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Vasily.B

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Posts posted by Vasily.B


  1. Today I am suddenly getting this error message;

     

    addon 'aia_takistan_config' requires addon 'aia takistan data'

     

    or

     

    addon 'aia_roads2_config' requires addon 'aia_roads2_data'

     

    Everything loads fine after I click on OK, I can call up previously created missions in the editor or SP but when I load a saved game it tells me the game can't load because of deleted content (showing all the AiA pbo's). It is as if the mod isn't loading anymore.

     

    I suspected corruption so I reinstalled the mod, I moved it up in the Arma launcher so it is listed near the top, I uninstalled a weapons mod that I installed earlier (It should not have had any impact on this error but when you can't find the cause you retrace your steps...).

     

    I could not find anything on line that shows a solution to this.

     

    If anyone can help I'd really appreciate it.

     

    P.S. sorry if this is the wrong thread for this.

    Delete 'aia_takistan_config'  and unpack all .pbo's from aia archive , if you havent this "roads" data, try to download AiA files once again


  2. Just to be clear : Stucking in jumping animation in the air often in buildings, floating bugs, walking through walls (specially AI) isnt AIA or CUP bug, or it isnt ANY OTHER ISLAND DEVELOPERS BUG. It vanilla game bug. Wanna clear example? Put some vehicle on the tight road surrounded by houses (Stratis or Altis) and order your AI folks to get in, watch their pathes. Other example, get 4 man squad (with AI only) and get in any big building, watch how Ai will stuck in random places. DO THIS ALL TESTS WITHOUT ANY MOD IF YOU DONT BELIEVE ME. THEN ASK DEVELOPERS TO "FIX THIS". Its impossible till bohemia work this out, but they writed its ipossible to fix AI walking through walls. This bug have nothing to do with collision files.


  3. I have one feedback. I live near the airport and the forest, so i can hear choppers while they are far away, i actually hear them first, and later i see them. In arma engine its totally wrong - rotor air vehicles are hearable from same distance like tanks, which isnt realistic. They should be hearable from 1,5km quiet, 1km louder, and 500 meters just like now on 300m.


  4. Ist possible to port over rhs Sounds to work like JSRS. But thats a long term process and would require a lot of new sounds for theire weapons. Like the distance sounds and tails fitting the idea.

    LJ

    Yeah, but you may know, Laxeman is working on sounds for RHS. All sounds delivered by your mod is enough - finally normal explosions, soniccracks are breaking the barier of happyness, and battle finally sounds like battle, not some forest party ;) Converting JSRS sounds over RHS can be done, but in my opinion, it can wait, beacuse RHS team is changing sounds almost every update. Off course some of them are not changed since first release (little annoying PKM sound) but i hope Laxeman is onto it.


  5. Had the same issue with Ravage showcase mission... maybe a new engine bug introduced on 1.54 update, it happens after a "cold reload" (when you close arma, open it again and reload a saved mission)

     

    cheers!

    Exacly. Its pity, i wanted to find the fuel truck :( Some shooter destroyed my uaz and i can only walk now. BTW is the fuel truck near the boat or far? I was searching many cities and cant find it. And surviwors, cant wait tomorrow to test it. Did anyone have problem with open options when mission  is re-loaded?


  6. 20-30 FPS... Its not so bad.  But if its unplayable, try to play on other serwer with vanilla content only, also check this in single player (editor for example). Off course write about the resoult. Maybe serwer is configured wrong (long draw distance?). Take in account, that Arma 3 is not best optimalised, so 20-30 FPS is very good resoult, specially on your rigs.

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