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RhodesianScout

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Posts posted by RhodesianScout


  1. 8 minutes ago, ineptaphid said:

    This is shaping up to be pretty amazing. Are you sure it is not too ambitious for one person? Animals, a map, units etc..It's a massive amount of work.

     

    But on the other hand...Are you planning on making a Rhodesian chest rig? They are pretty fantastic-and fit into any time period.

     

    Image result for rhodesian chest rig

     

     

     

    Yes the chest rig and webbing will be included........

     

    Too Ambitious? 

    Possibly but I have worked on big mods before so am up to the challenge.

     

    0hDg8cz.jpg

     

     

     

    • Like 1

  2. Keeping it Real......

     

     

    As this mod is based in early 70s Rhodesia I am keeping in mind that a lot has changed in the last 45 years as far as the scenery.

    So I use Google Earth Pro to give me a much closer representation of what Rhodesia looked like back in 1972.

     

    In the picture below the top image shows Mazvikadei Dam which was completed in 1988.

    The image below that shows what the area looked like in the 80s.

     

    CVgG0il.jpg

    • Like 1

  3. As had been my aim in the prior mod the look and feel of walking through my map will be to recreate the African Bush as shown in the picture below.

     

    To do this I will be creating the plants, grass and trees in blender and adding it to the mod map....... if my memory is correct I can populate entire areas with specific vegetation and grass.

     

     sf6UEn0.jpg

    • Like 4

  4. With it being 21 months since I last worked on modding in Arma 3 the one issue I had to work on was having to remember how to actually do the modding. A new computer meant starting Arma 3 from scratch and when installing Arma 3 tools I can see there have been changes made to the software.

     

    An error message installing tools was eventually resolved when I discovered that even changing the location of my P drive did not fix the error I was getting when extracting game date...... I had not unticked the box "Use Default" so Tools was ignoring my specified location until I unticked that box.

     

    The game data is still extracting but after that I can then install Bulldozer and begin creating the map.

     

    Over night I was working on creating a low res model of an African savanna elephant..... using Blender for the first time the first model could take a couplehours to do.... however I am hoping in the near future the simple models will take 10 to 30 minutes to complete.

     

    i checked the DLC released since last I played Arma 3...... I don't think any of them will be needed for a mod set in the 70's.

     

     

    • Like 2

  5. Instead of using 3dsmax for the models I am going to look into using Blender...... this will hopefully reduce time taken on work on each model.

     

    My early aim for this map is to add African wildlife such as leopards, lions and elephants and add their sounds when you are in a given distance from them.

    After they are added other models will be created and added in order.

    • Like 2

  6. vaBOgUh.jpg

     

     

     

    Hi all.......

     

    Some time back I had been working on a mod for the Rhodesian Bush War.

    However tragedy struck and I lost all my work.

     

    This post is just a quick announcement to let you know that I have restarted work on this project and work done will appear here showing the map, scenery and objects built for Rhodesia in the 1970s.

     

     

     

     

     

    • Like 10

  7. Early work on redo of the mod banner that will be seen when selecting the mod........  still a bit more to do.

    When I am happy with where the Alouette is placed I then use a minimal blur tool in photoshop to trace around the helicopter which then adds a seamless addition to the background. 

     

    Motion effect also to be applied to rotors.

     

    sXAkjxP.jpg

    • Like 3

  8. Just to let everyone know that I am back......Christmas and New year is a very busy time for me and thankfully after today things will be a lot quieter giving me more time to get back to working on this mod.

     

    Mod is progressing nicely...working on some models and sorting out some issues...... will post screenshots soon.


  9. Last night I added more to the config file and tested what each of the changes made to the map.........

     

    Example of some of the additions

     

     clutterGrid = 1;//1

    clutterDist = 125;//125
    noDetailDist = 40;//40
    fullDetailDist = 15;//15
    minTreesInForestSquare = 3;//5
    minRocksInRockSquare = 3;//4
    dynLightMinBrightnessAmbientCoef = 0.5;
    dynLightMinBrightnessAbsolute = 0.05;
    startFogDecay = 0.013;
    forecastFogDecay = 0.013;
    fogBeta0Min = 0;
    fogBeta0Max = 0.05;
    hazeDistCoef = 0.1;
    hazeFogCoef = 0.98;
    hazeBaseHeight = 150;
    hazeBaseBeta0 = 6e-005;
    hazeDensityDecay = 0.0006;
    horizonParallaxCoef = 0.045;
    horizonFogColorationStart = "0.8f";
    skyFogColorationStart = "0.7f";
    soundMapSizeCoef = 4;
    satelliteNormalBlendStart = 10;
    satelliteNormalBlendEnd = 100;  
    skyObject = "A3\Map_Stratis\data\obloha.p3d";
    horizontObject = "A3\Map_Stratis\data\horizont.p3d";
    skyTexture = "A3\Map_Stratis\data\sky_semicloudy_sky.paa";
    skyTextureR = "A3\Map_Stratis\data\sky_semicloudy_lco.paa";
     
     
    vsyDwLO.jpg
    • Like 2
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