, Vdauphin said:Hello,
Yes, read my previous answer (https://forums.bohemia.net/forums/topic/165948-mp-btc-hearts-and-minds/?do=findComment&comment=3339314)
Cheers
I tried that and it didn't work. I still get this error. https://imgur.com/a/XgO3Sw9
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After adding code to the define_mod.sqf the hideouts still spawn at the bottom left corner of the map. Is there something I am doing wrong?
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On 3/31/2018 at 3:45 AM, Vdauphin said:Hello, at least the array you provide is not correct :
It should looks like :
btc_custom_loc = [ //EXAMPLE: [[13132.8,3315.07,0.00128174],"NameVillage","Mountain 1",800,800,true] [[5486.95,5103.4,0],"NameVillage","Al-Fallujah",800,800,true], [[6714.37,5710.85,0],"NameVillage","Askari",800,800,true], [[5950.56,4683.77,0],"NameVillage","Industrial Park",800,800,true], [[6049.99,6383.84,0],"NameVillage","Jeghaifi",800,800,true], [[3328.72,5333.82,0],"NameVillage","Jolan",800,800,true], [[4343.98,6340.28,0],"NameVillage","Mualimeen",800,800,true], [[4392.41,5428.03,0],"NameVillage","Muhandisin",800,800,true], [[4678.68,4415.41,0],"NameVillage","Nazal Old City",800,800,true], [[3867.85,3968.78,0],"NameVillage","Resafa",800,800,true], [[5509.47,5102.29,0],"NameVillage","Shuhada",800,800,true], [[5291.15,6270.9,0],"NameVillage","Shurta",800,800,true], [[5328.43,3168.93,0],"NameVillage","Sinai",800,800,true], [[4682.83,5203.27,0],"NameVillage","TV Tower",100,100,true], [[8054.98,1819.42,0],"Airport","Airport",800,800,true] ];
Also : there is a safezone for hideout spawn (/core/def/mission.sqf#L97). May be this parameter should be tweak for small map.
Good luck
Where does this code go to fix the Fallujah issue?
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Or does Hearts and Minds not work on Fallujah?
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Whenever I port Hearts and Minds to Fallujah, all the hideout spawn at the bottom corner of the map. Does anyone know why that is?
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On 2/1/2019 at 7:12 AM, Spatsiba said:Are you sure it's not the ACE gref compat? Because that used to happen to me.
It's not the ace compat because i didn't run it. I only ran cba, ace, RHS USAF/AFRF, but Gref still shows as a requirement.
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Is anyone getting RHS Gref a requirement on a server even though you only run RHS USAF and AFRF? On my server, I run RHS USAF/AFRF but Gref comes up as a dependency.
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Was a fix for this issue ever figured out?
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Why is it there and not on the steam page? Also the changelog is super outdated.
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Where are all the changelogs for the development version?
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Hello all
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21 minutes ago, verstand3n said:if you scroll up you see my post about it:
I believe how to remove the arsenal is actually only described in the forums so, here you go:
- remove arsenal:
Remove (or comment out) the line here:
/core/fnc/int/add_actions.sqf#L86:
btc_gear_object addAction ["<t color='#ff1111'>Arsenal</t>", "['Open',true] spawn BIS_fnc_arsenal;"];Awesome, thank you. I'll see if this works.
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How do we limit the arsenal in Hearts and Minds?
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I got the carrier to work. Its pretty badass
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Anyone looking into a carrier based, non RHS version of Hearts and Minds?
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How do I get my dialog menu to pop up for every new person that joins the mission?
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Does anyone know what the three new tanks that will be added are?
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They need a Naval DLC that adds more water assets for the three factions.
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How do I get the dialog menu to pop up when I first join the mission?
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On 1/4/2018 at 4:03 AM, Sgt. Strongest Military Ever said: -
Is there any information on the three new tanks they are adding?
[MP] =BTC= Hearts and Minds
in ARMA 3 - USER MISSIONS
Posted
What is the BI Pillards faction that you can fight against?