-
Content Count
263 -
Joined
-
Last visited
-
Medals
Posts posted by RhodesianScout
-
-
-
8 minutes ago, ineptaphid said:This is shaping up to be pretty amazing. Are you sure it is not too ambitious for one person? Animals, a map, units etc..It's a massive amount of work.
But on the other hand...Are you planning on making a Rhodesian chest rig? They are pretty fantastic-and fit into any time period.
Yes the chest rig and webbing will be included........
Too Ambitious?
Possibly but I have worked on big mods before so am up to the challenge.
- 1
-
Keeping it Real......
As this mod is based in early 70s Rhodesia I am keeping in mind that a lot has changed in the last 45 years as far as the scenery.
So I use Google Earth Pro to give me a much closer representation of what Rhodesia looked like back in 1972.
In the picture below the top image shows Mazvikadei Dam which was completed in 1988.
The image below that shows what the area looked like in the 80s.
- 1
-
-
-
-
As had been my aim in the prior mod the look and feel of walking through my map will be to recreate the African Bush as shown in the picture below.
To do this I will be creating the plants, grass and trees in blender and adding it to the mod map....... if my memory is correct I can populate entire areas with specific vegetation and grass.
- 4
-
First picture on starting work on the elephant.......
- 4
-
With it being 21 months since I last worked on modding in Arma 3 the one issue I had to work on was having to remember how to actually do the modding. A new computer meant starting Arma 3 from scratch and when installing Arma 3 tools I can see there have been changes made to the software.
An error message installing tools was eventually resolved when I discovered that even changing the location of my P drive did not fix the error I was getting when extracting game date...... I had not unticked the box "Use Default" so Tools was ignoring my specified location until I unticked that box.
The game data is still extracting but after that I can then install Bulldozer and begin creating the map.
Over night I was working on creating a low res model of an African savanna elephant..... using Blender for the first time the first model could take a couplehours to do.... however I am hoping in the near future the simple models will take 10 to 30 minutes to complete.
i checked the DLC released since last I played Arma 3...... I don't think any of them will be needed for a mod set in the 70's.
- 2
-
Instead of using 3dsmax for the models I am going to look into using Blender...... this will hopefully reduce time taken on work on each model.
My early aim for this map is to add African wildlife such as leopards, lions and elephants and add their sounds when you are in a given distance from them.
After they are added other models will be created and added in order.
- 2
-
Hi all.......
Some time back I had been working on a mod for the Rhodesian Bush War.
However tragedy struck and I lost all my work.
This post is just a quick announcement to let you know that I have restarted work on this project and work done will appear here showing the map, scenery and objects built for Rhodesia in the 1970s.
- 10
-
Just a quick post to let you know I am back.
Someone close to me passed away and I had to step away from gaming for a bit.
Will update posts frequently as before....but first I need to do some Arma III to get back into it and see if anything has changed.
- 5
-
I will be back soon...... got some real world issues with the business I own that I must deal with. Doing more modeling with the little spare time I have the next few weeks.
Below is a picture of something that will be added to the map....a good old African bush fire.
- 5
-
Added to the development timeline
- farm house
- lodges
- camp buildings
- old buildings
- destroyed buildings
- abandoned tourist tents
Though this map is not anywhere near a town or city there will be buildings and camp sites found in different areas of the map.
- 2
-
Finished version of mod banner
- 5
-
Early work on redo of the mod banner that will be seen when selecting the mod........ still a bit more to do.
When I am happy with where the Alouette is placed I then use a minimal blur tool in photoshop to trace around the helicopter which then adds a seamless addition to the background.
Motion effect also to be applied to rotors.
- 3
-
Just to let everyone know that I am back......Christmas and New year is a very busy time for me and thankfully after today things will be a lot quieter giving me more time to get back to working on this mod.
Mod is progressing nicely...working on some models and sorting out some issues...... will post screenshots soon.
-
Peter Baxter's Sealous scouts: Rhodesian counter-Insurgency book is pretty good for research on the rhodesian armed forces. I can post a pdf if you want.
Hi Flatbear... thanks for the link to the book... have downloaded i and will have a look at it later tonight.
-
You probably want to avoid these bushes....... Work in progress
- 2
-
Last night I added more to the config file and tested what each of the changes made to the map.........
Example of some of the additions
clutterGrid = 1;//1
clutterDist = 125;//125noDetailDist = 40;//40fullDetailDist = 15;//15minTreesInForestSquare = 3;//5minRocksInRockSquare = 3;//4dynLightMinBrightnessAmbientCoef = 0.5;dynLightMinBrightnessAbsolute = 0.05;startFogDecay = 0.013;forecastFogDecay = 0.013;fogBeta0Min = 0;fogBeta0Max = 0.05;hazeDistCoef = 0.1;hazeFogCoef = 0.98;hazeBaseHeight = 150;hazeBaseBeta0 = 6e-005;hazeDensityDecay = 0.0006;horizonParallaxCoef = 0.045;horizonFogColorationStart = "0.8f";skyFogColorationStart = "0.7f";soundMapSizeCoef = 4;satelliteNormalBlendStart = 10;satelliteNormalBlendEnd = 100;skyObject = "A3\Map_Stratis\data\obloha.p3d";horizontObject = "A3\Map_Stratis\data\horizont.p3d";skyTexture = "A3\Map_Stratis\data\sky_semicloudy_sky.paa";skyTextureR = "A3\Map_Stratis\data\sky_semicloudy_lco.paa";- 2
-
Have you had a look here to see if this is how you are adding your runway?
https://forums.bistudio.com/topic/183686-creating-runways-and-roads-on-satellite-textures/
- 1
-
Also have a look at config.cpp at these settings
class Sea{seaTexture = "a3\data_f\seatexture_co.paa";seaMaterial = "#water";shoreMaterial = "#shore";shoreFoamMaterial = "#shorefoam";shoreWetMaterial = "#shorewet"; -
Not sure if this will get you the answer you are looking for but have a look at the following page for pixel shaders and vertex shaders
Perhaps you can change the shader setting to watersimple instead of water (ie sea water)
https://community.bistudio.com/wiki/ArmA:_RVMAT#Shader_specific_setting
- 1
-
are you installing as administrator?
(WIP) Rhodesian War
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
A large town will be added to the map as shown below.
I think this is Umtali but I have to check on that.